OLD | NEW |
---|---|
(Empty) | |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/events/scoped_target_handler.h" | |
6 | |
7 #include "ui/events/event.h" | |
8 #include "ui/events/event_target.h" | |
9 | |
10 namespace ui { | |
11 | |
12 ScopedTargetHandler::ScopedTargetHandler(EventTarget* target) | |
13 : target_(target) { | |
14 original_handler_ = target_->SetTargetHandler(this); | |
15 } | |
16 | |
17 ScopedTargetHandler::~ScopedTargetHandler() { | |
18 EventHandler* handler = target_->SetTargetHandler(original_handler_); | |
19 DCHECK_EQ(this, handler); | |
20 } | |
21 | |
22 void ScopedTargetHandler::OnEvent(ui::Event* event) { | |
23 // Dispatch to |target_| first and then to |original_handler_|. | |
24 EventHandler::OnEvent(event); | |
bruthig
2015/11/20 16:25:33
Don't we want the ToolbarActionView to handle the
varkha
2015/11/20 17:48:26
This is what happens with this code (inside EventH
bruthig
2015/11/20 18:56:27
Ah yes you're right, man that is hard to follow.
I
varkha
2015/11/21 01:07:37
See if this way (using "has" instead of "is") make
| |
25 if (original_handler_) | |
26 original_handler_->OnEvent(event); | |
27 } | |
28 | |
29 void ScopedTargetHandler::OnKeyEvent(ui::KeyEvent* event) { | |
30 static_cast<EventHandler*>(target_)->OnKeyEvent(event); | |
bruthig
2015/11/20 16:25:33
Are these casts necessary? EventTarget extends Ev
varkha
2015/11/20 17:48:26
Yes they are even though yes it does. This is beca
bruthig
2015/11/20 18:56:27
I guess this begs the question, should the On*Even
varkha
2015/11/21 01:07:37
I think this prevents _random_ code from doing som
| |
31 } | |
32 | |
33 void ScopedTargetHandler::OnMouseEvent(ui::MouseEvent* event) { | |
34 static_cast<EventHandler*>(target_)->OnMouseEvent(event); | |
35 } | |
36 | |
37 void ScopedTargetHandler::OnScrollEvent(ui::ScrollEvent* event) { | |
38 static_cast<EventHandler*>(target_)->OnScrollEvent(event); | |
39 } | |
40 | |
41 void ScopedTargetHandler::OnTouchEvent(ui::TouchEvent* event) { | |
42 static_cast<EventHandler*>(target_)->OnTouchEvent(event); | |
43 } | |
44 | |
45 void ScopedTargetHandler::OnGestureEvent(ui::GestureEvent* event) { | |
46 static_cast<EventHandler*>(target_)->OnGestureEvent(event); | |
47 } | |
48 | |
49 void ScopedTargetHandler::OnCancelMode(ui::CancelModeEvent* event) { | |
50 static_cast<EventHandler*>(target_)->OnCancelMode(event); | |
51 } | |
52 | |
53 } // namespace ui | |
OLD | NEW |