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Side by Side Diff: ui/views/controls/button/custom_button.cc

Issue 1411833006: Refactoring to make adding ink drop animations easier (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Attempt to refactor ink drop animations (moving more stuff into InkDropDelegate) Created 5 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/controls/button/custom_button.h" 5 #include "ui/views/controls/button/custom_button.h"
6 6
7 #include "ui/accessibility/ax_view_state.h" 7 #include "ui/accessibility/ax_view_state.h"
8 #include "ui/events/event.h" 8 #include "ui/events/event.h"
9 #include "ui/events/event_utils.h" 9 #include "ui/events/event_utils.h"
10 #include "ui/events/keycodes/keyboard_codes.h" 10 #include "ui/events/keycodes/keyboard_codes.h"
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239 } else if (event->type() == ui::ET_GESTURE_TAP_DOWN && 239 } else if (event->type() == ui::ET_GESTURE_TAP_DOWN &&
240 ShouldEnterPushedState(*event)) { 240 ShouldEnterPushedState(*event)) {
241 SetState(STATE_PRESSED); 241 SetState(STATE_PRESSED);
242 if (request_focus_on_press_) 242 if (request_focus_on_press_)
243 RequestFocus(); 243 RequestFocus();
244 event->StopPropagation(); 244 event->StopPropagation();
245 } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL || 245 } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL ||
246 event->type() == ui::ET_GESTURE_END) { 246 event->type() == ui::ET_GESTURE_END) {
247 SetState(STATE_NORMAL); 247 SetState(STATE_NORMAL);
248 } 248 }
249 if (!event->handled()) 249 Button::OnGestureEvent(event);
250 Button::OnGestureEvent(event);
251 } 250 }
252 251
253 bool CustomButton::AcceleratorPressed(const ui::Accelerator& accelerator) { 252 bool CustomButton::AcceleratorPressed(const ui::Accelerator& accelerator) {
254 SetState(STATE_NORMAL); 253 SetState(STATE_NORMAL);
255 // TODO(beng): remove once NotifyClick takes ui::Event. 254 // TODO(beng): remove once NotifyClick takes ui::Event.
256 ui::MouseEvent synthetic_event( 255 ui::MouseEvent synthetic_event(
257 ui::ET_MOUSE_RELEASED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(), 256 ui::ET_MOUSE_RELEASED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(),
258 ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON); 257 ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
259 NotifyClick(synthetic_event); 258 NotifyClick(synthetic_event);
260 return true; 259 return true;
261 } 260 }
262 261
263 void CustomButton::ShowContextMenu(const gfx::Point& p, 262 void CustomButton::ShowContextMenu(const gfx::Point& p,
264 ui::MenuSourceType source_type) { 263 ui::MenuSourceType source_type) {
265 if (!context_menu_controller()) 264 if (!context_menu_controller())
266 return; 265 return;
267 266
268 // We're about to show the context menu. Showing the context menu likely means 267 // We're about to show the context menu. Showing the context menu likely means
269 // we won't get a mouse exited and reset state. Reset it now to be sure. 268 // we won't get a mouse exited and reset state. Reset it now to be sure.
270 if (state_ != STATE_DISABLED) 269 if (state_ != STATE_DISABLED)
271 SetState(STATE_NORMAL); 270 SetState(STATE_NORMAL);
272 View::ShowContextMenu(p, source_type); 271 View::ShowContextMenu(p, source_type);
273 } 272 }
274 273
275 void CustomButton::OnDragDone() { 274 void CustomButton::OnDragDone() {
276 // Only reset the state to normal if the button isn't currently disabled 275 // Only reset the state to normal if the button isn't currently disabled
277 // (since disabled buttons may still be able to be dragged). 276 // (since disabled buttons may still be able to be dragged).
278 if (state_ != STATE_DISABLED) 277 if (state_ != STATE_DISABLED)
279 SetState(STATE_NORMAL); 278 SetState(STATE_NORMAL);
279 Button::OnDragDone();
280 } 280 }
281 281
282 void CustomButton::GetAccessibleState(ui::AXViewState* state) { 282 void CustomButton::GetAccessibleState(ui::AXViewState* state) {
283 Button::GetAccessibleState(state); 283 Button::GetAccessibleState(state);
284 switch (state_) { 284 switch (state_) {
285 case STATE_HOVERED: 285 case STATE_HOVERED:
286 state->AddStateFlag(ui::AX_STATE_HOVERED); 286 state->AddStateFlag(ui::AX_STATE_HOVERED);
287 break; 287 break;
288 case STATE_PRESSED: 288 case STATE_PRESSED:
289 state->AddStateFlag(ui::AX_STATE_PRESSED); 289 state->AddStateFlag(ui::AX_STATE_PRESSED);
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372 if (!details.is_add && state_ != STATE_DISABLED) 372 if (!details.is_add && state_ != STATE_DISABLED)
373 SetState(STATE_NORMAL); 373 SetState(STATE_NORMAL);
374 } 374 }
375 375
376 void CustomButton::OnBlur() { 376 void CustomButton::OnBlur() {
377 if (IsHotTracked()) 377 if (IsHotTracked())
378 SetState(STATE_NORMAL); 378 SetState(STATE_NORMAL);
379 } 379 }
380 380
381 } // namespace views 381 } // namespace views
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