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Unified Diff: ui/events/scoped_target_handler.cc

Issue 1411833006: Refactoring to make adding ink drop animations easier (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Refactor ink drop animations (moved ACTION_PENDING handling to toolbar_action_view for now) Created 5 years, 1 month ago
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Index: ui/events/scoped_target_handler.cc
diff --git a/ui/events/scoped_target_handler.cc b/ui/events/scoped_target_handler.cc
new file mode 100644
index 0000000000000000000000000000000000000000..0e9db019edeeba1151541160698b6acefe9b8f28
--- /dev/null
+++ b/ui/events/scoped_target_handler.cc
@@ -0,0 +1,53 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/events/scoped_target_handler.h"
+
+#include "ui/events/event.h"
+#include "ui/events/event_target.h"
+
+namespace ui {
+
+ScopedTargetHandler::ScopedTargetHandler(EventTarget* target)
+ : target_(target) {
+ original_handler_ = target_->SetTargetHandler(this);
+}
+
+ScopedTargetHandler::~ScopedTargetHandler() {
+ EventHandler* handler = target_->SetTargetHandler(original_handler_);
+ DCHECK_EQ(this, handler);
+}
+
+void ScopedTargetHandler::OnEvent(ui::Event* event) {
+ // Dispatch to |target_| first and then to |original_handler_|.
+ EventHandler::OnEvent(event);
bruthig 2015/11/20 16:25:33 Don't we want the ToolbarActionView to handle the
varkha 2015/11/20 17:48:26 This is what happens with this code (inside EventH
bruthig 2015/11/20 18:56:27 Ah yes you're right, man that is hard to follow. I
varkha 2015/11/21 01:07:37 See if this way (using "has" instead of "is") make
+ if (original_handler_)
+ original_handler_->OnEvent(event);
+}
+
+void ScopedTargetHandler::OnKeyEvent(ui::KeyEvent* event) {
+ static_cast<EventHandler*>(target_)->OnKeyEvent(event);
bruthig 2015/11/20 16:25:33 Are these casts necessary? EventTarget extends Ev
varkha 2015/11/20 17:48:26 Yes they are even though yes it does. This is beca
bruthig 2015/11/20 18:56:27 I guess this begs the question, should the On*Even
varkha 2015/11/21 01:07:37 I think this prevents _random_ code from doing som
+}
+
+void ScopedTargetHandler::OnMouseEvent(ui::MouseEvent* event) {
+ static_cast<EventHandler*>(target_)->OnMouseEvent(event);
+}
+
+void ScopedTargetHandler::OnScrollEvent(ui::ScrollEvent* event) {
+ static_cast<EventHandler*>(target_)->OnScrollEvent(event);
+}
+
+void ScopedTargetHandler::OnTouchEvent(ui::TouchEvent* event) {
+ static_cast<EventHandler*>(target_)->OnTouchEvent(event);
+}
+
+void ScopedTargetHandler::OnGestureEvent(ui::GestureEvent* event) {
+ static_cast<EventHandler*>(target_)->OnGestureEvent(event);
+}
+
+void ScopedTargetHandler::OnCancelMode(ui::CancelModeEvent* event) {
+ static_cast<EventHandler*>(target_)->OnCancelMode(event);
+}
+
+} // namespace ui

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