Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index 4dde4afd637911e153f4610eb18b3f7d244d5ea7..8bd06638521db4b9c204381d8276d277cb64a588 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -333,7 +333,7 @@ void GrGLGpu::onResetContext(uint32_t resetBits) { |
// "opacity", which can then be blended into the color buffer to accomplish antialiasing. |
// Enable coverage modulation suitable for premultiplied alpha colors. |
// This state has no effect when not rendering to a mixed sampled target. |
- if (this->glCaps().shaderCaps()->mixedSamplesSupport()) { |
+ if (this->caps()->mixedSamplesSupport()) { |
GL_CALL(CoverageModulation(GR_GL_RGBA)); |
} |
} |