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| +
|
| +<section id="building">
|
| +<span id="devcycle-building"></span><h1 id="building"><span id="devcycle-building"></span>Building</h1>
|
| +<div class="contents local topic" id="table-of-contents">
|
| +<p class="topic-title first">Table Of Contents</p>
|
| +<ul class="small-gap">
|
| +<li><p class="first"><a class="reference internal" href="#introduction" id="id4">Introduction</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#target-architectures" id="id5">Target architectures</a></li>
|
| +<li><a class="reference internal" href="#c-libraries" id="id6">C libraries</a></li>
|
| +<li><a class="reference internal" href="#c-standard-libraries" id="id7">C++ standard libraries</a></li>
|
| +<li><a class="reference internal" href="#sdk-toolchains" id="id8">SDK toolchains</a></li>
|
| +<li><a class="reference internal" href="#sdk-toolchains-versus-your-hosted-toolchain" id="id9">SDK toolchains versus your hosted toolchain</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><a class="reference internal" href="#the-pnacl-toolchain" id="id10">The PNaCl toolchain</a></li>
|
| +<li><p class="first"><a class="reference internal" href="#using-the-pnacl-tools-to-compile-link-debug-and-deploy" id="id11">Using the PNaCl tools to compile, link, debug, and deploy</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#compile" id="id12">Compile</a></li>
|
| +<li><a class="reference internal" href="#create-a-static-library" id="id13">Create a static library</a></li>
|
| +<li><a class="reference internal" href="#link-the-application" id="id14">Link the application</a></li>
|
| +<li><a class="reference internal" href="#finalizing-the-pexe-for-deployment" id="id15">Finalizing the <strong>pexe</strong> for deployment</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first"><a class="reference internal" href="#the-gnu-based-toolchains" id="id16">The GNU-based toolchains</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#compiling" id="id17">Compiling</a></li>
|
| +<li><a class="reference internal" href="#creating-libraries-and-linking" id="id18">Creating libraries and Linking</a></li>
|
| +<li><a class="reference internal" href="#finalizing-a-nexe-for-deployment" id="id19">Finalizing a <strong>nexe</strong> for deployment</a></li>
|
| +</ul>
|
| +</li>
|
| +<li><a class="reference internal" href="#using-make" id="id20">Using make</a></li>
|
| +<li><a class="reference internal" href="#libraries-and-header-files-provided-with-the-sdk" id="id21">Libraries and header files provided with the SDK</a></li>
|
| +<li><p class="first"><a class="reference internal" href="#troubleshooting" id="id22">Troubleshooting</a></p>
|
| +<ul class="small-gap">
|
| +<li><a class="reference internal" href="#undefined-reference-error" id="id23">“Undefined reference” error</a></li>
|
| +<li><a class="reference internal" href="#can-t-find-libraries-containing-necessary-symbols" id="id24">Can’t find libraries containing necessary symbols</a></li>
|
| +<li><a class="reference internal" href="#pnacl-abi-verification-errors" id="id25">PNaCl ABI Verification errors</a></li>
|
| +</ul>
|
| +</li>
|
| +</ul>
|
| +</div>
|
| +<section id="introduction">
|
| +<h2 id="introduction">Introduction</h2>
|
| +<p>This document describes how to build Native Client modules. It is intended for
|
| +developers who have experience writing, compiling, and linking C and C++ code.
|
| +If you haven’t read the Native Client <a class="reference internal" href="/native-client/overview.html"><em>Technical Overview</em></a> and <a class="reference internal" href="/native-client/devguide/tutorial/index.html"><em>Tutorial</em></a>, we recommend starting
|
| +with those.</p>
|
| +<section id="target-architectures">
|
| +<span id="id1"></span><h3 id="target-architectures"><span id="id1"></span>Target architectures</h3>
|
| +<p>Portable Native Client (PNaCl) modules are written in C or C++ and compiled
|
| +into an executable file ending in a <strong>.pexe</strong> extension using the PNaCl
|
| +toolchain in the Native Client SDK. Chrome can load <strong>pexe</strong> files
|
| +embedded in web pages and execute them as part of a web application.</p>
|
| +<p>As explained in the Technical Overview, PNaCl modules are
|
| +operating-system-independent <strong>and</strong> processor-independent. The same
|
| +<strong>pexe</strong> will run on Windows, Mac, Linux, and ChromeOS and it will run on
|
| +any processor, e.g., x86-32, x86-64, and ARM.</p>
|
| +<p>Native Client also supports architecture-specific <strong>nexe</strong> files.
|
| +These <strong>nexe</strong> files are <strong>also</strong> operating-system-independent,
|
| +but they are <strong>not</strong> processor-independent. To support a wide variety of
|
| +devices you must compile separate versions of your Native Client module
|
| +for different processors on end-user machines. A
|
| +<a class="reference internal" href="/native-client/overview.html#application-files"><em>manifest file</em></a> will then specify which version
|
| +of the module to load based on the end-user’s architecture. The SDK
|
| +includes a script—<code>create_nmf.py</code> (in the <code>tools/</code> directory)—to
|
| +generate manifest files. For examples of how to compile modules
|
| +for multiple target architectures and how to generate manifest files, see the
|
| +Makefiles included with the SDK examples.</p>
|
| +<p>This section will mostly cover PNaCl, but also describes how to build
|
| +nexe applications.</p>
|
| +</section><section id="c-libraries">
|
| +<h3 id="c-libraries">C libraries</h3>
|
| +<p>The PNaCl SDK has a single choice of C library: <a class="reference external" href="http://sourceware.org/newlib/">newlib</a>.</p>
|
| +<p>The Native Client SDK also has a GCC-based toolchain for building
|
| +<strong>nexes</strong>. The GCC-based toolchain has support for two C libraries:
|
| +<a class="reference external" href="http://sourceware.org/newlib/">newlib</a> and <a class="reference external" href="http://www.gnu.org/software/libc/">glibc</a>. See <a class="reference internal" href="/native-client/devguide/devcycle/dynamic-loading.html"><em>Dynamic Linking & Loading with glibc</em></a> for information about these libraries, including factors to
|
| +help you decide which to use.</p>
|
| +</section><section id="c-standard-libraries">
|
| +<span id="building-cpp-libraries"></span><h3 id="c-standard-libraries"><span id="building-cpp-libraries"></span>C++ standard libraries</h3>
|
| +<p>The PNaCl SDK can use either LLVM’s <a class="reference external" href="http://libcxx.llvm.org/">libc++</a>
|
| +(the current default) or GCC’s <a class="reference external" href="http://gcc.gnu.org/libstdc++">libstdc++</a> (deprecated). The
|
| +<code>-stdlib=[libc++|libstdc++]</code> command line argument can be used to
|
| +choose which standard library to use.</p>
|
| +<p>The GCC-based Native Client SDK only has support for GCC’s <a class="reference external" href="http://gcc.gnu.org/libstdc++">libstdc++</a>.</p>
|
| +<p>C++11 library support is only complete in libc++ but other non-library
|
| +language features should work regardless of which standard library is
|
| +used. The <code>-std=[c++98|c++11]</code> command line argument can be used to
|
| +indicate which C++ language standard to use (or <code>-std=gnu++11</code> to
|
| +access non-standard extensions).</p>
|
| +</section><section id="sdk-toolchains">
|
| +<h3 id="sdk-toolchains">SDK toolchains</h3>
|
| +<p>The Native Client SDK includes multiple toolchains. It has one PNaCl toolchain
|
| +and it has multiple GCC-based toolchains that are differentiated by target
|
| +architectures and C libraries. The single PNaCl toolchain is located
|
| +in a directory named <code>toolchain/<OS_platform>_pnacl</code>, and the GCC-based
|
| +toolchains are located in directories named
|
| +<code>toolchain/<OS_platform>_<architecture>_<library></code>, where:</p>
|
| +<ul class="small-gap">
|
| +<li><em><platform></em> is the platform of your development machine (win, mac, or linux)</li>
|
| +<li><em><architecture></em> is your target architecture (x86 or arm)</li>
|
| +<li><em><library></em> is the C library you are compiling with (newlib or glibc)</li>
|
| +</ul>
|
| +<p>The compilers, linkers, and other tools are located in the <code>bin/</code>
|
| +subdirectory in each toolchain. For example, the tools in the Windows SDK
|
| +for PNaCl has a C++ compiler in <code>toolchain/win_pnacl/bin/pnacl-clang++</code>.
|
| +As another example, the GCC-based C++ compiler that targets the x86 and uses the
|
| +newlib library, is located at <code>toolchain/win_x86_newlib/bin/x86_64-nacl-g++</code>.</p>
|
| +<aside class="note">
|
| +The SDK toolchains descend from the <code>toolchain/</code> directory. The SDK also
|
| +has a <code>tools/</code> directory; this directory contains utilities that are not
|
| +properly part of the toolchains but that you may find helpful in building and
|
| +testing your application (e.g., the <code>create_nmf.py</code> script, which you can
|
| +use to create a manifest file).
|
| +</aside>
|
| +</section><section id="sdk-toolchains-versus-your-hosted-toolchain">
|
| +<h3 id="sdk-toolchains-versus-your-hosted-toolchain">SDK toolchains versus your hosted toolchain</h3>
|
| +<p>To build NaCl modules, you must use one of the Native Client toolchains
|
| +included in the SDK. The SDK toolchains use a variety of techniques to
|
| +ensure that your NaCl modules comply with the security constraints of
|
| +the Native Client sandbox.</p>
|
| +<p>During development, you have another choice: You can build modules using a
|
| +<em>standard</em> toolchain, such as the hosted toolchain on your development
|
| +machine. This can be Visual Studio’s standard compiler, XCode, LLVM, or
|
| +GNU-based compilers on your development machine. These standard toolchains
|
| +will not produce executables that comply with the Native Client sandbox
|
| +security constraints. They are also not portable across operating systems
|
| +and not portable across different processors. However, using a standard
|
| +toolchain allows you to develop modules in your favorite IDE and use
|
| +your favorite debugging and profiling tools. The drawback is that modules
|
| +compiled in this manner can only run as Pepper (PPAPI) plugins in Chrome.
|
| +To publish and distribute Native Client modules as part of a web
|
| +application, you must eventually use a toolchain in the Native
|
| +Client SDK.</p>
|
| +<aside class="note">
|
| +In the future, additional tools will be available to compile Native Client
|
| +modules written in other programming languages, such as C#. But this
|
| +document covers only compiling C and C++ code, using the toolchains
|
| +provided in the SDK.
|
| +</aside>
|
| +</section></section><section id="the-pnacl-toolchain">
|
| +<h2 id="the-pnacl-toolchain">The PNaCl toolchain</h2>
|
| +<p>The PNaCl toolchain contains modified versions of the tools in the
|
| +LLVM toolchain, as well as linkers and other tools from binutils.
|
| +To determine which version of LLVM or binutils the tools are based upon,
|
| +run the tool with the <code>--version</code> command line flag. These tools
|
| +are used to compile and link applications into .pexe files. The toolchain
|
| +also contains a tool to translate a .pexe file into a
|
| +architecture-specific .nexe (e.g., for debugging purposes).</p>
|
| +<p>Each tool’s name is preceded by the prefix “pnacl-”. Some of the useful
|
| +tools include:</p>
|
| +<dl class="docutils">
|
| +<dt>pnacl-abicheck</dt>
|
| +<dd>Check that the <strong>pexe</strong> follows the PNaCl ABI rules.</dd>
|
| +<dt>pnacl-ar</dt>
|
| +<dd>Creates archives (i.e., static libraries)</dd>
|
| +<dt>pnacl-clang</dt>
|
| +<dd>C compiler and compiler driver</dd>
|
| +<dt>pnacl-clang++</dt>
|
| +<dd>C++ compiler and compiler driver</dd>
|
| +<dt>pnacl-dis</dt>
|
| +<dd>Disassembler for both <strong>pexe</strong> files and <strong>nexe</strong> files</dd>
|
| +<dt>pnacl-finalize</dt>
|
| +<dd>Finalizes <strong>pexe</strong> files for deployment</dd>
|
| +<dt>pnacl-ld</dt>
|
| +<dd>Bitcode linker</dd>
|
| +<dt>pnacl-nm</dt>
|
| +<dd>Lists symbols in bitcode files, native code, and libraries</dd>
|
| +<dt>pnacl-ranlib</dt>
|
| +<dd>Generates a symbol table for archives (i.e., static libraries)</dd>
|
| +<dt>pnacl-translate</dt>
|
| +<dd>Translates a <strong>pexe</strong> to a native architecture, outside of the browser</dd>
|
| +</dl>
|
| +<p>For the full list of tools, see the
|
| +<code><NACL_SDK_ROOT>/toolchain/<platform>_pnacl/bin</code> directory.</p>
|
| +</section><section id="using-the-pnacl-tools-to-compile-link-debug-and-deploy">
|
| +<h2 id="using-the-pnacl-tools-to-compile-link-debug-and-deploy">Using the PNaCl tools to compile, link, debug, and deploy</h2>
|
| +<p>To build an application with the PNaCl SDK toolchain, you must compile
|
| +your code, link it, test and debug it, and then deploy it. This section goes
|
| +over some examples of how to use the tools.</p>
|
| +<section id="compile">
|
| +<h3 id="compile">Compile</h3>
|
| +<p>To compile a simple application consisting of <code>file1.cc</code> and <code>file2.cc</code> into
|
| +<code>hello_world.pexe</code> with a single command, use the <code>pnacl-clang++</code> tool</p>
|
| +<pre>
|
| +<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-clang++ file1.cc file2.cc ^
|
| + -I<NACL_SDK_ROOT>/include -L<NACL_SDK_ROOT>/lib/pnacl/Release ^
|
| + -o hello_world.pexe -g -O2 -lppapi_cpp -lppapi
|
| +</pre>
|
| +<p>(The carat <code>^</code> allows the command to span multiple lines on Windows;
|
| +to do the same on Mac and Linux use a backslash instead. Or you can
|
| +simply type the command and all its arguments on one
|
| +line. <code><NACL_SDK_ROOT></code> represents the path to the top-level
|
| +directory of the bundle you are using, e.g.,
|
| +<code><location-where-you-installed-the-SDK>/pepper_31</code>.)</p>
|
| +<p>However, the typical application consists of many files. In that case,
|
| +each file can be compiled separately so that only files that are
|
| +affected by a change need to be recompiled. To compile an individual
|
| +file from your application, you must use either the <code>pnacl-clang</code> C
|
| +compiler, or the <code>pnacl-clang++</code> C++ compiler. The compiler produces
|
| +separate bitcode files. For example:</p>
|
| +<pre>
|
| +<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-clang++ hello_world.cc ^
|
| + -I<NACL_SDK_ROOT>/include -c -o hello_world.o -g -O0
|
| +</pre>
|
| +<p>For a description of each command line flag, run <code>pnacl-clang --help</code>.
|
| +For convenience, here is a description of some of the flags used in
|
| +the example.</p>
|
| +<dl class="docutils" id="compile-flags">
|
| +<dt><code>-c</code></dt>
|
| +<dd>indicates that <code>pnacl-clang++</code> should only compile an individual file,
|
| +rather than continue the build process and link together the
|
| +full application.</dd>
|
| +<dt><code>-o <output_file></code></dt>
|
| +<dd>indicates the <strong>output</strong> filename.</dd>
|
| +<dt><code>-g</code></dt>
|
| +<dd>tells the compiler to include debug information in the result.
|
| +This debug information can be used during development, and then <strong>stripped</strong>
|
| +before actually deploying the application to keep the application’s
|
| +download size small.</dd>
|
| +<dt><code>-On</code></dt>
|
| +<dd><p class="first">sets the optimization level to n. Use 0 when debugging, and -O2 or -O3
|
| +for profiling and deployment.</p>
|
| +<p class="last">The main difference between -O2 and -O3 is whether the compiler performs
|
| +optimizations that involve a space-speed tradeoff. It could be the case that
|
| +<code>-O3</code> optimizations are not desirable due to increased <strong>pexe</strong>
|
| +download size; you should make your own performance measurements to determine
|
| +which level of optimization is right for you. When looking at code size,
|
| +note that what you generally care about is not the size of the pexe
|
| +produced by pnacl-clang, but the size of the compressed pexe that you upload
|
| +your application to the server or to the Chrome Web Store.
|
| +Optimizations that increase the size of a pexe may not increase the size of
|
| +the compressed pexe that much.</p>
|
| +</dd>
|
| +<dt><code>-I<directory></code></dt>
|
| +<dd>adds a directory to the search path for <strong>include</strong> files. The SDK has
|
| +Pepper (PPAPI) headers located at <code><NACL_SDK_ROOT>/include</code>, so add
|
| +that directory when compiling to be able to include the headers.</dd>
|
| +</dl>
|
| +</section><section id="create-a-static-library">
|
| +<h3 id="create-a-static-library">Create a static library</h3>
|
| +<p>The <code>pnacl-ar</code> and <code>pnacl-ranlib</code> tools allow you to create a
|
| +<strong>static</strong> library from a set of bitcode files, which can later be linked
|
| +into the full application.</p>
|
| +<pre>
|
| +<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-ar cr libfoo.a ^
|
| + foo1.o foo2.o foo3.o
|
| +
|
| +<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-ranlib libfoo.a
|
| +</pre>
|
| +</section><section id="link-the-application">
|
| +<h3 id="link-the-application">Link the application</h3>
|
| +<p>The <code>pnacl-clang++</code> tool is used to compile applications, but it can
|
| +also be used link together compiled bitcode and libraries into a
|
| +full application.</p>
|
| +<pre>
|
| +<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-clang++ -o hello_world.pexe ^
|
| + hello_world.o -L<NACL_SDK_ROOT>/lib/pnacl/Debug -lfoo -lppapi_cpp -lppapi
|
| +</pre>
|
| +<p>This links the hello world bitcode with the <code>foo</code> library in the example
|
| +as well as the <em>Debug</em> version of the Pepper libraries which are located
|
| +in <code><NACL_SDK_ROOT>/lib/pnacl/Debug</code>. If you wish to link against the
|
| +<em>Release</em> version of the Pepper libraries, change the
|
| +<code>-L<NACL_SDK_ROOT>/lib/pnacl/Debug</code> to
|
| +<code>-L<NACL_SDK_ROOT>/lib/pnacl/Release</code>.</p>
|
| +</section><section id="finalizing-the-pexe-for-deployment">
|
| +<h3 id="finalizing-the-pexe-for-deployment">Finalizing the <strong>pexe</strong> for deployment</h3>
|
| +<p>Typically you would run the application to test it and debug it if needed
|
| +before deploying. See the <a class="reference internal" href="/native-client/devguide/devcycle/running.html"><em>running</em></a> documentation for how
|
| +to run a PNaCl application, and see the <a class="reference internal" href="/native-client/devguide/devcycle/debugging.html"><em>debugging</em></a>
|
| +documentation for debugging techniques and workflow. After testing a PNaCl
|
| +application, you must <strong>“finalize”</strong> it. The <code>pnacl-finalize</code>
|
| +tool handles this.</p>
|
| +<pre>
|
| +<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-finalize ^
|
| + hello_world.pexe -o hello_world.final.pexe
|
| +</pre>
|
| +<p>Prior to finalization, the application <strong>pexe</strong> is stored in a binary
|
| +format that is subject to change. After finalization, the application
|
| +pexe is <strong>rewritten</strong> into a different binary format that is <strong>stable</strong>
|
| +and will be supported by future versions of PNaCl. The finalization step
|
| +also helps minimize the size of your application for distribution by
|
| +stripping out debug information and other metadata.</p>
|
| +<p>Once the application is finalized, be sure to adjust the manifest file to
|
| +refer to the final version of the application before deployment.
|
| +The <code>create_nmf.py</code> tool helps generate an <code>.nmf</code> file, but <code>.nmf</code>
|
| +files can also be written by hand.</p>
|
| +</section></section><section id="the-gnu-based-toolchains">
|
| +<h2 id="the-gnu-based-toolchains">The GNU-based toolchains</h2>
|
| +<p>Besides the PNaCl toolchain, the Native Client SDK also includes modified
|
| +versions of the tools in the standard GNU toolchain, including the GCC
|
| +compilers and the linkers and other tools from binutils. These tools only
|
| +support building <strong>nexe</strong> files. Run the tool with the <code>--version</code>
|
| +command line flag to determine the current version of the tools.</p>
|
| +<p>Each tool in the toolchain is prefixed with the name of the target
|
| +architecture. In the toolchain for the ARM target architecture, each
|
| +tool’s name is preceded by the prefix “arm-nacl-”. In the toolchains for
|
| +the x86 target architecture, there are actually two versions of each
|
| +tool—one to build Native Client modules for the x86-32
|
| +target architecture, and one to build modules for the x86-64 target
|
| +architecture. “i686-nacl-” is the prefix for tools used to build
|
| +32-bit .nexes, and “x86_64-nacl-” is the prefix for tools used to
|
| +build 64-bit .nexes</p>
|
| +<p>These prefixes conform to gcc naming standards and make it easy to use tools
|
| +like autoconf. As an example, you can use <code>i686-nacl-gcc</code> to compile 32-bit
|
| +.nexes, and <code>x86_64-nacl-gcc</code> to compile 64-bit .nexes. Note that you can
|
| +typically override a tool’s default target architecture with command line
|
| +flags, e.g., you can specify <code>x86_64-nacl-gcc -m32</code> to compile a 32-bit
|
| +.nexe.</p>
|
| +<p>The GNU-based SDK toolchains include the following tools:</p>
|
| +<ul class="small-gap">
|
| +<li><prefix>addr2line</li>
|
| +<li><prefix>ar</li>
|
| +<li><prefix>as</li>
|
| +<li><prefix>c++</li>
|
| +<li><prefix>c++filt</li>
|
| +<li><prefix>cpp</li>
|
| +<li><prefix>g++</li>
|
| +<li><prefix>gcc</li>
|
| +<li><prefix>gcc-4.4.3</li>
|
| +<li><prefix>gccbug</li>
|
| +<li><prefix>gcov</li>
|
| +<li><prefix>gprof</li>
|
| +<li><prefix>ld</li>
|
| +<li><prefix>nm</li>
|
| +<li><prefix>objcopy</li>
|
| +<li><prefix>objdump</li>
|
| +<li><prefix>ranlib</li>
|
| +<li><prefix>readelf</li>
|
| +<li><prefix>size</li>
|
| +<li><prefix>strings</li>
|
| +<li><prefix>strip</li>
|
| +</ul>
|
| +<section id="compiling">
|
| +<h3 id="compiling">Compiling</h3>
|
| +<p>Compiling files with the GNU-based toolchain is similar to compiling
|
| +files with the PNaCl-based toolchain, except that the output is
|
| +architecture specific.</p>
|
| +<p>For example, assuming you’re developing on a Windows machine, targeting the x86
|
| +architecture, and using the newlib library, you can compile a 32-bit .nexe for
|
| +the hello_world example with the following command:</p>
|
| +<pre>
|
| +<NACL_SDK_ROOT>/toolchain/win_x86_newlib/bin/i686-nacl-gcc hello_world.c ^
|
| + -I<NACL_SDK_ROOT>/include -L<NACL_SDK_ROOT>/lib/newlib/Release ^
|
| + -o hello_world_x86_32.nexe -m32 -g -O2 -lppapi
|
| +</pre>
|
| +<p>To compile a 64-bit .nexe, you can run the same command but use -m64 instead of
|
| +-m32. Alternatively, you could also use the version of the compiler that
|
| +targets the x86-64 architecture, i.e., <code>x86_64-nacl-gcc</code>.</p>
|
| +<p>You should name executable modules with a <strong>.nexe</strong> filename extension,
|
| +regardless of what platform you’re using.</p>
|
| +</section><section id="creating-libraries-and-linking">
|
| +<h3 id="creating-libraries-and-linking">Creating libraries and Linking</h3>
|
| +<p>Creating libraries and linking with the GNU-based toolchain is similar
|
| +to doing the same with the PNaCl toolchain. The relevant tools
|
| +for creating <strong>static</strong> libraries are <code><prefix>ar</code> and <code><prefix>ranlib</code>.
|
| +Linking can be done with <code><prefix>g++</code>. See the
|
| +<a class="reference internal" href="/native-client/devguide/devcycle/dynamic-loading.html"><em>Dynamic Linking & Loading with glibc</em></a>
|
| +section on how to create <strong>shared</strong> libraries.</p>
|
| +</section><section id="finalizing-a-nexe-for-deployment">
|
| +<h3 id="finalizing-a-nexe-for-deployment">Finalizing a <strong>nexe</strong> for deployment</h3>
|
| +<p>Unlike the PNaCl toolchain, no separate finalization step is required
|
| +for <strong>nexe</strong> files. The nexe files are always in a <strong>stable</strong> format.
|
| +However, the nexe file may contain debug information and symbol information
|
| +which may make the nexe file larger than needed for distribution.
|
| +To minimize the size of the distributed file, you can run the
|
| +<code><prefix>strip</code> tool to strip out debug information.</p>
|
| +</section></section><section id="using-make">
|
| +<h2 id="using-make">Using make</h2>
|
| +<p>This document doesn’t cover how to use <code>make</code>, but if you want to use
|
| +<code>make</code> to build your Native Client module, you can base your Makefile on the
|
| +ones in the SDK examples.</p>
|
| +<p>The Makefiles for the SDK examples build most of the examples in multiple
|
| +configurations (using PNaCl vs NaCl, using different C libraries,
|
| +targeting different architectures, and using different levels of optimization).
|
| +To select a specific toolchain, set the <strong>environment variable</strong>
|
| +<code>TOOLCHAIN</code> to either <code>pnacl</code>, <code>newlib</code>, <code>glibc</code>, or <code>host</code>.
|
| +To select a specific level of optimization set the <strong>environment
|
| +variable</strong> <code>CONFIG</code> to either <code>Debug</code>, or <code>Release</code>. Running
|
| +<code>make</code> in each example’s directory does <strong>one</strong> of the following,
|
| +depending on the setting of the environment variables.</p>
|
| +<ul class="small-gap">
|
| +<li><p class="first">If <code>TOOLCHAIN=pnacl</code> creates a subdirectory called <code>pnacl</code>;</p>
|
| +<ul class="small-gap">
|
| +<li>builds a .pexe (architecture-independent Native Client executable) using
|
| +the newlib library</li>
|
| +<li>generates a Native Client manifest (.nmf) file for the pnacl version of the
|
| +example</li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first">If <code>TOOLCHAIN=newlib</code> creates a subdirectory called <code>newlib</code>;</p>
|
| +<ul class="small-gap">
|
| +<li>builds .nexes for the x86-32, x86-64, and ARM architectures using the
|
| +newlib library</li>
|
| +<li>generates a Native Client manifest (.nmf) file for the newlib version of
|
| +the example</li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first">If <code>TOOLCHAIN=glibc</code> creates a subdirectory called <code>glibc</code>;</p>
|
| +<ul class="small-gap">
|
| +<li>builds .nexes for the x86-32 and x86-64 architectures using the glibc
|
| +library</li>
|
| +<li>generates a Native Client manifest (.nmf) file for the glibc version of the
|
| +example</li>
|
| +</ul>
|
| +</li>
|
| +<li><p class="first">If <code>TOOLCHAIN=host</code> creates a subdirectory called <code>windows</code>, <code>linux</code>,
|
| +or <code>mac</code> (depending on your development machine);</p>
|
| +<ul class="small-gap">
|
| +<li>builds a Pepper plugin (.dll for Windows, .so for Linux/Mac) using the
|
| +hosted toolchain on your development machine</li>
|
| +<li>generates a Native Client manifest (.nmf) file for the host Pepper plugin
|
| +version of the example</li>
|
| +</ul>
|
| +</li>
|
| +</ul>
|
| +<aside class="note">
|
| +The glibc library is not yet available for the ARM and PNaCl toolchains.
|
| +</aside>
|
| +<p>Here is how to build the examples with PNaCl in Release mode on Windows.
|
| +The resulting files for <code>examples/api/audio</code> will be in
|
| +<code>examples/api/audio/pnacl/Release</code>, and the directory layout is similar for
|
| +other examples.</p>
|
| +<pre>
|
| +set TOOLCHAIN=pnacl
|
| +set CONFIG=Release
|
| +make
|
| +</pre>
|
| +<p>Your Makefile can be simpler since you will not likely want to build so many
|
| +different configurations of your module. The example Makefiles define
|
| +numerous variables near the top (e.g., <code>CFLAGS</code>) that make it easy
|
| +to customize the commands that are executed for your project and the options
|
| +for each command.</p>
|
| +<p>For details on how to use make, see the <a class="reference external" href="http://www.gnu.org/software/make/manual/make.html">GNU ‘make’ Manual</a>.</p>
|
| +</section><section id="libraries-and-header-files-provided-with-the-sdk">
|
| +<h2 id="libraries-and-header-files-provided-with-the-sdk">Libraries and header files provided with the SDK</h2>
|
| +<p>The Native Client SDK includes modified versions of standard toolchain-support
|
| +libraries, such as libpthread and libc, plus the relevant header files.
|
| +The standard libraries are located in the following directories:</p>
|
| +<ul class="small-gap">
|
| +<li>PNaCl toolchain: <code>toolchain/<platform>_pnacl/usr/lib</code></li>
|
| +<li>x86 toolchains: <code>toolchain/<platform>_x86_<library>/x86_64-nacl/lib32</code> and
|
| +<code>/lib64</code> (for the 32-bit and 64-bit target architectures, respectively)</li>
|
| +<li>ARM toolchain: <code>toolchain/<platform>_arm_<library>/arm-nacl/lib</code></li>
|
| +</ul>
|
| +<p>For example, on Windows, the libraries for the x86-64 architecture in the
|
| +newlib toolchain are in <code>toolchain/win_x86_newlib/x86_64-nacl/lib64</code>.</p>
|
| +<p>The header files are in:</p>
|
| +<ul class="small-gap">
|
| +<li>PNaCl toolchain: <code>toolchain/<platform>_pnacl/usr/include</code></li>
|
| +<li>x86 toolchains: <code>toolchain/<platform>_x86_<library>/x86_64-nacl/include</code></li>
|
| +<li>ARM toolchain: <code>toolchain/<platform>_arm_<library>/arm-nacl/include</code></li>
|
| +</ul>
|
| +<p>Many other libraries have been ported for use with Native Client; for more
|
| +information, see the <a class="reference external" href="http://code.google.com/p/naclports/">naclports</a>
|
| +project. If you port an open-source library for your own use, we recommend
|
| +adding it to naclports.</p>
|
| +<p>Besides the standard libraries, the SDK includes Pepper libraries.
|
| +The PNaCl Pepper libraries are located in the the
|
| +<code><NACL_SDK_ROOT>/lib/pnacl/<Release or Debug></code> directory.
|
| +The GNU-based toolchain has Pepper libraries in
|
| +<code><NACL_SDK_ROOT>/lib/newlib_<arch>/<Release or Debug></code>
|
| +and <code><NACL_SDK_ROOT>/lib/glibc_<arch>/<Release or Debug></code>.
|
| +The libraries provided by the SDK allow the application to use Pepper,
|
| +as well as convenience libraries to simplify porting an application that
|
| +uses POSIX functions. Here are descriptions of the Pepper libraries provided
|
| +in the SDK.</p>
|
| +<dl class="docutils" id="devcycle-building-nacl-io">
|
| +<dt>libppapi.a</dt>
|
| +<dd>Implements the Pepper (PPAPI) C interface. Needed for all applications that
|
| +use Pepper (even C++ applications).</dd>
|
| +<dt>libppapi_cpp.a</dt>
|
| +<dd>Implements the Pepper (PPAPI) C++ interface. Needed by C++ applications that
|
| +use Pepper.</dd>
|
| +<dt>libppapi_gles2.a</dt>
|
| +<dd>Implements the Pepper (PPAPI) GLES interface. Needed by applications
|
| +that use the 3D graphics API.</dd>
|
| +<dt>libnacl_io.a</dt>
|
| +<dd>Provides a POSIX layer for NaCl. In particular, the library provides a
|
| +virtual file system and support for sockets. The virtual file system
|
| +allows a module to “mount” a given directory tree. Once a module has
|
| +mounted a file system, it can use standard C library file operations:
|
| +<code>fopen</code>, <code>fread</code>, <code>fwrite</code>, <code>fseek</code>, and <code>fclose</code>.
|
| +For more detail, see the header <code>include/nacl_io/nacl_io.h</code>.
|
| +For an example of how to use nacl_io, see <code>examples/demo/nacl_io</code>.</dd>
|
| +<dt>libppapi_simple.a</dt>
|
| +<dd>Provides a familiar C programming environment by letting a module have a
|
| +simple entry point that is registered by <code>PPAPI_SIMPLE_REGISTER_MAIN</code>.
|
| +The entry point is similar to the standard C <code>main()</code> function, complete
|
| +with <code>argc</code> and <code>argv[]</code> parameters. For details see
|
| +<code>include/ppapi_simple/ps.h</code>. For an example of
|
| +how to use ppapi_simple, <code>see examples/tutorial/using_ppapi_simple</code>.</dd>
|
| +</dl>
|
| +<aside class="note">
|
| +<ul class="small-gap">
|
| +<li>Since the Native Client toolchains use their own library and header search
|
| +paths, the tools won’t find third-party libraries you use in your
|
| +non-Native-Client development. If you want to use a specific third-party
|
| +library for Native Client development, look for it in <a class="reference external" href="http://code.google.com/p/naclports/">naclports</a>, or port the library yourself.</li>
|
| +<li>The order in which you list libraries in your build commands is important,
|
| +since the linker searches and processes libraries in the order in which they
|
| +are specified. See the *_LDFLAGS variables in the Makefiles of the SDK
|
| +examples for the order in which specific libraries should be listed.</li>
|
| +</ul>
|
| +
|
| +</aside>
|
| +</section><section id="troubleshooting">
|
| +<h2 id="troubleshooting">Troubleshooting</h2>
|
| +<p>Some common problems, and how to fix them:</p>
|
| +<section id="undefined-reference-error">
|
| +<h3 id="undefined-reference-error">“Undefined reference” error</h3>
|
| +<p>An “undefined reference” error may indicate incorrect link order and/or
|
| +missing libraries. For example, if you leave out <code>-lppapi</code> when
|
| +compiling Pepper applications you’ll see a series of undefined
|
| +reference errors.</p>
|
| +<p>One common type of “undefined reference” error is with respect to certain
|
| +system calls, e.g., “undefined reference to ‘mkdir’”. For security reasons,
|
| +Native Client does not support a number of system calls. Depending on how
|
| +your code uses such system calls, you have a few options:</p>
|
| +<ol class="arabic simple">
|
| +<li>Link with the <code>-lnosys</code> flag to provide empty/always-fail versions of
|
| +unsupported system calls. This will at least get you past the link stage.</li>
|
| +<li>Find and remove use of the unsupported system calls.</li>
|
| +<li>Create your own implementation of the unsupported system calls to do
|
| +something useful for your application.</li>
|
| +</ol>
|
| +<p>If your code uses mkdir or other file system calls, you might find the
|
| +<a class="reference internal" href="#devcycle-building-nacl-io"><em>nacl_io</em></a> library useful.
|
| +The nacl_io library essentially does option (3) for you: It lets your
|
| +code use POSIX-like file system calls, and implements the calls using
|
| +various technologies (e.g., HTML5 file system, read-only filesystems that
|
| +use URL loaders, or an in-memory filesystem).</p>
|
| +</section><section id="can-t-find-libraries-containing-necessary-symbols">
|
| +<h3 id="can-t-find-libraries-containing-necessary-symbols">Can’t find libraries containing necessary symbols</h3>
|
| +<p>Here is one way to find the appropriate library for a given symbol:</p>
|
| +<pre>
|
| +<NACL_SDK_ROOT>/toolchain/<platform>_pnacl/bin/pnacl-nm -o \
|
| + toolchain/<platform>_pnacl/usr/lib/*.a | grep <MySymbolName>
|
| +</pre>
|
| +</section><section id="pnacl-abi-verification-errors">
|
| +<h3 id="pnacl-abi-verification-errors">PNaCl ABI Verification errors</h3>
|
| +<p>PNaCl has restrictions on what is supported in bitcode. There is a bitcode
|
| +ABI verifier which checks that the application conforms to the ABI restrictions,
|
| +before it is translated and run in the browser. However, it is best to
|
| +avoid runtime errors for users, so the verifier also runs on the developer’s
|
| +machine at link time.</p>
|
| +<p>For example, the following program which uses 128-bit integers
|
| +would compile with NaCl GCC for the x86-64 target. However, it is not
|
| +portable and would not compile with NaCl GCC for the i686 target.
|
| +With PNaCl, it would fail to pass the ABI verifier:</p>
|
| +<pre class="prettyprint">
|
| +typedef unsigned int uint128_t __attribute__((mode(TI)));
|
| +
|
| +uint128_t foo(uint128_t x) {
|
| + return x;
|
| +}
|
| +</pre>
|
| +<p>With PNaCl you would get the following error at link time:</p>
|
| +<pre class="prettyprint">
|
| +Function foo has disallowed type: i128 (i128)
|
| +LLVM ERROR: PNaCl ABI verification failed
|
| +</pre>
|
| +<p>When faced with a PNaCl ABI verification error, check the list of features
|
| +that are <a class="reference internal" href="/native-client/nacl-and-pnacl.html#when-to-use-nacl"><em>not supported by PNaCl</em></a>.
|
| +If the problem you face is not listed as restricted,
|
| +<a class="reference internal" href="/native-client/help.html#help"><em>let us know</em></a>!</p>
|
| +</section></section></section>
|
| +
|
| +{{/partials.standard_nacl_article}}
|
|
|