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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 33 #include "core/platform/audio/Reverb.h" | 33 #include "core/platform/audio/Reverb.h" |
| 34 | 34 |
| 35 #include <math.h> | 35 #include <math.h> |
| 36 #include "core/platform/audio/AudioBus.h" | 36 #include "core/platform/audio/AudioBus.h" |
| 37 #include "core/platform/audio/ReverbConvolver.h" | 37 #include "core/platform/audio/ReverbConvolver.h" |
| 38 #include "core/platform/audio/VectorMath.h" | 38 #include "core/platform/audio/VectorMath.h" |
| 39 #include "wtf/MathExtras.h" | 39 #include "wtf/MathExtras.h" |
| 40 #include "wtf/OwnPtr.h" | 40 #include "wtf/OwnPtr.h" |
| 41 #include "wtf/PassOwnPtr.h" | 41 #include "wtf/PassOwnPtr.h" |
| 42 | 42 |
| 43 #if OS(DARWIN) | 43 #if OS(MACOSX) |
| 44 using namespace std; | 44 using namespace std; |
| 45 #endif | 45 #endif |
| 46 | 46 |
| 47 namespace WebCore { | 47 namespace WebCore { |
| 48 | 48 |
| 49 using namespace VectorMath; | 49 using namespace VectorMath; |
| 50 | 50 |
| 51 // Empirical gain calibration tested across many impulse responses to ensure per
ceived volume is same as dry (unprocessed) signal | 51 // Empirical gain calibration tested across many impulse responses to ensure per
ceived volume is same as dry (unprocessed) signal |
| 52 const float GainCalibration = -58; | 52 const float GainCalibration = -58; |
| 53 const float GainCalibrationSampleRate = 44100; | 53 const float GainCalibrationSampleRate = 44100; |
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| 233 } | 233 } |
| 234 | 234 |
| 235 size_t Reverb::latencyFrames() const | 235 size_t Reverb::latencyFrames() const |
| 236 { | 236 { |
| 237 return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0; | 237 return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0; |
| 238 } | 238 } |
| 239 | 239 |
| 240 } // namespace WebCore | 240 } // namespace WebCore |
| 241 | 241 |
| 242 #endif // ENABLE(WEB_AUDIO) | 242 #endif // ENABLE(WEB_AUDIO) |
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