| Index: src/gpu/GrCaps.cpp
|
| diff --git a/src/gpu/GrCaps.cpp b/src/gpu/GrCaps.cpp
|
| index 22f6a6de8ff6e6570814ebeb110e35a1d44fa856..3331db55670e4719512e813501a53e37b982d14d 100644
|
| --- a/src/gpu/GrCaps.cpp
|
| +++ b/src/gpu/GrCaps.cpp
|
| @@ -15,7 +15,6 @@ GrShaderCaps::GrShaderCaps() {
|
| fPathRenderingSupport = false;
|
| fDstReadInShaderSupport = false;
|
| fDualSourceBlendingSupport = false;
|
| - fMixedSamplesSupport = false;
|
| fProgrammableSampleLocationsSupport = false;
|
| fShaderPrecisionVaries = false;
|
| }
|
| @@ -52,7 +51,6 @@ SkString GrShaderCaps::dump() const {
|
| r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]);
|
| r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport]);
|
| r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupport]);
|
| - r.appendf("Mixed Samples Support : %s\n", gNY[fMixedSamplesSupport]);
|
| r.appendf("Programmable Sample Locations Support : %s\n", gNY[fProgrammableSampleLocationsSupport]);
|
|
|
| r.appendf("Shader Float Precisions (varies: %s) :\n", gNY[fShaderPrecisionVaries]);
|
| @@ -94,6 +92,7 @@ GrCaps::GrCaps(const GrContextOptions& options) {
|
| fCompressedTexSubImageSupport = false;
|
| fOversizedStencilSupport = false;
|
| fTextureBarrierSupport = false;
|
| + fMixedSamplesSupport = false;
|
| fSupportsInstancedDraws = false;
|
| fFullClearIsFree = false;
|
| fMustClearUploadedBufferData = false;
|
| @@ -165,6 +164,7 @@ SkString GrCaps::dump() const {
|
| r.appendf("Compressed Update Support : %s\n", gNY[fCompressedTexSubImageSupport]);
|
| r.appendf("Oversized Stencil Support : %s\n", gNY[fOversizedStencilSupport]);
|
| r.appendf("Texture Barrier Support : %s\n", gNY[fTextureBarrierSupport]);
|
| + r.appendf("Mixed Samples Support : %s\n", gNY[fMixedSamplesSupport]);
|
| r.appendf("Supports instanced draws : %s\n", gNY[fSupportsInstancedDraws]);
|
| r.appendf("Full screen clear is free : %s\n", gNY[fFullClearIsFree]);
|
| r.appendf("Must clear buffer memory : %s\n", gNY[fMustClearUploadedBufferData]);
|
|
|