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Unified Diff: native_client_sdk/src/doc/_developer.chrome.com_generated/sdk/release-notes.html

Issue 140993006: [NaCl SDK Docs] Check in the generated NaCl SDK Documentation. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: try without pepper_{dev,beta,stable} Created 6 years, 11 months ago
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Index: native_client_sdk/src/doc/_developer.chrome.com_generated/sdk/release-notes.html
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+{{+bindTo:partials.standard_nacl_article}}
+
+<section id="release-notes">
+<span id="sdk-release-notes"></span><h1 id="release-notes"><span id="sdk-release-notes"></span>Release Notes</h1>
+<section id="chrome-pepper-33-branched-on-16-december-2013">
+<h2 id="chrome-pepper-33-branched-on-16-december-2013">Chrome/Pepper 33 (branched on 16 December 2013)</h2>
+<section id="portable-native-client">
+<h3 id="portable-native-client">Portable Native Client</h3>
+<ul class="small-gap">
+<li>PNaCl&#8217;s default C++ standard library is now LLVM&#8217;s own libc++, based on
+LLVM 3.3. This library now supports optional <code>setjmp</code>/<code>longjmp</code> exception
+handling (see <a class="reference external" href="https://groups.google.com/forum/#!topic/native-client-discuss/0spfg6O04FM">announcement</a>
+for details).</li>
+</ul>
+</section><section id="sdk">
+<h3 id="sdk">SDK</h3>
+<ul class="small-gap">
+<li>The <code>nacl_io</code> library now includes a FUSE mount.</li>
+<li>In the SDK examples, <code>common.js</code> now loads the Release version of the
+nexes/pexes that are built (by default).</li>
+<li>&#8220;<code>make debug</code>&#8221; and &#8220;<code>make run</code>&#8221; have been fixed on Mac.</li>
+</ul>
+</section></section><section id="pnacl-enabled-by-default-in-chrome-31-12-nov-2013">
+<h2 id="pnacl-enabled-by-default-in-chrome-31-12-nov-2013">PNaCl enabled by default in Chrome 31 (12 Nov 2013)</h2>
+<ul class="small-gap">
+<li>Portable Native Client (PNaCl) is enabled by default in Chrome 31. See
+<a class="reference internal" href="/native-client/nacl-and-pnacl.html"><em>NaCl and PNaCl</em></a> for details on the differences between
+NaCl and PNaCl.</li>
+<li>The PNaCl ABI has changed from the preview release in Chrome 30.
+Pexe modules built with the <code>pepper_30</code> bundle in the SDK must be recompiled
+with the <code>pepper_31</code> bundle or later.
+As a general rule, we always recommended building applications with the latest
+stable bundle in the Native Client SDK.
+The PNaCl ABI will remain stable starting with the release of Chrome 31.</li>
+<li><p class="first">Additional changes in the Chrome/Pepper 31 release:</p>
+<ul class="small-gap">
+<li>Updates to the Pepper API, including socket and network support</li>
+<li>Improved socket support in the <code>nacl_io</code> library</li>
+</ul>
+</li>
+</ul>
+</section><section id="pnacl-in-chrome-30-dev-channel-01-aug-2013">
+<h2 id="pnacl-in-chrome-30-dev-channel-01-aug-2013">PNaCl in Chrome 30 Dev channel (01 Aug 2013)</h2>
+<ul class="small-gap">
+<li>Portable Native Client (PNaCl) is currently available for preview in Chrome
+30 (currently in the Dev channel). Apps and sites built with PNaCl can run in
+Chrome 30 without an explicit flag.</li>
+<li>See <a class="reference external" href="http://www.chromium.org/nativeclient/pnacl/introduction-to-portable-native-client">Introduction to Portable Native Client</a>
+for information on developing for PNaCl. More documentation will be available
+soon.</li>
+<li>Please note that the <a class="reference external" href="http://www.chromium.org/nativeclient/pnacl/bitcode-abi">PNaCl bitcode ABI</a> may still change
+before the official public release; if you&#8217;re developing a PNaCl-based
+application, be sure to build your code with the latest version of the Native
+Client SDK.</li>
+<li>Update: PNaCl is not enabled by default in beta or stable versions of M30.</li>
+</ul>
+</section><section id="pnacl-15-may-2013">
+<h2 id="pnacl-15-may-2013">PNaCl (15 May 2013)</h2>
+<ul class="small-gap">
+<li>Portable Native Client (PNaCl) is currently available for developer preview
+in Chrome 29 or higher.</li>
+<li>To produce a PNaCl executable (.pexe) file, you must use the pnacl toolchain
+in the current <code>pepper_canary</code> bundle. Chrome 29 does not support .pexe
+files produced by earlier versions of the pnacl toolchain (that is,
+executables compiled with the <code>pepper_28</code> bundle or earlier).</li>
+<li>To run an application with a PNaCl module, you must launch Chrome 29 with the
+<code>--enable-pnacl</code> flag (for <a class="reference external" href="http://developer.chrome.com/apps/about_apps.html">packaged apps</a>), or the
+<code>--enable-nacl</code> flag (for other apps).</li>
+<li>When you launch Chrome with the <code>--enable-pnacl</code> flag, Chrome loads a PNaCl
+translator in the background. Wait about a minute after you launch Chrome and
+check <a class="reference external" href="chrome://nacl">chrome://nacl</a> to verify that the translator loaded.</li>
+<li>PNaCl translators are currently available for 32-bit x86, 64-bit x86, and ARM
+architectures.</li>
+<li>PNaCl applications must use the newlib C library (glibc and dynamic linking
+are not supported yet).</li>
+<li>The intermediate representation (IR) format may change prior to the release
+of PNaCl. If so, you will need to recompile your application with the pnacl
+toolchain in a new SDK bundle.</li>
+</ul>
+</section><section id="pepper-27-12-april-2013">
+<h2 id="pepper-27-12-april-2013">Pepper 27 (12 April 2013)</h2>
+<p>The Pepper 27 bundle features a significant number of new libraries that have
+been incorporated directly into the SDK.</p>
+<section id="libraries">
+<h3 id="libraries">Libraries</h3>
+<ul class="small-gap">
+<li><p class="first">A number of libraries from the naclports project have been incorporated
+directly into the Native Client SDK. These libraries include:</p>
+<ul class="small-gap">
+<li>image encoding/decoding: jpeg, tiff, png, webp</li>
+<li>multimedia: openal, freealut, ogg, vorbis</li>
+<li>XML parsing: tinyxml, xml2</li>
+<li>miscellaneous: zlib (general purpose compression), freetype (font
+rendering), lua (Lua interpreter)</li>
+</ul>
+<p>The libraries are located in <code>ports/lib</code>, and the header files are in
+<code>ports/include</code>.</p>
+</li>
+<li>The <code>httpfs</code> filesystem in the nacl_io library now caches content in memory
+by default; this improves performance considerably.</li>
+<li>For applications compiled with a glibc toolchain, <code>dlopen()</code> can now be
+used to open shared libraries that are not specified in an application&#8217;s
+Native Client manifest (.nmf) file. This allows applications, for example, to
+download a shared object and then use <code>dlopen()</code> to access the shared
+object. The <code>dlopen</code> example has been modified to demonstrate this
+functionality: reverse.cc is built into a shared object (.so) file, which is
+downloaded and opened using an <code>httpfs</code> mount.</li>
+</ul>
+</section><section id="examples">
+<h3 id="examples">Examples</h3>
+<ul class="small-gap">
+<li>Each example now has a single <code>index.html</code> file, instead of multiple HTML
+files corresponding to NaCl modules built using different toolchains and
+configurations. By default, most examples are built using one toolchain
+(newlib) and one configuration (Debug). If you build an example using
+multiple toolchains or configurations, you can specify which version to run
+in Chrome using the query parameters <code>tc</code> and <code>config</code>. For example,
+assuming you are serving an example from the local server localhost:5103, you
+can run a version of the example built with the glibc toolchain in the
+Release configuration by specifying the following URL in Chrome:
+<code>http://localhost:5103/index.html?tc=glibc&amp;config=Release</code>. For additional
+information about how different NaCl modules are loaded into <code>index.html</code>,
+see the <code>common.js</code> file in each example.</li>
+</ul>
+</section><section id="build-tools-and-toolchains">
+<h3 id="build-tools-and-toolchains">Build tools and toolchains</h3>
+<ul class="small-gap">
+<li>Common makefiles, including <code>tools/common.mk</code>, can now handle source files
+located outside of an application&#8217;s root directory. For example, a Makefile
+for an application can specify a source file to compile such as
+<code>../../some/other/place.cpp</code>.</li>
+</ul>
+</section></section><section id="pepper-26-29-march-2013">
+<h2 id="pepper-26-29-march-2013">Pepper 26 (29 March 2013)</h2>
+<p>The Pepper 26 bundle includes a new HTTP filesystem type in the nacl_mounts
+library (which has been renamed nacl_io), changes to the example Makefiles, a
+simple new 3D example, and a threaded file IO example.</p>
+<section id="id1">
+<h3 id="id1">Build tools and toolchains</h3>
+<ul class="small-gap">
+<li><p class="first">Makefiles have been changed significantly:</p>
+<ul class="small-gap">
+<li>Build commands are now specified in a number of common files
+(<code>tools/*.mk</code>), which are included in the Makefiles in the examples.</li>
+<li>By default, make displays a simplified list of build steps (e.g., <code>CC
+newlib/Debug/hello_world_x86_32.o</code>) rather than the actual build commands.
+To see the actual build commands, run <code>make V=1</code>.</li>
+<li>By default, most examples are built using one toolchain (newlib) and one
+configuration (Debug). To build an example using a different toolchain or
+configuration, run <code>make</code> with the parameters <code>TOOLCHAIN=&lt;x&gt;</code> or
+<code>CONFIG=&lt;y&gt;</code>. You can also run make <code>all_versions</code> to build an example
+with all toolchains.</li>
+</ul>
+</li>
+<li>Header files have been moved out of the toolchains. All toolchains now share
+the same set of header files as host builds. Previously host and NaCl builds
+used different headers, which could cause build problems.</li>
+</ul>
+</section><section id="id2">
+<h3 id="id2">Libraries</h3>
+<ul class="small-gap">
+<li>The nacl_mounts library has been renamed <strong>nacl_io</strong>, and has been expanded
+with a new type of mount, httpfs, which can be used to read URLs via HTTP.
+For details see <code>include/nacl_io/nacl_io.h</code>, as well as the
+<code>hello_nacl_io</code> example.</li>
+</ul>
+</section><section id="id3">
+<h3 id="id3">Examples</h3>
+<ul class="small-gap">
+<li>A new example, <strong>hello_world_instance3d</strong>, has been added to demonstrate a
+simplified 3D app.</li>
+<li>The <strong>file_io</strong> example has been rewritten to do all file operations on a
+thread. The example demonstrates how to use the MessageLoop API and blocking
+callbacks on a thread.</li>
+</ul>
+</section><section id="general">
+<h3 id="general">General</h3>
+<ul class="small-gap">
+<li>Old bundles (<code>pepper_20</code> and earlier) have been removed from the Native
+Client SDK Manifest, and will no longer be updated by the <code>naclsdk</code>
+command.</li>
+</ul>
+</section></section><section id="pepper-25-21-december-2012">
+<h2 id="pepper-25-21-december-2012">Pepper 25 (21 December 2012)</h2>
+<p>The Pepper 25 bundle features an ARM toolchain to build Native Client modules
+for ARM devices, two new Pepper APIs (including the MessageLoop API, which lets
+you make Pepper calls on background threads), two new libraries (nacl_mounts,
+which provides a virtual file system that you can use with standard C file
+operations, and ppapi_main, which lets you implement a Native Client module
+using a simple ppapi_main function), and two new examples that demonstrate how
+to use the nacl_mounts and ppapi_main libraries.</p>
+<section id="id4">
+<h3 id="id4">Build tools and toolchains</h3>
+<ul class="small-gap">
+<li><p class="first">The SDK includes a new toolchain to build Native Client executables (.nexe
+files) for <strong>ARM devices</strong>.</p>
+<ul class="small-gap">
+<li>Currently the ARM toolchain can only be used to compile modules that use
+the <a class="reference internal" href="/native-client/devguide/devcycle/dynamic-loading.html#c-libraries"><em>newlib C library</em></a>. You cannot use the ARM toolchain
+to compile modules that use the glibc library.</li>
+<li>The ARM toolchain is in the directory
+<code>pepper_25/toolchain/&lt;host&gt;_arm_newlib</code>. The bin subdirectory contains
+the compiler (<code>arm-nacl-gcc</code>), the linker (<code>arm-nacl-g++</code>), and the
+other tools in the toolchain.</li>
+<li>Take a look at the <code>hello_world</code> example to see how to use the ARM
+toolchain. Go to <code>examples/hello_world</code> and run <code>make</code>. When the build
+finishes, the newlib/Debug and newlib/Release subdirectories will contain
+.nexe files for the x86-32, x86-64, and ARM target architecutes, and a
+Native Client manifest (.nmf file) that references those three .nexe files.</li>
+</ul>
+</li>
+<li>The simple web server included in the SDK, <code>httpd.py</code>, has been moved from
+the <code>examples/</code> directory to the <code>tools/</code> directory. On Windows, you can
+run <code>httpd.cmd</code> (in the <code>examples/</code> directory) to start the server.</li>
+</ul>
+</section><section id="ppapi">
+<h3 id="ppapi">PPAPI</h3>
+<p>Pepper 25 includes two new APIs:</p>
+<ul class="small-gap">
+<li>The <a class="reference external" href="https://developers.google.com/native-client/dev/pepperc/struct_p_p_b___console__1__0">Console API</a>
+lets your module log messages to the JavaScript console in the Chrome browser.</li>
+<li>The <a class="reference external" href="https://developers.google.com/native-client/dev/peppercpp/classpp_1_1_message_loop">MessageLoop</a>
+API lets your module make PPAPI calls on a background thread. Once you&#8217;ve
+created a message loop resource, attached it to a thread, and run it, you can
+post work to the thread, including completion callbacks for asynchronous
+operations. For a C++ example of how to use the MessageLoop API,
+see <code>pepper_25/include/ppapi/utility/threading/simple_thread.h</code>. Note that
+you cannot make asynchronous PPAPI calls on a background thread without
+creating and using a message loop.</li>
+</ul>
+</section><section id="id5">
+<h3 id="id5">Libraries</h3>
+<p>The SDK includes two new libraries:</p>
+<ul class="small-gap">
+<li><p class="first">The <strong>nacl_mounts</strong> library provides a virtual file system that your module
+can &#8220;mount&#8221; in a given directory tree. The file system can be one of several
+types:</p>
+<ul class="small-gap">
+<li>&#8220;memfs&#8221; is an in-memory file system,</li>
+<li>&#8220;dev&#8221; is a file system with various utility nodes (e.g., <code>/dev/null</code>,
+<code>/dev/console[0-3]</code>, <code>/dev/tty</code>), and</li>
+<li>&#8220;html5fs&#8221; is a persistent file system.</li>
+</ul>
+<p>Once you&#8217;ve mounted a file system in your module, you can use standard C
+library file operations: fopen, fread, fwrite, fseek, and fclose. How those
+operations are performed depends on the type of file system (e.g., for
+html5fs, the operations are performed using the Pepper FileIO API). For a
+list of the types of file systems you can mount, see
+include/nacl_mounts/nacl_mounts.h. For an example of how to use nacl_mounts,
+see examples/hello_nacl_mounts. Note that html5fs is subject to the same
+constraints as persistent <a class="reference internal" href="/native-client/devguide/coding/file-io.html#devguide-coding-fileio"><em>local file IO</em></a> in
+Chrome (for example, prior to using an html5fs file system, you must <a class="reference external" href="enabling_file_access">enable
+local file IO</a>).</p>
+</li>
+<li>The <strong>ppapi_main</strong> library simplifies the creation of a NaCl module by
+providing a familiar C programming environment. With this library, your
+module can have a simple entry point called ppapi_main(), which is similar to
+the standard C main() function, complete with argc and argv[] parameters.
+Your module can also use standard C functions such as printf(), fopen(), and
+fwrite(). For details see include/ppapi_main/ppapi_main.h. For an example of
+how to use ppapi_main, see examples/hello_world_stdio.</li>
+</ul>
+<p>Header files for the new libraries are in the <code>include/</code> directory, source
+files are in the <code>src/</code> directory, and compiled libraries are in the <code>lib/</code>
+directory.</p>
+</section><section id="id6">
+<h3 id="id6">Examples</h3>
+<ul class="small-gap">
+<li><p class="first">The SDK includes two new examples:</p>
+<ul class="small-gap">
+<li><strong>hello_nacl_mounts</strong> illustrates how to use standard C library file
+operations in a Native Client module through the use of the nacl_mounts
+library.</li>
+<li><strong>hello_world_stdio</strong> illustrates how to implement a Native Client module
+with a ppapi_main() function, and how to write to STDOUT and STDERR in a
+module, through the use of the nacl_mounts and ppapi_main libraries. This
+example makes it easy for new users to get started with Native Client by
+letting them start making changes in a familiar C environment.</li>
+</ul>
+</li>
+<li><p class="first">With a few exceptions, the Makefile for each example now builds the following
+versions of each example:</p>
+<ul class="small-gap">
+<li>glibc toolchain: 32-bit and 64-bit .nexes for the x86 target architecture</li>
+<li>newlib toolchain: 32-bit and 64-bit .nexes for the x86 target architecture,
+and ARM .nexe for the ARM architecture</li>
+<li>pnacl toolchain: .pexe (which is subsequently tranlsated to .nexes for the
+x86-32, x86-64, and ARM architectures)</li>
+<li>hosted toolchain: .so or .dll (to be executed as a Pepper plug-in in
+Chrome)</li>
+</ul>
+</li>
+<li>Additionally, each version is built in both a Debug and a Release
+configuration.</li>
+<li>The Makefile for each example includes two new targets: <code>make RUN</code> and
+<code>make LAUNCH</code>. These targets, which are interchangeable, launch a local
+server and an instance of Chrome to run an example. When the instance of
+Chrome is closed, the local server is shut down as well.</li>
+<li>The hello_world_stdio example includes a simplified Makefile that only lists
+source dependencies, and invokes the build rules in a separate file
+(common.mk).</li>
+</ul>
+</section></section><section id="pepper-24-5-december-2012">
+<h2 id="pepper-24-5-december-2012">Pepper 24 (5 December 2012)</h2>
+<p>The Pepper 24 bundle features a new, experimental toolchain called PNaCl (short
+for &#8220;Portable Native Client&#8221;), a new library (pthreads-win32) for the Windows
+SDK, and an expanded list of attributes for Pepper 3D contexts that lets
+applications specify a GPU preference for low power or performance.</p>
+<section id="id7">
+<h3 id="id7">Build tools and toolchains</h3>
+<ul class="small-gap">
+<li>The SDK includes a new, experimental toolchain called <a class="reference external" href="http://nativeclient.googlecode.com/svn/data/site/pnacl.pdf">PNaCl</a> (pronounced
+&#8220;pinnacle&#8221;). The PNaCl toolchain produces architecture-independent executable
+files (.pexe files). Chrome doesn&#8217;t yet support .pexe files directly, but if
+you want to experiment with this early preview of PNaCl, the toolchain
+includes a tool to translate .pexe files into architecture-specific .nexe
+files. Take a look at the <code>hello_world</code> example to see how to build a .pexe
+file and translate it into multiple .nexe files. Note that PNaCl is currently
+restricted to the newlib C standard library – if your application uses glibc,
+you can&#8217;t build it with PNaCl.</li>
+<li>The <code>create_nmf.py</code> script uses ELF headers (rather than file names) to
+determine the architecture of .nexe files. That means you can change the
+names of your .nexe files and <code>create_nmf.py</code> will still be able to
+generate the appropriate Native Client manifest file for your application.</li>
+</ul>
+</section><section id="id8">
+<h3 id="id8">Examples</h3>
+<ul class="small-gap">
+<li>The SDK examples now build with four toolchains: the glibc and newlib
+toolchains, the experimental PNaCl toolchain, and the hosted toolchain on
+your development machine. Within each toolchain build, each example also
+builds both a debug and a release version.</li>
+<li>The example Makefiles use dependency (.d) files to enable incremental builds.</li>
+<li>The pong example has been cleaned up and modified to run more smoothly. The
+drawing function is now set up as the Flush() callback, which allows 2D
+drawing to occur as quickly as possible.</li>
+</ul>
+</section><section id="id9">
+<h3 id="id9">PPAPI</h3>
+<ul class="small-gap">
+<li>When creating a 3D rendering context, the <a class="reference external" href="https://developers.google.com/native-client/dev/pepperc/group___enums#ga7df48e1c55f6401beea2a1b9c07967e8">attribute list</a>
+for the context can specify whether to prefer low power or performance for
+the GPU. Contexts with a low power preference may be created on an integrated
+GPU; contexts with a performance preference may be created on a discrete GPU.</li>
+</ul>
+</section><section id="windows-sdk">
+<h3 id="windows-sdk">Windows SDK</h3>
+<ul class="small-gap">
+<li>The Windows SDK includes the pthreads-win32 library to assist in porting from
+win32 code. You can use this library when developing your module as a Pepper
+plug-in (.dll). See pepper_24/include/win/pthread.h and
+pepper_24/src/pthread/README for additional information.</li>
+<li>The update utility naclsdk.bat works when it is run from a path with spaces.</li>
+</ul>
+</section></section><section id="pepper-23-15-october-2012">
+<h2 id="pepper-23-15-october-2012">Pepper 23 (15 October 2012)</h2>
+<p>The Pepper 23 bundle includes support for the nacl-gdb debugger on Mac and
+32-bit Windows, resources to enable hosted development on Linux, and changes to
+make the SDK examples compliant with version 2 of the Chrome Web Store manifest
+file format.</p>
+<section id="tools">
+<h3 id="tools">Tools</h3>
+<ul class="small-gap">
+<li>The <a class="reference external" href="https://developers.google.com/native-client/pepper23/devguide/devcycle/debugging#gdb">nacl-gdb debugger</a>
+now works on all systems (Mac, Windows, and Linux).</li>
+<li>The output of the SDK update utility has been simplified. When you run the
+command <code>naclsdk list</code>, the utility displays one line for each available
+bundle, annotated with an &#8220;<code>I</code>&#8221; if the bundle is already installed on your
+system, and a &#8220;<code>*</code>&#8221; if the bundle has an update available. To see full
+information about a bundle, use the command <code>naclsdk info &lt;bundle&gt;</code> (for
+example, <code>naclsdk info pepper_28</code>).</li>
+</ul>
+</section><section id="linux-sdk">
+<h3 id="linux-sdk">Linux SDK</h3>
+<ul class="small-gap">
+<li><p class="first">Developers using the Linux SDK now have resources, including pre-built
+libraries and example Makefiles, that make it easier to <strong>build a module as a
+Pepper plugin</strong> (sometimes called a &#8220;trusted&#8221; or &#8220;in-process&#8221; plugin) using
+the native C/C++ compiler on their development system. In essence this makes
+developing a Native Client module a two-step process:</p>
+<ol class="arabic simple">
+<li>Build the module into a shared library (.so file) using your system&#8217;s
+C/C++ compiler. Test and debug the .so file using the tools in your normal
+development environment.</li>
+<li>Build the module into a .nexe file using the compiler from one of the
+Native Client toolchains in the SDK (nacl-gcc or nacl-g++). Test and debug
+the .nexe file using nacl-gdb.</li>
+</ol>
+<p>This two step development process has many benefits—in particular, you can
+use the compilers, debuggers, profilers, and other tools that you&#8217;re already
+familiar with. But there are a few potential issues to keep in mind:</p>
+<ul class="small-gap">
+<li>Chrome uses different threading models for trusted plugins and Native
+Client modules.</li>
+<li>Certain operations such as platform-specific library calls and system calls
+may succeed during trusted development, but fail in Native Client.</li>
+</ul>
+<p>Here are the resources you can use to build your module into a Pepper plugin:</p>
+<ul class="small-gap">
+<li>header files are in <code>pepper_23/include</code></li>
+<li>source files are in <code>pepper_23/src</code></li>
+<li>pre-built libraries are in <code>pepper_23/lib</code></li>
+</ul>
+<p>You can now build and run most of the examples in the SDK as Pepper plugins.</p>
+<ul class="small-gap">
+<li>Look at the example Makefiles or run <code>make</code> in the example directories to
+see the commands and flags used to build modules as Pepper plugins.</li>
+<li>Run <code>make LAUNCH</code> in the example directories to see how to use the
+<code>--register-pepper-plugins</code> argument to load a Pepper plugin in Chrome.
+Note that you must set the <code>CHROME_PATH</code> environment variable and start a
+<a class="reference internal" href="/native-client/devguide/devcycle/running.html#web-server"><em>local server</em></a> prior to running this command.</li>
+</ul>
+</li>
+</ul>
+</section><section id="id10">
+<h3 id="id10">Examples</h3>
+<ul class="small-gap">
+<li>On Linux and Windows systems, most of the examples now build with three
+toolchains: the Native Client glibc and newlib toolchains, and the native
+toolchain on the host system. Modules built with the native toolchain on the
+host system can only run as Pepper plugins.</li>
+<li>All examples in the SDK now comply with version 2 of the Chrome Web Store
+<a class="reference external" href="http://developer.chrome.com/extensions/manifest.html">manifest file format</a>. By default,
+applications that use version 2 of the manifest file format apply a strict
+<a class="reference external" href="http://developer.chrome.com/extensions/contentSecurityPolicy.html">content security policy</a>, which
+includes a restriction against inline JavaScript. This restriction prohibits
+both inline <code>&lt;script&gt;</code> blocks and inline event handlers (e.g., <code>&lt;button
+onclick=&quot;...&quot;&gt;</code>). See <a class="reference external" href="http://developer.chrome.com/extensions/manifestVersion.html">Manifest Version</a> for a list of
+changes between version 1 and version 2 of the manifest file format, and a
+support schedule for applications that use version 1.</li>
+</ul>
+</section><section id="id11">
+<h3 id="id11">PPAPI</h3>
+<ul class="small-gap">
+<li><a class="reference external" href="https://developers.google.com/native-client/pepper23/pepperc/group___enums#ga21b811ac0484a214a8751aa3e1c959d9">PP_InputEvent_Modifier</a>
+has two new enum values (_ISLEFT and _ISRIGHT).</li>
+<li>The memory leak in the <a class="reference external" href="https://developers.google.com/native-client/pepper23/pepperc/struct_p_p_b___web_socket__1__0">WebSocket</a>
+API has been fixed.</li>
+</ul>
+</section></section><section id="pepper-22-22-august-2012">
+<h2 id="pepper-22-22-august-2012">Pepper 22 (22 August 2012)</h2>
+<p>The Pepper 22 bundle includes a <strong>command-line debugger</strong>, resources to enable
+<strong>hosted development on Windows</strong>, and changes to the example Makefiles (each
+example now builds both a debug and a release version).</p>
+<section id="id12">
+<h3 id="id12">Tools</h3>
+<ul class="small-gap">
+<li>The SDK now includes a <strong>command-line debugger</strong> that you can use to debug
+Native Client modules. See <a class="reference internal" href="/native-client/devguide/devcycle/debugging.html#devcycle-debugging"><em>Debugging with nacl-gdb</em></a> for instructions on how to use this debugger. For now,
+nacl-gdb only works on 64-bit Windows, 64-bit Linux, and 32-bit Linux
+systems. Support for Mac and 32-bit Windows systems will be added soon.</li>
+</ul>
+</section><section id="id13">
+<h3 id="id13">Windows SDK</h3>
+<ul class="small-gap">
+<li><p class="first">Developers using the Windows SDK can now <strong>build a module as a Pepper
+plugin</strong> (sometimes called a &#8220;trusted&#8221; or &#8220;in-process&#8221; plugin) using the
+native C/C++ compiler on their development system. In essence this makes
+developing a Native Client module a two-step process:</p>
+<ol class="arabic simple">
+<li>Build the module into a DLL using your system&#8217;s C/C++ compiler. Test and
+debug the DLL using the tools in your normal development environment.</li>
+<li>Build the module into a .nexe using the compiler from one of the Native
+Client toolchains in the SDK (nacl-gcc or nacl-g++). Test and debug the
+.nexe using nacl-gdb.</li>
+</ol>
+<p>This two step development process has many benefits—in particular, you can
+use the compilers, debuggers, profilers, and other tools that you&#8217;re already
+familiar with. But there are a few potential issues to keep in mind:</p>
+<ul class="small-gap">
+<li>Some libraries that are commonly used with Native Client may not build
+easily on Windows.</li>
+<li>You may need to put in extra effort to get source code to compile with
+multiple compilers, e.g., Microsoft Visual Studio and GCC.</li>
+<li>Chrome uses different threading models for trusted plugins and Native
+Client modules.</li>
+<li>Certain operations such as platform-specific library calls and system calls
+may succeed during trusted development, but fail in Native Client.</li>
+</ul>
+<p>Here are the resources you can use to build your module into a DLL:</p>
+<ul class="small-gap">
+<li>header files are in <code>pepper_22\include</code></li>
+<li>source files are in <code>pepper_22\src</code></li>
+<li>pre-built libraries are in <code>pepper_22\lib</code></li>
+</ul>
+</li>
+<li>A Visual Studio add-in will be available in the near future with
+configurations that include platforms for both Pepper plugins and NaCl
+modules.</li>
+</ul>
+<aside class="note">
+<strong>Note:</strong> It&#8217;s also possible to build a module as a trusted plugin on Mac and
+Linux systems, but doing so requires more work because the SDK does not yet
+include the above resources (library source files and pre-built libraries)
+for Mac and Linux systems. To build and debug a trusted plugin on Mac and
+Linux systems, you need to <a class="reference external" href="http://dev.chromium.org/developers/how-tos/get-the-code">get the Chromium code</a> and then follow
+the <a class="reference external" href="http://www.chromium.org/nativeclient/how-tos/debugging-documentation/debugging-a-trusted-plugin/trusted-debugging-on-mac">Mac instructions</a>
+or <a class="reference external" href="http://www.chromium.org/nativeclient/how-tos/debugging-documentation/debugging-a-trusted-plugin/debugging-a-trusted-plugin-on-linux">Linux instructions</a>.
+In the future, the SDK will include resources for hosted development on Mac
+and Linux as well as Windows.
+</aside>
+</section><section id="id14">
+<h3 id="id14">Examples</h3>
+<ul class="small-gap">
+<li>Each example in the SDK now builds both a debug and a release version. As
+before, most examples also build newlib and glibc versions, which means that
+there are now four versions for each example. Take a look at the Makefiles in
+the examples to see the compiler flags that are used for debug and release
+versions. For a description of those flags, see <a class="reference internal" href="/native-client/devguide/devcycle/building.html#compile-flags"><em>Compile flags for
+different development scenarios</em></a>.</li>
+<li>Comments have been added to common.js, which is used in all the examples. The
+JavaScript in common.js inserts an &lt;embed&gt; element that loads the NaCl module
+in each example&#8217;s web page, attaches event listeners to monitor the loading
+of the module, and implements handleMessage() to respond to messages sent
+from the NaCl module to the JavaScript side of the application</li>
+</ul>
+</section><section id="id15">
+<h3 id="id15">PPAPI</h3>
+<ul class="small-gap">
+<li>The <code>CompletionCallbackFactory</code> class template now takes a thread traits
+class as its second parameter. For details see the <a class="reference external" href="https://developers.google.com/native-client/pepper22/peppercpp/classpp_1_1_completion_callback_factory#details">CompletionCallbackFactory
+class template reference</a>.</li>
+</ul>
+</section></section></section>
+
+{{/partials.standard_nacl_article}}

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