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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/append_quads_data.h" | 5 #include "cc/layers/append_quads_data.h" |
6 #include "cc/layers/heads_up_display_layer_impl.h" | 6 #include "cc/layers/heads_up_display_layer_impl.h" |
7 #include "cc/test/fake_impl_proxy.h" | 7 #include "cc/test/fake_impl_task_runner_provider.h" |
8 #include "cc/test/fake_layer_tree_host_impl.h" | 8 #include "cc/test/fake_layer_tree_host_impl.h" |
9 #include "cc/test/fake_output_surface.h" | 9 #include "cc/test/fake_output_surface.h" |
10 #include "cc/test/test_shared_bitmap_manager.h" | 10 #include "cc/test/test_shared_bitmap_manager.h" |
11 #include "cc/test/test_task_graph_runner.h" | 11 #include "cc/test/test_task_graph_runner.h" |
12 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 namespace { | 15 namespace { |
16 | 16 |
17 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, | 17 void CheckDrawLayer(HeadsUpDisplayLayerImpl* layer, |
18 ResourceProvider* resource_provider, | 18 ResourceProvider* resource_provider, |
19 DrawMode draw_mode) { | 19 DrawMode draw_mode) { |
20 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); | 20 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
21 AppendQuadsData data; | 21 AppendQuadsData data; |
22 bool will_draw = layer->WillDraw(draw_mode, resource_provider); | 22 bool will_draw = layer->WillDraw(draw_mode, resource_provider); |
23 if (will_draw) | 23 if (will_draw) |
24 layer->AppendQuads(render_pass.get(), &data); | 24 layer->AppendQuads(render_pass.get(), &data); |
25 layer->UpdateHudTexture(draw_mode, resource_provider); | 25 layer->UpdateHudTexture(draw_mode, resource_provider); |
26 if (will_draw) | 26 if (will_draw) |
27 layer->DidDraw(resource_provider); | 27 layer->DidDraw(resource_provider); |
28 | 28 |
29 size_t expected_quad_list_size = will_draw ? 1 : 0; | 29 size_t expected_quad_list_size = will_draw ? 1 : 0; |
30 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size()); | 30 EXPECT_EQ(expected_quad_list_size, render_pass->quad_list.size()); |
31 } | 31 } |
32 | 32 |
33 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { | 33 TEST(HeadsUpDisplayLayerImplTest, ResourcelessSoftwareDrawAfterResourceLoss) { |
34 FakeImplProxy proxy; | 34 FakeImplTaskRunnerProvider task_runner_provider; |
35 TestSharedBitmapManager shared_bitmap_manager; | 35 TestSharedBitmapManager shared_bitmap_manager; |
36 TestTaskGraphRunner task_graph_runner; | 36 TestTaskGraphRunner task_graph_runner; |
37 scoped_ptr<OutputSurface> output_surface = FakeOutputSurface::Create3d(); | 37 scoped_ptr<OutputSurface> output_surface = FakeOutputSurface::Create3d(); |
38 FakeLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager, | 38 FakeLayerTreeHostImpl host_impl(&task_runner_provider, &shared_bitmap_manager, |
39 &task_graph_runner); | 39 &task_graph_runner); |
40 host_impl.CreatePendingTree(); | 40 host_impl.CreatePendingTree(); |
41 host_impl.SetVisible(true); | 41 host_impl.SetVisible(true); |
42 host_impl.InitializeRenderer(output_surface.get()); | 42 host_impl.InitializeRenderer(output_surface.get()); |
43 scoped_ptr<HeadsUpDisplayLayerImpl> layer = | 43 scoped_ptr<HeadsUpDisplayLayerImpl> layer = |
44 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); | 44 HeadsUpDisplayLayerImpl::Create(host_impl.pending_tree(), 1); |
45 layer->SetBounds(gfx::Size(100, 100)); | 45 layer->SetBounds(gfx::Size(100, 100)); |
46 | 46 |
47 // Check regular hardware draw is ok. | 47 // Check regular hardware draw is ok. |
48 CheckDrawLayer( | 48 CheckDrawLayer( |
49 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); | 49 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE); |
50 | 50 |
51 // Simulate a resource loss on transitioning to resourceless software mode. | 51 // Simulate a resource loss on transitioning to resourceless software mode. |
52 layer->ReleaseResources(); | 52 layer->ReleaseResources(); |
53 | 53 |
54 // Should skip resourceless software draw and not crash in UpdateHudTexture. | 54 // Should skip resourceless software draw and not crash in UpdateHudTexture. |
55 CheckDrawLayer(layer.get(), | 55 CheckDrawLayer(layer.get(), |
56 host_impl.resource_provider(), | 56 host_impl.resource_provider(), |
57 DRAW_MODE_RESOURCELESS_SOFTWARE); | 57 DRAW_MODE_RESOURCELESS_SOFTWARE); |
58 } | 58 } |
59 | 59 |
60 } // namespace | 60 } // namespace |
61 } // namespace cc | 61 } // namespace cc |
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