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| +
|
| +<section id="frequently-asked-questions">
|
| +<h1 id="frequently-asked-questions">Frequently Asked Questions</h1>
|
| +<div class="contents local topic" id="contents">
|
| +<ul class="small-gap">
|
| +<li><p class="first"><a class="reference internal" href="#what-is-native-client-good-for" id="id3">What is Native Client Good For?</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#why-did-google-build-native-client" id="id4">Why did Google build Native Client?</a></li>
|
| +<li><a class="reference internal" href="#when-should-i-use-native-client" id="id5">When should I use Native Client?</a></li>
|
| +<li><a class="reference internal" href="#when-should-i-use-portable-native-client" id="id6">When should I use Portable Native Client?</a></li>
|
| +<li><a class="reference internal" href="#how-fast-does-code-run-in-portable-native-client" id="id7">How fast does code run in Portable Native Client?</a></li>
|
| +<li><a class="reference internal" href="#why-use-portable-native-client-instead-of-technology-x" id="id8">Why use Portable Native Client instead of <em><technology X></em>?</a></li>
|
| +<li><a class="reference internal" href="#if-i-want-direct-access-to-the-os-should-i-use-native-client" id="id9">If I want direct access to the OS, should I use Native Client?</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><a class="reference internal" href="#development-environments-and-tools" id="id10">Development Environments and Tools</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#what-development-environment-and-development-operating-system-do-you-recommend" id="id11">What development environment and development operating system do you recommend?</a></li>
|
| +<li><a class="reference internal" href="#i-m-not-familiar-with-native-development-tools-can-i-still-use-the-native-client-sdk" id="id12">I’m not familiar with native development tools, can I still use the Native Client SDK?</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><a class="reference internal" href="#openness-and-supported-architectures-and-languages" id="id13">Openness, and Supported Architectures and Languages</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#is-native-client-open-is-it-a-standard" id="id14">Is Native Client open? Is it a standard?</a></li>
|
| +<li><a class="reference internal" href="#what-are-the-supported-instruction-set-architectures" id="id15">What are the supported instruction set architectures?</a></li>
|
| +<li><a class="reference internal" href="#do-i-have-to-use-c-or-c-i-d-really-like-to-use-another-language" id="id16">Do I have to use C or C++? I’d really like to use another language.</a></li>
|
| +<li><a class="reference internal" href="#will-you-only-support-chrome-what-about-other-browsers" id="id17">Will you only support Chrome? What about other browsers?</a></li>
|
| +<li><a class="reference internal" href="#what-s-the-difference-between-npapi-and-pepper" id="id18">What’s the difference between NPAPI and Pepper?</a></li>
|
| +<li><a class="reference internal" href="#is-npapi-part-of-the-native-client-sdk" id="id19">Is NPAPI part of the Native Client SDK?</a></li>
|
| +<li><a class="reference internal" href="#does-native-client-support-simd-vector-instructions" id="id20">Does Native Client support SIMD vector instructions?</a></li>
|
| +<li><a class="reference internal" href="#can-i-use-native-client-for-3d-graphics" id="id21">Can I use Native Client for 3D graphics?</a></li>
|
| +<li><a class="reference internal" href="#does-native-client-support-concurrency-parallelism" id="id22">Does Native Client support concurrency/parallelism?</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><a class="reference internal" href="#coming-soon" id="id23">Coming Soon</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#do-native-client-modules-have-access-to-external-devices" id="id24">Do Native Client modules have access to external devices?</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><a class="reference internal" href="#security-and-privacy" id="id25">Security and Privacy</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#what-happens-to-my-data-when-i-use-native-client" id="id26">What happens to my data when I use Native Client?</a></li>
|
| +<li><a class="reference internal" href="#how-does-native-client-prevent-sandboxed-code-from-doing-bad-things" id="id27">How does Native Client prevent sandboxed code from doing Bad Things?</a></li>
|
| +<li><a class="reference internal" href="#how-does-google-know-that-the-safety-measures-in-native-client-are-sufficient" id="id28">How does Google know that the safety measures in Native Client are sufficient?</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><a class="reference internal" href="#development" id="id29">Development</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#how-do-i-debug" id="id30">How do I debug?</a></li>
|
| +<li><a class="reference internal" href="#how-do-i-build-x86-32-x86-64-or-arm-nexes" id="id31">How do I build x86-32, x86-64 or ARM <code>.nexes</code>?</a></li>
|
| +<li><a class="reference internal" href="#how-can-my-web-application-determine-which-nexe-to-load" id="id32">How can my web application determine which <code>.nexe</code> to load?</a></li>
|
| +<li><a class="reference internal" href="#is-it-possible-to-build-a-native-client-module-with-just-plain-c-not-c" id="id33">Is it possible to build a Native Client module with just plain C (not C++)?</a></li>
|
| +<li><a class="reference internal" href="#what-unix-system-calls-can-i-make-through-native-client" id="id34">What UNIX system calls can I make through Native Client?</a></li>
|
| +<li><a class="reference internal" href="#is-my-favorite-third-party-library-available-for-native-client" id="id35">Is my favorite third-party library available for Native Client?</a></li>
|
| +<li><a class="reference internal" href="#do-all-the-files-in-an-application-need-to-be-served-from-the-same-domain" id="id36">Do all the files in an application need to be served from the same domain?</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><a class="reference internal" href="#portability" id="id37">Portability</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#do-i-have-to-do-anything-special-to-make-my-application-run-on-different-operating-systems" id="id38">Do I have to do anything special to make my application run on different operating systems?</a></li>
|
| +<li><a class="reference internal" href="#how-easy-is-it-to-port-my-existing-native-code-to-native-client" id="id39">How easy is it to port my existing native code to Native Client?</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><a class="reference internal" href="#troubleshooting" id="id40">Troubleshooting</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#my-pexe-isn-t-loading-help" id="id41">My <code>.pexe</code> isn’t loading, help!</a></li>
|
| +<li><a class="reference internal" href="#my-nexe-files-never-finish-loading-what-gives" id="id42">My <code>.nexe</code> files never finish loading. What gives?</a></li>
|
| +</ul>
|
| +</li>
|
| +</ul>
|
| +</div>
|
| +<p>This document answers some frequently asked questions about Native
|
| +Client (NaCl) and Portable Native Client (PNaCl, pronounced
|
| +“pinnacle”). For a high-level overview of Native Client, see the
|
| +<a class="reference internal" href="/native-client/overview.html"><em>Technical Overview</em></a>.</p>
|
| +<p>If you have questions that aren’t covered in this FAQ:</p>
|
| +<ul class="small-gap">
|
| +<li>Scan through the <a class="reference internal" href="/native-client/sdk/release-notes.html"><em>Release Notes</em></a>.</li>
|
| +<li>Search through or ask on the <a class="reference internal" href="/native-client/help.html"><em>Native Client Forums</em></a>.</li>
|
| +</ul>
|
| +<section id="what-is-native-client-good-for">
|
| +<h2 id="what-is-native-client-good-for">What is Native Client Good For?</h2>
|
| +<section id="why-did-google-build-native-client">
|
| +<h3 id="why-did-google-build-native-client">Why did Google build Native Client?</h3>
|
| +<ul class="small-gap">
|
| +<li><strong>Performance:</strong> Native Client modules run nearly as fast as native
|
| +compiled code.</li>
|
| +<li><strong>Security:</strong> Native Client lets users run native compiled code in the
|
| +browser with the same level of security and privacy as traditional web
|
| +applications.</li>
|
| +<li><p class="first"><strong>Convenience:</strong></p>
|
| +<ul class="small-gap">
|
| +<li>Developers can leverage existing code, written in C/C++ or other
|
| +languages, in their applications without forcing users to install a
|
| +plugin.</li>
|
| +<li>This code can interact with the embedding web page as part of an
|
| +HTML and JavaScript web application, or it can be a self-contained
|
| +and immersive experience.</li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><strong>Portability:</strong> Native Client and Portable Native Client applications
|
| +can execute on:</p>
|
| +<ul class="small-gap">
|
| +<li>The Windows, Mac, Linux or ChromeOS operating systems.</li>
|
| +<li>Processors with the x86-32, x86-64, or ARM instruction set
|
| +architectures. Native Client also has experimental support for MIPS.</li>
|
| +</ul>
|
| +</li>
|
| +</ul>
|
| +<p>Portable Native client further enhances the above:</p>
|
| +<ul class="small-gap">
|
| +<li><strong>Performance:</strong> Each PNaCl release brings with it more performance
|
| +enhancements. Already-released applications get faster over time,
|
| +conserving user’s battery.</li>
|
| +<li><strong>Security:</strong> Users are kept secure with an ever-improving sandbox
|
| +model which adapts to novel attacks, without affecting
|
| +already-released applications.</li>
|
| +<li><strong>Convenience:</strong> Developers only need to ship a single <code>.pexe</code> file,
|
| +not one <code>.nexe</code> file per supported architecture.</li>
|
| +<li><strong>Portability:</strong> Developers and users don’t need to worry about
|
| +already-released applications not working on new hardware: PNaCl
|
| +already supports all architectures NaCl does, and as PNaCl evolves it
|
| +gains support for new processors and fully uses their capabilities.</li>
|
| +</ul>
|
| +<p>For more details, refer to the <a class="reference internal" href="/native-client/nacl-and-pnacl.html"><em>history behind and comparison of
|
| +NaCl and PNaCl</em></a>.</p>
|
| +</section><section id="when-should-i-use-native-client">
|
| +<h3 id="when-should-i-use-native-client">When should I use Native Client?</h3>
|
| +<p>The following are some typical use cases. For details, see the
|
| +<a class="reference internal" href="/native-client/overview.html"><em>Technical Overview</em></a>.</p>
|
| +<ul class="small-gap">
|
| +<li>Porting existing software components for use in a web application.</li>
|
| +<li>Porting legacy desktop applications.</li>
|
| +<li>Handling browser-side encryption and decryption for an enterprise
|
| +application.</li>
|
| +<li>Handling multimedia for a web application.</li>
|
| +<li>Handling various aspects of web-based games, including physics engines
|
| +and AI.</li>
|
| +</ul>
|
| +<p>Native Client is a versatile technology; we expect that it will also be
|
| +used in many other contexts outside of Chrome.</p>
|
| +</section><section id="when-should-i-use-portable-native-client">
|
| +<h3 id="when-should-i-use-portable-native-client">When should I use Portable Native Client?</h3>
|
| +<p>See <a class="reference internal" href="/native-client/nacl-and-pnacl.html"><em>NaCl and PNaCl</em></a>. In short: PNaCl works on the
|
| +open web whereas NaCl only works on the Chrome Web Store.</p>
|
| +</section><section id="how-fast-does-code-run-in-portable-native-client">
|
| +<h3 id="how-fast-does-code-run-in-portable-native-client">How fast does code run in Portable Native Client?</h3>
|
| +<p>Fast! The SPEC2k benchmarks (C, C++ and floating-point benchmarks) give
|
| +the following overhead for optimized PNaCl compared to regular optimized
|
| +LLVM:</p>
|
| +<table border="1" class="docutils">
|
| +<colgroup>
|
| +</colgroup>
|
| +<tbody valign="top">
|
| +<tr class="row-odd"><td>x86-32</td>
|
| +<td>15%</td>
|
| +</tr>
|
| +<tr class="row-even"><td>x86-64</td>
|
| +<td>25%</td>
|
| +</tr>
|
| +<tr class="row-odd"><td>ARM</td>
|
| +<td>10%</td>
|
| +</tr>
|
| +</tbody>
|
| +</table>
|
| +<p>Note that benchmark performance is sometimes bimodal, so different use
|
| +cases are likely to achieve better or worse performance than the above
|
| +averages. For example floating-point heavy code usually exhibits much
|
| +lower overheads whereas very branch-heavy code often performs worse.</p>
|
| +<p>For details, see:</p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference external" href="https://nativeclient.googlecode.com/svn/data/site/NaCl_SFI.pdf">Adapting Software Fault Isolation to Contemporary CPU Architectures</a> (PDF).</li>
|
| +<li><a class="reference external" href="http://research.google.com/pubs/pub34913.html">Native Client: A Sandbox for Portable, Untrusted x86 Code</a> (PDF).</li>
|
| +</ul>
|
| +<p>If your code isn’t performing as close to native speed as you’d expect,
|
| +<a class="reference internal" href="/native-client/help.html"><em>let us know</em></a>!</p>
|
| +</section><section id="why-use-portable-native-client-instead-of-technology-x">
|
| +<h3 id="why-use-portable-native-client-instead-of-technology-x">Why use Portable Native Client instead of <em><technology X></em>?</h3>
|
| +<p>Many other technologies can be compared to Portable Native Client:
|
| +Flash, Java, Silverlight, ActiveX, .NET, asm.js, etc...</p>
|
| +<p>Different technologies have different strengths and weaknesses. In
|
| +appropriate contexts, Portable Native Client can be faster, more secure,
|
| +and/or more compatible across operating systems and architectures than
|
| +other technologies.</p>
|
| +<p>Portable Native Client complement other technologies by giving web
|
| +developers a new capability: the ability to run fast, secure native code
|
| +from a web browser in an architecture-independent way.</p>
|
| +</section><section id="if-i-want-direct-access-to-the-os-should-i-use-native-client">
|
| +<h3 id="if-i-want-direct-access-to-the-os-should-i-use-native-client">If I want direct access to the OS, should I use Native Client?</h3>
|
| +<p>No—Native Client does not provide direct access to the OS or devices,
|
| +or otherwise bypass the JavaScript security model. For more information,
|
| +see later sections of this FAQ.</p>
|
| +</section></section><section id="development-environments-and-tools">
|
| +<h2 id="development-environments-and-tools">Development Environments and Tools</h2>
|
| +<section id="what-development-environment-and-development-operating-system-do-you-recommend">
|
| +<h3 id="what-development-environment-and-development-operating-system-do-you-recommend">What development environment and development operating system do you recommend?</h3>
|
| +<p>You can develop on Windows, Mac, or Linux, and the resulting Native
|
| +Client or Portable Native Client application will run inside the Google
|
| +Chrome browser on all those platforms as well as ChromeOS. You can also
|
| +develop on ChromeOS with <a class="reference external" href="https://github.com/dnschneid/crouton">Crouton</a>, and we’re working on
|
| +self-hosting a full development environment on Portable Native Client.</p>
|
| +<p>Any editor+shell combination should work as well as IDEs like Eclipse,
|
| +Visual Studio with the <a class="reference internal" href="/native-client/devguide/devcycle/vs-addin.html"><em>Native Client Add-In</em></a> on Windows, or Xcode on Mac OSX.</p>
|
| +</section><section id="i-m-not-familiar-with-native-development-tools-can-i-still-use-the-native-client-sdk">
|
| +<h3 id="i-m-not-familiar-with-native-development-tools-can-i-still-use-the-native-client-sdk">I’m not familiar with native development tools, can I still use the Native Client SDK?</h3>
|
| +<p>You may find our <a class="reference internal" href="/native-client/devguide/tutorial/index.html"><em>Tutorial</em></a> and <a class="reference internal" href="/native-client/devguide/devcycle/building.html"><em>Building
|
| +instructions</em></a> useful, and you can look at
|
| +the code and Makefiles for the SDK examples to understand how the
|
| +examples are built and run.</p>
|
| +<p>You’ll need to learn how to use some tools (like GCC, LLVM, make,
|
| +Eclipse, Visual Studio, or Xcode) before you can get very far with the
|
| +SDK. Try seaching for an <a class="reference external" href="https://www.google.com/search?q=gcc+introduction">introduction to GCC</a>.</p>
|
| +</section></section><section id="openness-and-supported-architectures-and-languages">
|
| +<h2 id="openness-and-supported-architectures-and-languages">Openness, and Supported Architectures and Languages</h2>
|
| +<section id="is-native-client-open-is-it-a-standard">
|
| +<h3 id="is-native-client-open-is-it-a-standard">Is Native Client open? Is it a standard?</h3>
|
| +<p>Native Client is completely open: the executable format is open and the
|
| +<a class="reference external" href="nacl_project_">source code is open</a>. Right
|
| +now the Native Client project is in its early stages, so it’s premature
|
| +to consider Native Client for standardization.</p>
|
| +<p>We consistenly try to document our design and implementation and hope to
|
| +standardize Portable Native Client when it gains more traction. A good
|
| +example is our <a class="reference internal" href="/native-client/reference/pnacl-bitcode-abi.html"><em>PNaCl bitcode reference manual</em></a>.</p>
|
| +</section><section id="what-are-the-supported-instruction-set-architectures">
|
| +<h3 id="what-are-the-supported-instruction-set-architectures">What are the supported instruction set architectures?</h3>
|
| +<p>Portable Native Client uses an architecture-independent format (the
|
| +<code>.pexe</code>) which can currently be translated to execute on processors
|
| +with the x86-32, x86-64, and ARM instruction set architectures, as well
|
| +as experimental support for MIPS. As new architectures come along and
|
| +become popular we expect Portable Native Client to support them without
|
| +developers having to recompile their code.</p>
|
| +<p>Native Client can currently execute on the same architectures as
|
| +Portable Native Client but is only supported on the Chrome Web
|
| +Store. Native Client’s <code>.nexe</code> files are architecture-dependent and
|
| +cannot adapt to new architectures without recompilation, we therefore
|
| +deem them better suited to a web store than to the open web.</p>
|
| +<p>With Portable Native Client we deliver a system that has comparable
|
| +portability to JavaScript and can adapt to new instruction set
|
| +architectures without requiring recompilation. The web is better when
|
| +it’s platform-independent, and we’d like it to stay that way.</p>
|
| +</section><section id="do-i-have-to-use-c-or-c-i-d-really-like-to-use-another-language">
|
| +<span id="other-languages"></span><h3 id="do-i-have-to-use-c-or-c-i-d-really-like-to-use-another-language"><span id="other-languages"></span>Do I have to use C or C++? I’d really like to use another language.</h3>
|
| +<p>Right now only C and C++ are supported directly by the toolchain in the
|
| +SDK. C# and other languages in the .NET family are supported via the
|
| +<a class="reference external" href="https://github.com/elijahtaylor/mono">Mono port</a> for Native
|
| +Client. Moreover, there are several ongoing projects to support
|
| +additional language runtimes (e.g. <a class="reference external" href="https://code.google.com/p/naclports/source/browse#svn%2Ftrunk%2Fsrc%2Fexamples%2Ftools">naclports supports Lua, Python and
|
| +Ruby</a>)
|
| +as well as to compile more languages to LLVM’s intermediate
|
| +representation (e.g. support Haskell with <a class="reference external" href="http://www.haskell.org/ghc/docs/latest/html/users_guide/code-generators.html">GHC</a>
|
| +or support Fortran with <a class="reference external" href="https://flang-gsoc.blogspot.ie/2013/09/end-of-gsoc-report.html">flang</a>), or
|
| +transpile languages to C/C++ (source-to-source compilation).</p>
|
| +<p>If you’re interested in getting other languages working, please contact the
|
| +Native Client team by way of the <a class="reference external" href="https://groups.google.com/group/native-client-discuss">native-client-discuss mailing list</a>.</p>
|
| +</section><section id="will-you-only-support-chrome-what-about-other-browsers">
|
| +<h3 id="will-you-only-support-chrome-what-about-other-browsers">Will you only support Chrome? What about other browsers?</h3>
|
| +<p>We aim to support multiple browsers. However, a number of features that
|
| +we consider requirements for a production-quality system that keeps the
|
| +user safe are difficult to implement without help from the
|
| +browser. Specific examples are an out-of-process plugin architecture and
|
| +appropriate interfaces for integrated 3D graphics. We have worked
|
| +closely with Chromium developers to deliver these features and we are
|
| +eager to collaborate with developers from other browsers.</p>
|
| +</section><section id="what-s-the-difference-between-npapi-and-pepper">
|
| +<h3 id="what-s-the-difference-between-npapi-and-pepper">What’s the difference between NPAPI and Pepper?</h3>
|
| +<p><a class="reference internal" href="/native-client/pepper_stable/index.html"><em>Pepper</em></a> (also known as PPAPI) is a new API that
|
| +lets Native Client modules communicate with the browser. Pepper supports
|
| +various features that don’t have robust support in NPAPI, such as event
|
| +handling, out-of-process plugins, and asynchronous interfaces. Native
|
| +Client has transitioned from using NPAPI to using Pepper.</p>
|
| +</section><section id="is-npapi-part-of-the-native-client-sdk">
|
| +<h3 id="is-npapi-part-of-the-native-client-sdk">Is NPAPI part of the Native Client SDK?</h3>
|
| +<p>NPAPI is not supported by the Native Client SDK, and is <a class="reference external" href="http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html">deprecated in
|
| +Chrome</a>.</p>
|
| +</section><section id="does-native-client-support-simd-vector-instructions">
|
| +<h3 id="does-native-client-support-simd-vector-instructions">Does Native Client support SIMD vector instructions?</h3>
|
| +<p>Native Client currently supports SSE on x86 and NEON on ARM. Support for
|
| +AVX on x86 is under way.</p>
|
| +<p>Portable Native Client should support SIMD vectors in the near future.</p>
|
| +</section><section id="can-i-use-native-client-for-3d-graphics">
|
| +<h3 id="can-i-use-native-client-for-3d-graphics">Can I use Native Client for 3D graphics?</h3>
|
| +<p>Yes. Native Client supports <a class="reference external" href="https://www.khronos.org/opengles/">OpenGL ES 2.0</a>.</p>
|
| +<p>To alert the user regarding their hardware platform’s 3D feature set
|
| +before loading a large NaCl application, see <a class="reference internal" href="/native-client/devguide/coding/3D-graphics.html"><em>Vetting the driver in
|
| +Javascript</em></a>.</p>
|
| +<p>Some GL extensions are exposed to Native Client applications, see the
|
| +<a class="reference external" href="https://src.chromium.org/viewvc/chrome/trunk/src/ppapi/lib/gl/gles2/gles2.c">GLES2 file</a>.
|
| +This file is part of the GL wrapper supplied by the library
|
| +<code>ppapi_gles2</code> which you’ll want to include in your project. In most
|
| +cases extensions map to extensions available on other platforms, or
|
| +differ very slightly (if they differ, the extension is usually CHROMIUM
|
| +or ANGLE instead of EXT).</p>
|
| +</section><section id="does-native-client-support-concurrency-parallelism">
|
| +<h3 id="does-native-client-support-concurrency-parallelism">Does Native Client support concurrency/parallelism?</h3>
|
| +<p>Native Client and Portable Native Client both support pthreads,
|
| +C11/C++11 threads, and low-level synchronization primitives (mutex,
|
| +barriers, atomic read/modify/write, compare-and-exchange, etc...), thus
|
| +allowing your Native Client application to utilize several CPU cores.
|
| +Note that this allows you to modify datastructures concurrently without
|
| +needing to copy them, which is often a limitation of shared-nothing
|
| +systems. For more information see <a class="reference internal" href="/native-client/reference/pnacl-c-cpp-language-support.html#memory-model-and-atomics"><em>memory model and atomics</em></a> and <a class="reference internal" href="/native-client/reference/pnacl-c-cpp-language-support.html#language-support-threading"><em>threading</em></a>.</p>
|
| +<p>Native Client doesn’t support HTML5 Web Workers directly but can
|
| +interact with JavaScript code which does.</p>
|
| +</section></section><section id="coming-soon">
|
| +<h2 id="coming-soon">Coming Soon</h2>
|
| +<section id="do-native-client-modules-have-access-to-external-devices">
|
| +<h3 id="do-native-client-modules-have-access-to-external-devices">Do Native Client modules have access to external devices?</h3>
|
| +<p>At this time Native Client modules do not have access to serial ports,
|
| +camera devices, or microphones: Native Client can only use native
|
| +resources that today’s browsers can access. However, we intend to
|
| +recommend such features to the standards bodies and piggyback on their
|
| +efforts to make these resources available inside the browser.</p>
|
| +<p>You can generally think of Pepper as the C/C++ bindings to the
|
| +capabilities of HTML5. The goal is for Pepper and JavaScript to evolve
|
| +together and stay on par with each other with respect to features and
|
| +capabilities.</p>
|
| +</section></section><section id="security-and-privacy">
|
| +<h2 id="security-and-privacy">Security and Privacy</h2>
|
| +<section id="what-happens-to-my-data-when-i-use-native-client">
|
| +<h3 id="what-happens-to-my-data-when-i-use-native-client">What happens to my data when I use Native Client?</h3>
|
| +<p>Users can opt-in to sending usage statistics and crash information in
|
| +Chrome, which includes usage statistics and crash information about
|
| +Native Client. Crashes in your code won’t otherwise send your
|
| +information to Google: Google counts the number of such crashes, but
|
| +does so anonymously without sending your application’s data or its debug
|
| +information.</p>
|
| +<p>For additional information about privacy and Chrome, see the <a class="reference external" href="https://www.google.com/chrome/intl/en/privacy.html">Google
|
| +Chrome privacy policy</a> and the <a class="reference external" href="https://www.google.com/chrome/intl/en/eula_text.html">Google
|
| +Chrome Terms of Service</a>.</p>
|
| +</section><section id="how-does-native-client-prevent-sandboxed-code-from-doing-bad-things">
|
| +<h3 id="how-does-native-client-prevent-sandboxed-code-from-doing-bad-things">How does Native Client prevent sandboxed code from doing Bad Things?</h3>
|
| +<p>Native Client’s sandbox works by validating the untrusted code (the
|
| +compiled Native Client module) before running it. The validator checks
|
| +the following:</p>
|
| +<ul class="small-gap">
|
| +<li><strong>Data integrity:</strong> No loads or stores are permitted outside of the
|
| +data sandbox. In particular this means that once loaded into memory,
|
| +the binary is not writable. This is enforced by operating system
|
| +protection mechanisms. While new instructions can be inserted at
|
| +runtime to support things like JIT compilers, such instructions will
|
| +be subject to runtime verification according to the following
|
| +constraints before they are executed.</li>
|
| +<li><strong>No unsafe instructions:</strong> The validator ensures that the Native
|
| +Client application does not contain any unsafe instructions. Examples
|
| +of unsafe instructions are <code>syscall</code>, <code>int</code>, and <code>lds</code>.</li>
|
| +<li><strong>Control flow integrity:</strong> The validator ensures that all direct and
|
| +indirect branches target a safe instruction.</li>
|
| +</ul>
|
| +<p>The beauty of the Native Client sandbox is in reducing “safe” code to a
|
| +few simple rules that can be verified by a small trusted validator: the
|
| +compiler isn’t trusted. The same applies to Portable Native Client where
|
| +even the <code>.pexe</code> to <code>.nexe</code> translator, a simplified compiler
|
| +backend, isn’t trusted: it is validated before executing, and so is its
|
| +output.</p>
|
| +<p>In addition to static analysis of untrusted code, the Native Client
|
| +runtime also includes an outer sandbox that mediates system calls. For
|
| +more details about both sandboxes, see <a class="reference external" href="http://research.google.com/pubs/pub34913.html">Native Client: A Sandbox for
|
| +Portable, Untrusted x86 Code</a>
|
| +(PDF).</p>
|
| +</section><section id="how-does-google-know-that-the-safety-measures-in-native-client-are-sufficient">
|
| +<h3 id="how-does-google-know-that-the-safety-measures-in-native-client-are-sufficient">How does Google know that the safety measures in Native Client are sufficient?</h3>
|
| +<p>Google has taken several steps to ensure that Native Client’s security
|
| +works, including:</p>
|
| +<ul class="small-gap">
|
| +<li>Open source, peer-reviewed papers describing the design.</li>
|
| +<li>A <a class="reference internal" href="/native-client/community/security-contest/index.html"><em>security contest</em></a>.</li>
|
| +<li>Multiple internal and external security reviews.</li>
|
| +<li>The ongoing vigilance of our engineering and developer community.</li>
|
| +</ul>
|
| +<p>Google is committed to making Native Client safer than JavaScript and
|
| +other popular browser technologies. If you have suggestions for security
|
| +improvements, let the team know, by way of the <a class="reference external" href="https://groups.google.com/group/native-client-discuss">native-client-discuss
|
| +mailing list</a>.</p>
|
| +</section></section><section id="development">
|
| +<h2 id="development">Development</h2>
|
| +<section id="how-do-i-debug">
|
| +<h3 id="how-do-i-debug">How do I debug?</h3>
|
| +<p>Instructions on <a class="reference internal" href="/native-client/sdk/examples.html#debugging-the-sdk-examples"><em>debugging the SDK examples</em></a> using GDB are available. You can also
|
| +debug Native Client modules with some <a class="reference internal" href="/native-client/devguide/devcycle/debugging.html"><em>alternative approaches</em></a>.</p>
|
| +</section><section id="how-do-i-build-x86-32-x86-64-or-arm-nexes">
|
| +<h3 id="how-do-i-build-x86-32-x86-64-or-arm-nexes">How do I build x86-32, x86-64 or ARM <code>.nexes</code>?</h3>
|
| +<p>By default, the applications in the <code>/examples</code> folder create
|
| +architecture-independent <code>.pexe</code> for Portable Native Client. To
|
| +generate a <code>.nexe</code> targetting one specific architecture using the
|
| +Native Client or Portable Native Client toolchains, see the
|
| +<a class="reference internal" href="/native-client/devguide/devcycle/building.html"><em>Building instructions</em></a>.</p>
|
| +</section><section id="how-can-my-web-application-determine-which-nexe-to-load">
|
| +<h3 id="how-can-my-web-application-determine-which-nexe-to-load">How can my web application determine which <code>.nexe</code> to load?</h3>
|
| +<p>Your application does not need to make the decision of loading an
|
| +x86-32, x86-64 or ARM <code>.nexe</code> explicitly—the Native Client runtime
|
| +examines a manifest file (<code>.nmf</code>) to pick the right <code>.nexe</code> file for
|
| +a given user. You can generate a manifest file using a Python script
|
| +that’s included in the SDK (see the <code>Makefile</code> in any of the SDK
|
| +examples for an illustration of how to do so). Your HTML file specifies
|
| +the manifest filename in the <code>src</code> attribute of the <code><embed></code>
|
| +tag. You can see the way the pieces fit together by examining the
|
| +examples included in the SDK.</p>
|
| +</section><section id="is-it-possible-to-build-a-native-client-module-with-just-plain-c-not-c">
|
| +<h3 id="is-it-possible-to-build-a-native-client-module-with-just-plain-c-not-c">Is it possible to build a Native Client module with just plain C (not C++)?</h3>
|
| +<p>Yes. See the <code>"Hello, World!"</code> in C example in the SDK under
|
| +<code>examples/tutorial/using_ppapi_simple/</code>, or the Game of Life example
|
| +under <code>examples/demo/life/life.c</code>.</p>
|
| +</section><section id="what-unix-system-calls-can-i-make-through-native-client">
|
| +<h3 id="what-unix-system-calls-can-i-make-through-native-client">What UNIX system calls can I make through Native Client?</h3>
|
| +<p>Native Client doesn’t directly expose any system calls from the host OS
|
| +because of the inherent security risks and because the resulting
|
| +application would not be portable across operating systems. Instead,
|
| +Native Client provides portable cross-OS abstractions wrapping or
|
| +proxying OS functionality or emulating UNIX system calls. For example,
|
| +Native Client provides an <code>mmap()</code> system call that behaves much like
|
| +the standard UNIX <code>mmap()</code> system call.</p>
|
| +</section><section id="is-my-favorite-third-party-library-available-for-native-client">
|
| +<h3 id="is-my-favorite-third-party-library-available-for-native-client">Is my favorite third-party library available for Native Client?</h3>
|
| +<p>Google has ported several third-party libraries to Native Client; such
|
| +libraries are available in the <a class="reference external" href="https://code.google.com/p/naclports">naclports</a> project. We encourage you to
|
| +contribute libraries to naclports, and/or to host your own ported
|
| +libraries, and to <a class="reference external" href="https://groups.google.com/group/native-client-discuss">let the team know about it</a> when you do.</p>
|
| +</section><section id="do-all-the-files-in-an-application-need-to-be-served-from-the-same-domain">
|
| +<h3 id="do-all-the-files-in-an-application-need-to-be-served-from-the-same-domain">Do all the files in an application need to be served from the same domain?</h3>
|
| +<p>The <code>.nmf</code>, and <code>.nexe</code> or <code>.pexe</code> files must either be served from the
|
| +same origin as the embedding page or an origin that has been configured
|
| +correctly using <a class="reference external" href="http://en.wikipedia.org/wiki/Cross-origin_resource_sharing">CORS</a>.</p>
|
| +<p>For applications installed from the Chrome Web Store the Web Store manifest
|
| +must include the correct, verified domain of the embedding page.</p>
|
| +</section></section><section id="portability">
|
| +<h2 id="portability">Portability</h2>
|
| +<section id="do-i-have-to-do-anything-special-to-make-my-application-run-on-different-operating-systems">
|
| +<h3 id="do-i-have-to-do-anything-special-to-make-my-application-run-on-different-operating-systems">Do I have to do anything special to make my application run on different operating systems?</h3>
|
| +<p>No. Native Client and Portable Native Client applications run without
|
| +modification on all supported operating systems.</p>
|
| +<p>However, to run on different instruction set architectures (such as
|
| +x86-32, x86-64 or ARM), you currently have to either:</p>
|
| +<ul class="small-gap">
|
| +<li>Use Portable Native Client.</li>
|
| +<li>Build and supply a separate <code>.nexe</code> file for each architecture, and
|
| +make them available on the Chrome Web Store. See <a class="reference internal" href="/native-client/devguide/devcycle/building.html"><em>target
|
| +architectures</em></a> for details about which
|
| +<code>.nexe</code> files will run on which architectures.</li>
|
| +</ul>
|
| +</section><section id="how-easy-is-it-to-port-my-existing-native-code-to-native-client">
|
| +<h3 id="how-easy-is-it-to-port-my-existing-native-code-to-native-client">How easy is it to port my existing native code to Native Client?</h3>
|
| +<p>In most cases you won’t have to rewrite much, if any, code. The Native
|
| +Client-specific tools, such as <code>pnacl-clang++</code> or <code>x86_64-nacl-g++</code>,
|
| +take care of most of the necessary changes. You may need to make some
|
| +changes to your operating system calls and interactions with external
|
| +devices to work with the web. Porting existing Linux libraries is
|
| +generally straightforward, with large libraries often requiring no
|
| +source change.</p>
|
| +<p>The following kinds of code may be more challenging to port:</p>
|
| +<ul class="small-gap">
|
| +<li>Code that does direct TCP/IP or UDP networking. For security reasons
|
| +these APIs are only available to packaged applications, not on the
|
| +open web, after asking for the appropriate permissions. Native Client
|
| +is otherwise restricted to the networking APIs available in the
|
| +browser.</li>
|
| +<li>Code that creates processes, including UNIX forks. Creating processes
|
| +is not supported for security reasons. However, threads are supported.</li>
|
| +<li>Code that needs to do local file I/O. Native Client is restricted to
|
| +accessing URLs and to local storage in the browser (the Pepper file I/O API
|
| +has access to the same per-application storage that JavaScript has via Local
|
| +Storage). HTML5 File System can be used, among others. For POSIX compatabiliy
|
| +the Native Client SDK includes a library called nacl_io which allows the
|
| +application to interact with all these types of files via standard POSIX I/O
|
| +functions (e.g. open/fopen/read/write/...). See <a class="reference internal" href="/native-client/devguide/coding/nacl_io.html"><em>Using NaCl I/O</em></a> for more details.</li>
|
| +</ul>
|
| +</section></section><section id="troubleshooting">
|
| +<span id="faq-troubleshooting"></span><h2 id="troubleshooting"><span id="faq-troubleshooting"></span>Troubleshooting</h2>
|
| +<section id="my-pexe-isn-t-loading-help">
|
| +<h3 id="my-pexe-isn-t-loading-help">My <code>.pexe</code> isn’t loading, help!</h3>
|
| +<ul class="small-gap">
|
| +<li>You must use Google Chrome version 31 or greater for Portable Native
|
| +Client. Make sure you have Portable Native Client installed in
|
| +<code>about:nacl</code>; if not open <code>about:components</code> and “Check for
|
| +update” for PNaCl.</li>
|
| +<li>PNaCl <code>.pexe</code> must be compiled with pepper_31 SDK or higher (earlier
|
| +SDK versions had experimental support for PNaCl, now deprecated).</li>
|
| +<li>Your application can verify that Portable Native Client is supported
|
| +in JavaScript with <code>navigator.mimeTypes['application/x-pnacl'] !==
|
| +undefined</code>. This is preferred over checking the Chrome version.</li>
|
| +</ul>
|
| +</section><section id="my-nexe-files-never-finish-loading-what-gives">
|
| +<h3 id="my-nexe-files-never-finish-loading-what-gives">My <code>.nexe</code> files never finish loading. What gives?</h3>
|
| +<p>Here are ways to resolve some common problems that can prevent loading:</p>
|
| +<ul class="small-gap">
|
| +<li>You must use Google Chrome version 14 or greater for Native Client.</li>
|
| +<li>If you haven’t already done so, enable the Native Client flag in
|
| +Google Chrome. Type <code>about:flags</code> in the Chrome address bar, scroll
|
| +down to “Native Client”, click the “Enable” link, scroll down to the
|
| +bottom of the page, and click the “Relaunch Now” button (all browser
|
| +windows will restart).</li>
|
| +<li>Verify that the Native Client plugin is enabled in Google Chrome. Type
|
| +<code>about:plugins</code> in the Chrome address bar, scroll down to “Native
|
| +Client”, and click the “Enable” link. (You do not need to relaunch
|
| +Chrome after you enable the Native Client plugin).</li>
|
| +<li>Make sure that the <code>.nexe</code> files are being served from a web
|
| +server. Native Client uses the same-origin security policy, which
|
| +means that modules will not load in pages opened with the <code>file://</code>
|
| +protocol. In particular, you can’t run the examples in the SDK by
|
| +simply dragging the HTML files from the desktop into the browser. See
|
| +<a class="reference internal" href="/native-client/devguide/devcycle/running.html"><em>Running Native Client Applications</em></a>
|
| +for instructions on how to run the httpd.py mini-server included in
|
| +the SDK.</li>
|
| +<li>The <code>.nexe</code> files must have been compiled using SDK version 0.5 or
|
| +greater.</li>
|
| +<li>You must load the correct <code>.nexe</code> file for your machine’s specific
|
| +instruction set architecture (x86-32, x86-64 or ARM). You can ensure
|
| +you’re loading the correct <code>.nexe</code> file by building a separate
|
| +<code>.nexe</code> for each architecture, and using a <code>.nmf</code> manifest file to
|
| +let the browser select the correct <code>.nexe</code> file. Note: the need to
|
| +select a processor-specific <code>.nexe</code> goes away with Portable Native
|
| +Client.</li>
|
| +<li>If things still aren’t working, <a class="reference internal" href="/native-client/help.html"><em>ask for help</em></a>!</li>
|
| +</ul>
|
| +</section></section></section>
|
| +
|
| +{{/partials.standard_nacl_article}}
|
|
|