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Unified Diff: src/gpu/GrContext.cpp

Issue 14109033: Disable AA for ovals and roundrects if MSAA is enabled (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Fix roundrects Created 7 years, 8 months ago
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Index: src/gpu/GrContext.cpp
===================================================================
--- src/gpu/GrContext.cpp (revision 8891)
+++ src/gpu/GrContext.cpp (working copy)
@@ -980,10 +980,12 @@
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
GrDrawState::AutoStageDisable atr(fDrawState);
- if (!fOvalRenderer->drawSimpleRRect(target, this, paint, rect, stroke)) {
+ bool prAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
bsalomon 2013/04/29 21:17:08 prAA meant "path renderer aa". Not so obvious, I r
+
+ if (!fOvalRenderer->drawSimpleRRect(target, this, prAA, rect, stroke)) {
SkPath path;
path.addRRect(rect);
- this->internalDrawPath(target, paint, path, stroke);
+ this->internalDrawPath(target, prAA, path, stroke);
}
}
@@ -996,10 +998,12 @@
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
GrDrawState::AutoStageDisable atr(fDrawState);
- if (!fOvalRenderer->drawOval(target, this, paint, oval, stroke)) {
+ bool prAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
+
+ if (!fOvalRenderer->drawOval(target, this, prAA, oval, stroke)) {
SkPath path;
path.addOval(oval);
- this->internalDrawPath(target, paint, path, stroke);
+ this->internalDrawPath(target, prAA, path, stroke);
}
}
@@ -1022,18 +1026,17 @@
SkRect ovalRect;
bool isOval = path.isOval(&ovalRect);
+ bool prAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
if (!isOval || path.isInverseFillType()
- || !fOvalRenderer->drawOval(target, this, paint, ovalRect, stroke)) {
- this->internalDrawPath(target, paint, path, stroke);
+ || !fOvalRenderer->drawOval(target, this, prAA, ovalRect, stroke)) {
+ this->internalDrawPath(target, prAA, path, stroke);
}
}
-void GrContext::internalDrawPath(GrDrawTarget* target, const GrPaint& paint, const SkPath& path,
+void GrContext::internalDrawPath(GrDrawTarget* target, bool prAA, const SkPath& path,
const SkStrokeRec& stroke) {
- bool prAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
-
// An Assumption here is that path renderer would use some form of tweaking
// the src color (either the input alpha or in the frag shader) to implement
// aa. If we have some future driver-mojo path AA that can do the right

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