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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDither.h" | 8 #include "SkDither.h" |
9 #include "SkPerlinNoiseShader2.h" | 9 #include "SkPerlinNoiseShader2.h" |
10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
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1069 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; | 1069 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; |
1070 | 1070 |
1071 private: | 1071 private: |
1072 typedef GrGLFragmentProcessor INHERITED; | 1072 typedef GrGLFragmentProcessor INHERITED; |
1073 }; | 1073 }; |
1074 | 1074 |
1075 ///////////////////////////////////////////////////////////////////// | 1075 ///////////////////////////////////////////////////////////////////// |
1076 | 1076 |
1077 class GrImprovedPerlinNoiseEffect : public GrFragmentProcessor { | 1077 class GrImprovedPerlinNoiseEffect : public GrFragmentProcessor { |
1078 public: | 1078 public: |
1079 static GrFragmentProcessor* Create(SkScalar octaves, SkScalar z, | 1079 static GrFragmentProcessor* Create(int octaves, SkScalar z, |
1080 SkPerlinNoiseShader2::PaintingData* paint
ingData, | 1080 SkPerlinNoiseShader2::PaintingData* paint
ingData, |
1081 GrTexture* permutationsTexture, GrTexture
* gradientTexture, | 1081 GrTexture* permutationsTexture, GrTexture
* gradientTexture, |
1082 const SkMatrix& matrix) { | 1082 const SkMatrix& matrix) { |
1083 return new GrImprovedPerlinNoiseEffect(octaves, z, paintingData, permuta
tionsTexture, | 1083 return new GrImprovedPerlinNoiseEffect(octaves, z, paintingData, permuta
tionsTexture, |
1084 gradientTexture, matrix); | 1084 gradientTexture, matrix); |
1085 } | 1085 } |
1086 | 1086 |
1087 virtual ~GrImprovedPerlinNoiseEffect() { delete fPaintingData; } | 1087 virtual ~GrImprovedPerlinNoiseEffect() { delete fPaintingData; } |
1088 | 1088 |
1089 const char* name() const override { return "ImprovedPerlinNoise"; } | 1089 const char* name() const override { return "ImprovedPerlinNoise"; } |
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1285 noiseOctavesCode.append("p *= 2.0;"); | 1285 noiseOctavesCode.append("p *= 2.0;"); |
1286 noiseOctavesCode.append("ratio *= 2.0;"); | 1286 noiseOctavesCode.append("ratio *= 2.0;"); |
1287 noiseOctavesCode.append("}"); | 1287 noiseOctavesCode.append("}"); |
1288 noiseOctavesCode.append("return (result + 1.0) / 2.0;"); | 1288 noiseOctavesCode.append("return (result + 1.0) / 2.0;"); |
1289 fsBuilder->emitFunction(kFloat_GrSLType, "noiseOctaves", SK_ARRAY_COUNT(nois
eOctavesArgs), | 1289 fsBuilder->emitFunction(kFloat_GrSLType, "noiseOctaves", SK_ARRAY_COUNT(nois
eOctavesArgs), |
1290 noiseOctavesArgs, noiseOctavesCode.c_str(), &noiseOc
tavesFuncName); | 1290 noiseOctavesArgs, noiseOctavesCode.c_str(), &noiseOc
tavesFuncName); |
1291 | 1291 |
1292 fsBuilder->codeAppendf("vec2 coords = %s * %s;", vCoords.c_str(), baseFreque
ncyUni); | 1292 fsBuilder->codeAppendf("vec2 coords = %s * %s;", vCoords.c_str(), baseFreque
ncyUni); |
1293 fsBuilder->codeAppendf("float r = %s(vec3(coords, %s), %s);", noiseOctavesFu
ncName.c_str(), | 1293 fsBuilder->codeAppendf("float r = %s(vec3(coords, %s), %s);", noiseOctavesFu
ncName.c_str(), |
1294 zUni, octavesUni); | 1294 zUni, octavesUni); |
1295 fsBuilder->codeAppendf("float g = %s(vec3(coords, %s + 1000.0), %s);", | 1295 fsBuilder->codeAppendf("float g = %s(vec3(coords, %s + 0000.0), %s);", |
1296 noiseOctavesFuncName.c_str(), zUni, octavesUni); | 1296 noiseOctavesFuncName.c_str(), zUni, octavesUni); |
1297 fsBuilder->codeAppendf("float b = %s(vec3(coords, %s + 2000.0), %s);", | 1297 fsBuilder->codeAppendf("float b = %s(vec3(coords, %s + 0000.0), %s);", |
1298 noiseOctavesFuncName.c_str(), zUni, octavesUni); | 1298 noiseOctavesFuncName.c_str(), zUni, octavesUni); |
1299 fsBuilder->codeAppendf("float a = %s(vec3(coords, %s + 3000.0), %s);", | 1299 fsBuilder->codeAppendf("float a = %s(vec3(coords, %s + 0000.0), %s);", |
1300 noiseOctavesFuncName.c_str(), zUni, octavesUni); | 1300 noiseOctavesFuncName.c_str(), zUni, octavesUni); |
1301 fsBuilder->codeAppendf("%s = vec4(r, g, b, a);", args.fOutputColor); | 1301 fsBuilder->codeAppendf("%s = vec4(r, g, b, a);", args.fOutputColor); |
1302 | 1302 |
1303 // Clamp values | 1303 // Clamp values |
1304 fsBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);", args.fOutputColor, args.
fOutputColor); | 1304 fsBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);", args.fOutputColor, args.
fOutputColor); |
1305 | 1305 |
1306 // Pre-multiply the result | 1306 // Pre-multiply the result |
1307 fsBuilder->codeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", | 1307 fsBuilder->codeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", |
1308 args.fOutputColor, args.fOutputColor, | 1308 args.fOutputColor, args.fOutputColor, |
1309 args.fOutputColor, args.fOutputColor); | 1309 args.fOutputColor, args.fOutputColor); |
1310 } | 1310 } |
1311 | 1311 |
1312 void GrGLImprovedPerlinNoise::GenKey(const GrProcessor& processor, const GrGLSLC
aps&, | 1312 void GrGLImprovedPerlinNoise::GenKey(const GrProcessor& processor, const GrGLSLC
aps&, |
1313 GrProcessorKeyBuilder* b) { | 1313 GrProcessorKeyBuilder* b) { |
1314 } | 1314 } |
1315 | 1315 |
1316 void GrGLImprovedPerlinNoise::onSetData(const GrGLSLProgramDataManager& pdman, | 1316 void GrGLImprovedPerlinNoise::onSetData(const GrGLSLProgramDataManager& pdman, |
1317 const GrProcessor& processor) { | 1317 const GrProcessor& processor) { |
1318 INHERITED::onSetData(pdman, processor); | 1318 INHERITED::onSetData(pdman, processor); |
1319 | 1319 |
1320 const GrImprovedPerlinNoiseEffect& noise = processor.cast<GrImprovedPerlinNo
iseEffect>(); | 1320 const GrImprovedPerlinNoiseEffect& noise = processor.cast<GrImprovedPerlinNo
iseEffect>(); |
1321 | 1321 |
1322 const SkVector& baseFrequency = noise.baseFrequency(); | 1322 const SkVector& baseFrequency = noise.baseFrequency(); |
1323 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); | 1323 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); |
1324 | 1324 |
1325 pdman.set1f(fOctavesUni, noise.octaves()); | 1325 pdman.set1f(fOctavesUni, SkIntToScalar(noise.octaves())); |
1326 | 1326 |
1327 pdman.set1f(fZUni, noise.z()); | 1327 pdman.set1f(fZUni, noise.z()); |
1328 } | 1328 } |
1329 | 1329 |
1330 ///////////////////////////////////////////////////////////////////// | 1330 ///////////////////////////////////////////////////////////////////// |
1331 const GrFragmentProcessor* SkPerlinNoiseShader2::asFragmentProcessor( | 1331 const GrFragmentProcessor* SkPerlinNoiseShader2::asFragmentProcessor( |
1332 GrContext* context, | 1332 GrContext* context, |
1333 const SkMatrix& viewM, | 1333 const SkMatrix& viewM, |
1334 const SkMatrix* externalLoca
lMatrix, | 1334 const SkMatrix* externalLoca
lMatrix, |
1335 SkFilterQuality) const { | 1335 SkFilterQuality) const { |
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1426 str->append(" seed: "); | 1426 str->append(" seed: "); |
1427 str->appendScalar(fSeed); | 1427 str->appendScalar(fSeed); |
1428 str->append(" stitch tiles: "); | 1428 str->append(" stitch tiles: "); |
1429 str->append(fStitchTiles ? "true " : "false "); | 1429 str->append(fStitchTiles ? "true " : "false "); |
1430 | 1430 |
1431 this->INHERITED::toString(str); | 1431 this->INHERITED::toString(str); |
1432 | 1432 |
1433 str->append(")"); | 1433 str->append(")"); |
1434 } | 1434 } |
1435 #endif | 1435 #endif |
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