Index: third_party/mojo/src/mojo/public/c/gpu/GLES2/gl2mojo.h |
diff --git a/third_party/mojo/src/mojo/public/c/gpu/GLES2/gl2mojo.h b/third_party/mojo/src/mojo/public/c/gpu/GLES2/gl2mojo.h |
deleted file mode 100644 |
index 8b259ba3909ef4347bf4328167c8cb5010bf9b72..0000000000000000000000000000000000000000 |
--- a/third_party/mojo/src/mojo/public/c/gpu/GLES2/gl2mojo.h |
+++ /dev/null |
@@ -1,32 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// This file contains Mojo-specific GLES2 declarations. |
- |
-#ifndef GPU_GLES2_GL2MOJO_H_ |
-#define GPU_GLES2_GL2MOJO_H_ |
- |
-#include <GLES2/gl2platform.h> |
- |
-#define GL_CONTEXT_LOST 0x300E |
-#define GL_PATH_MODELVIEW_CHROMIUM 0x1700 |
-#define GL_PATH_PROJECTION_CHROMIUM 0x1701 |
-#define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6 |
-#define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7 |
- |
-#if defined(GLES2_USE_MOJO) |
-#define GLES2_GET_FUN(name) MojoGLES2gl ## name |
-#else |
-// Because we are using both the real system GL and our own |
-// emulated GL we need to use different names to avoid conflicts. |
-#if defined(GLES2_USE_CPP_BINDINGS) |
-#define GLES2_GET_FUN(name) gles2::GetGLContext()->name |
-#else |
-#define GLES2_GET_FUN(name) GLES2 ## name |
-#endif |
-#endif |
- |
-#include <GLES2/gl2mojo_autogen.h> |
- |
-#endif // GPU_GLES2_GL2MOJO_H_ |