OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
(...skipping 22 matching lines...) Expand all Loading... |
33 #include "core/platform/audio/Reverb.h" | 33 #include "core/platform/audio/Reverb.h" |
34 | 34 |
35 #include <math.h> | 35 #include <math.h> |
36 #include "core/platform/audio/AudioBus.h" | 36 #include "core/platform/audio/AudioBus.h" |
37 #include "core/platform/audio/ReverbConvolver.h" | 37 #include "core/platform/audio/ReverbConvolver.h" |
38 #include "core/platform/audio/VectorMath.h" | 38 #include "core/platform/audio/VectorMath.h" |
39 #include "wtf/MathExtras.h" | 39 #include "wtf/MathExtras.h" |
40 #include "wtf/OwnPtr.h" | 40 #include "wtf/OwnPtr.h" |
41 #include "wtf/PassOwnPtr.h" | 41 #include "wtf/PassOwnPtr.h" |
42 | 42 |
43 #if OS(DARWIN) | 43 #if OS(MACOSX) |
44 using namespace std; | 44 using namespace std; |
45 #endif | 45 #endif |
46 | 46 |
47 namespace WebCore { | 47 namespace WebCore { |
48 | 48 |
49 using namespace VectorMath; | 49 using namespace VectorMath; |
50 | 50 |
51 // Empirical gain calibration tested across many impulse responses to ensure per
ceived volume is same as dry (unprocessed) signal | 51 // Empirical gain calibration tested across many impulse responses to ensure per
ceived volume is same as dry (unprocessed) signal |
52 const float GainCalibration = -58; | 52 const float GainCalibration = -58; |
53 const float GainCalibrationSampleRate = 44100; | 53 const float GainCalibrationSampleRate = 44100; |
(...skipping 179 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
233 } | 233 } |
234 | 234 |
235 size_t Reverb::latencyFrames() const | 235 size_t Reverb::latencyFrames() const |
236 { | 236 { |
237 return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0; | 237 return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0; |
238 } | 238 } |
239 | 239 |
240 } // namespace WebCore | 240 } // namespace WebCore |
241 | 241 |
242 #endif // ENABLE(WEB_AUDIO) | 242 #endif // ENABLE(WEB_AUDIO) |
OLD | NEW |