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Unified Diff: native_client_sdk/src/doc/_developer.chrome.com_generated/devguide/coding/message-system.html

Issue 140993006: [NaCl SDK Docs] Check in the generated NaCl SDK Documentation. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: try without pepper_{dev,beta,stable} Created 6 years, 11 months ago
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Index: native_client_sdk/src/doc/_developer.chrome.com_generated/devguide/coding/message-system.html
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+{{+bindTo:partials.standard_nacl_article}}
+
+<section id="messaging-system">
+<span id="message-system"></span><h1 id="messaging-system"><span id="message-system"></span>Messaging System</h1>
+<div class="contents local topic" id="contents">
+<ul class="small-gap">
+<li><a class="reference internal" href="#reference-information" id="id2">Reference information</a></li>
+<li><p class="first"><a class="reference internal" href="#introduction-to-the-messaging-system" id="id3">Introduction to the messaging system</a></p>
+<ul class="small-gap">
+<li><a class="reference internal" href="#design-of-the-messaging-system" id="id4">Design of the messaging system</a></li>
+</ul>
+</li>
+<li><p class="first"><a class="reference internal" href="#communication-tasks-in-the-hello-world-example" id="id5">Communication tasks in the &#8220;Hello, World&#8221; example</a></p>
+<ul class="small-gap">
+<li><a class="reference internal" href="#javascript-code" id="id6">JavaScript code</a></li>
+<li><a class="reference internal" href="#native-client-module" id="id7">Native Client module</a></li>
+</ul>
+</li>
+<li><p class="first"><a class="reference internal" href="#messaging-in-javascript-code-more-details" id="id8">Messaging in JavaScript code: More details.</a></p>
+<ul class="small-gap">
+<li><a class="reference internal" href="#setting-up-an-event-listener-and-handler" id="id9">Setting up an event listener and handler</a></li>
+</ul>
+</li>
+<li><p class="first"><a class="reference internal" href="#messaging-in-the-native-client-module-more-details" id="id10">Messaging in the Native Client module: More details.</a></p>
+<ul class="small-gap">
+<li><a class="reference internal" href="#implementing-handlemessage" id="id11">Implementing HandleMessage()</a></li>
+<li><a class="reference internal" href="#implementing-application-specific-functions" id="id12">Implementing application-specific functions</a></li>
+<li><a class="reference internal" href="#sending-messages-back-to-the-javascript-code" id="id13">Sending messages back to the JavaScript code</a></li>
+<li><a class="reference internal" href="#sending-and-receiving-other-pp-var-types" id="id14">Sending and receiving other <code>pp::Var</code> types</a></li>
+</ul>
+</li>
+</ul>
+</div>
+<p>This chapter describes the messaging system used to communicate between the
+JavaScript code and the Native Client module&#8217;s C or C++ code in a
+Native Client application. It introduces the concept of asynchronous
+programming and the basic steps required to set up a Native Client module
+that sends messages to and receive messages from JavaScript. This chapter
+assumes you are familiar with the material presented in the
+<a class="reference internal" href="/native-client/devguide/coding/application-structure.html"><em>Application Structure</em></a> chapter.</p>
+<aside class="note">
+The &#8220;Hello, World&#8221; example for getting started with NaCl is used here to
+illustrate basic programming techniques. You can find this code in
+the <code>/getting_started/part2</code> directory in the Native Client SDK download.
+</aside>
+<section id="reference-information">
+<h2 id="reference-information">Reference information</h2>
+<p>For reference information related to the Pepper messaging API, see the
+following documentation:</p>
+<ul class="small-gap">
+<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/classpp_1_1_instance">pp::Instance class</a> HandleMessage(), PostMessage())</li>
+<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/classpp_1_1_module">pp::Module class</a></li>
+<li><a class="reference external" href="https://developers.google.com/native-client/peppercpp/classpp_1_1_var">pp::Var class</a></li>
+</ul>
+</section><section id="introduction-to-the-messaging-system">
+<h2 id="introduction-to-the-messaging-system">Introduction to the messaging system</h2>
+<p>Native Client modules and JavaScript communicate by sending messages
+to each other. The most basic form of a message is a string. Messages
+support many JavaScript types, including ints, arrays, array buffers,
+and dictionaries (see <a class="reference external" href="https://developers.google.com/native-client/peppercpp/classpp_1_1_var">pp::Var</a>,
+<a class="reference external" href="https://developers.google.com/native-client/peppercpp/classpp_1_1_var_array_buffer">pp:VarArrayBuffer</a>,
+and the general <a class="reference external" href="https://developers.google.com/native-client/pepperc/struct_p_p_b___messaging__1__0">messaging system documentation</a>).
+It&#8217;s up to you to decide on the type of message and define how to
+process the messages on both the JavaScript and Native Client
+side. For the &#8220;Hello, World&#8221; example, we will work with string-typed
+messages only.</p>
+<p>When JavaScript posts a message to the Native Client module, the
+Pepper <code>HandleMessage()</code> function is invoked on the module
+side. Similarly, the Native Client module can post a message to
+JavaScript, and this message triggers a JavaScript event listener for
+<code>message</code> events in the DOM. (See the W3C specification on
+<a class="reference external" href="http://www.w3.org/TR/DOM-Level-2-Events/events.html">Document Object Model Events</a> for more
+information.) In the &#8220;Hello, World&#8221; example, the JavaScript functions for
+posting and handling messages are named <code>postMessage()</code> and
+<code>handleMessage()</code> (but any names could be used). On the Native Client
+C++ side, the Pepper Library functions for posting and handling
+messages are:</p>
+<ul class="small-gap">
+<li><code>void pp::Instance::PostMessage(const Var &amp;message)</code></li>
+<li><code>virtual void pp::Instance::HandleMessage(const Var &amp;message)</code></li>
+</ul>
+<p>If you want to receive messages from JavaScript, you need to implement the
+<code>pp::Instance::HandleMessage()</code> function in your Native Client module.</p>
+<section id="design-of-the-messaging-system">
+<h3 id="design-of-the-messaging-system">Design of the messaging system</h3>
+<p>The Native Client messaging system is analogous to the system used by
+the browser to allow web workers to communicate (see the <a class="reference external" href="http://www.w3.org/TR/workers">W3 web
+worker specification</a>). The Native
+Client messaging system is designed to keep the web page responsive while the
+Native Client module is performing potentially heavy processing in the
+background. When JavaScript sends a message to the Native Client
+module, the <code>postMessage()</code> call returns as soon as it sends its message
+to the Native Client module. The JavaScript does not wait for a reply
+from Native Client, thus avoiding bogging down the main JavaScript
+thread. On the JavaScript side, you set up an event listener to
+respond to the message sent by the Native Client module when it has
+finished the requested processing and returns a message.</p>
+<p>This asynchronous processing model keeps the main thread free while
+avoiding the following problems:</p>
+<ul class="small-gap">
+<li>The JavaScript engine hangs while waiting for a synchronous call to return.</li>
+<li>The browser pops up a dialog when a JavaScript entry point takes longer
+than a few moments.</li>
+<li>The application hangs while waiting for an unresponsive Native Client module.</li>
+</ul>
+</section></section><section id="communication-tasks-in-the-hello-world-example">
+<h2 id="communication-tasks-in-the-hello-world-example">Communication tasks in the &#8220;Hello, World&#8221; example</h2>
+<p>The following sections describe how the &#8220;Hello, World&#8221; example posts
+and handles messages on both the JavaScript side and the Native Client
+side of the application.</p>
+<section id="javascript-code">
+<h3 id="javascript-code">JavaScript code</h3>
+<p>The JavaScript code and HTML in the &#8220;Hello, World&#8221; example can be
+found in the <code>example.js</code>, <code>common.js</code>, and <code>index.html</code> files.
+The important steps are:</p>
+<ol class="arabic simple">
+<li>Sets up an event listener to listen for <code>message</code> events from the
+Native Client module.</li>
+<li>Implements an event handler that the event listener invokes to handle
+incoming <code>message</code> events.</li>
+<li>Calls <code>postMessage()</code> to communicate with the NaCl module,
+after the page loads.</li>
+</ol>
+<section id="step-1-from-common-js">
+<h4 id="step-1-from-common-js">Step 1: From common.js</h4>
+<pre class="prettyprint">
+function attachDefaultListeners() {
+ // The NaCl module embed is created within the listenerDiv
+ var listenerDiv = document.getElementById('listener');
+ // ...
+
+ // register the handleMessage function as the message event handler.
+ listenerDiv.addEventListener('message', handleMessage, true);
+ // ...
+}
+</pre>
+</section><section id="step-2-from-example-js">
+<h4 id="step-2-from-example-js">Step 2: From example.js</h4>
+<pre class="prettyprint">
+// This function is called by common.js when a message is received from the
+// NaCl module.
+function handleMessage(message) {
+ // In the example, we simply log the data that's received in the message.
+ var logEl = document.getElementById('log');
+ logEl.textContent += message.data;
+}
+
+// In the index.html we have set up the appropriate divs:
+&lt;body {attrs}&gt;
+ &lt;!-- ... --&gt;
+ &lt;div id=&quot;listener&quot;&gt;&lt;/div&gt;
+ &lt;div id=&quot;log&quot;&gt;&lt;/div&gt;
+&lt;/body&gt;
+</pre>
+</section><section id="step-3-from-example-js">
+<h4 id="step-3-from-example-js">Step 3: From example.js</h4>
+<pre class="prettyprint">
+// From example.js, Step 3:
+function moduleDidLoad() {
+ // After the NaCl module has loaded, common.naclModule is a reference to the
+ // NaCl module's &lt;embed&gt; element.
+ //
+ // postMessage sends a message to it.
+ common.naclModule.postMessage('hello');
+}
+</pre>
+</section></section><section id="native-client-module">
+<h3 id="native-client-module">Native Client module</h3>
+<p>The C++ code in the Native Client module of the &#8220;Hello, World&#8221; example:</p>
+<ol class="arabic simple">
+<li>Implements <code>pp::Instance::HandleMessage()</code> to handle messages sent
+by the JavaScript.</li>
+<li>Processes incoming messages. This example simply checks that JavaScript
+has sent a &#8220;hello&#8221; message and not some other message.</li>
+<li>Calls <code>PostMessage()</code> to send an acknowledgement back to the
+JavaScript code. The acknowledgement is a string in the form of a <code>Var</code>
+that the JavaScript code can process. In general, a <code>pp::Var</code> can be
+several JavaScript types, see the
+<a class="reference external" href="https://developers.google.com/native-client/pepperc/struct_p_p_b___messaging__1__0">messaging system documentation</a>.</li>
+</ol>
+<pre class="prettyprint">
+class HelloTutorialInstance : public pp::Instance {
+ public:
+ // ...
+
+ // === Step 1: Implement the HandleMessage function. ===
+ virtual void HandleMessage(const pp::Var&amp; var_message) {
+
+ // === Step 2: Process the incoming message. ===
+ // Ignore the message if it is not a string.
+ if (!var_message.is_string())
+ return;
+
+ // Get the string message and compare it to &quot;hello&quot;.
+ std::string message = var_message.AsString();
+ if (message == kHelloString) {
+ // === Step 3: Send the reply. ===
+ // If it matches, send our response back to JavaScript.
+ pp::Var var_reply(kReplyString);
+ PostMessage(var_reply);
+ }
+ }
+};
+</pre>
+</section></section><section id="messaging-in-javascript-code-more-details">
+<h2 id="messaging-in-javascript-code-more-details">Messaging in JavaScript code: More details.</h2>
+<p>This section describes in more detail the messaging system code in the
+JavaScript portion of the &#8220;Hello, World&#8221; example.</p>
+<section id="setting-up-an-event-listener-and-handler">
+<h3 id="setting-up-an-event-listener-and-handler">Setting up an event listener and handler</h3>
+<p>The following JavaScript code sets up an event listener for messages
+posted by the Native Client module. It then defines a message handler
+that simply logs the content of messages received from the module.</p>
+<section id="setting-up-the-message-handler-on-load">
+<h4 id="setting-up-the-message-handler-on-load">Setting up the &#8216;message&#8217; handler on load</h4>
+<pre class="prettyprint">
+// From common.js
+
+// Listen for the DOM content to be loaded. This event is fired when
+// parsing of the page's document has finished.
+document.addEventListener('DOMContentLoaded', function() {
+ var body = document.body;
+ // ...
+ var loadFunction = common.domContentLoaded;
+ // ... set up parameters ...
+ loadFunction(...);
+}
+
+// This function is exported as common.domContentLoaded.
+function domContentLoaded(...) {
+ // ...
+ if (common.naclModule == null) {
+ // ...
+ attachDefaultListeners();
+ // initialize common.naclModule ...
+ } else {
+ // ...
+ }
+}
+
+function attachDefaultListeners() {
+ var listenerDiv = document.getElementById('listener');
+ // ...
+ listenerDiv.addEventListener('message', handleMessage, true);
+ // ...
+}
+</pre>
+</section><section id="implementing-the-handler">
+<h4 id="implementing-the-handler">Implementing the handler</h4>
+<pre class="prettyprint">
+// From example.js
+function handleMessage(message) {
+ var logEl = document.getElementById('log');
+ logEl.textContent += message.data;
+}
+</pre>
+<p>Note that the <code>handleMessage()</code> function is handed a message_event
+containing <code>data</code> that you can display or manipulate in JavaScript. The
+&#8220;Hello, World&#8221; application simply logs this data to the <code>log</code> div.</p>
+</section></section></section><section id="messaging-in-the-native-client-module-more-details">
+<h2 id="messaging-in-the-native-client-module-more-details">Messaging in the Native Client module: More details.</h2>
+<p>This section describes in more detail the messaging system code in
+the Native Client module portion of the &#8220;Hello, World&#8221; example.</p>
+<section id="implementing-handlemessage">
+<h3 id="implementing-handlemessage">Implementing HandleMessage()</h3>
+<p>If you want the Native Client module to receive and handle messages
+from JavaScript, you need to implement a <code>HandleMessage()</code> function
+for your module&#8217;s <code>pp::Instance</code> class. The
+<code>HelloWorldInstance::HandleMessage()</code> function examines the message
+posted from JavaScript. First it examines that the type of the
+<code>pp::Var</code> is indeed a string (not a double, etc.). It then
+interprets the data as a string with <code>var_message.AsString()</code>, and
+checks that the string matches <code>kHelloString</code>. After examining the
+message received from JavaScript, the code calls <code>PostMessage()</code> to
+send a reply message back to the JavaScript side.</p>
+<pre class="prettyprint">
+namespace {
+
+// The expected string sent by the JavaScript.
+const char* const kHelloString = &quot;hello&quot;;
+// The string sent back to the JavaScript code upon receipt of a message
+// containing &quot;hello&quot;.
+const char* const kReplyString = &quot;hello from NaCl&quot;;
+
+} // namespace
+
+class HelloTutorialInstance : public pp::Instance {
+ public:
+ // ...
+ virtual void HandleMessage(const pp::Var&amp; var_message) {
+ // Ignore the message if it is not a string.
+ if (!var_message.is_string())
+ return;
+
+ // Get the string message and compare it to &quot;hello&quot;.
+ std::string message = var_message.AsString();
+ if (message == kHelloString) {
+ // If it matches, send our response back to JavaScript.
+ pp::Var var_reply(kReplyString);
+ PostMessage(var_reply);
+ }
+ }
+};
+</pre>
+</section><section id="implementing-application-specific-functions">
+<h3 id="implementing-application-specific-functions">Implementing application-specific functions</h3>
+<p>While the &#8220;Hello, World&#8221; example is very simple, your Native Client
+module will likely include application-specific functions to perform
+custom tasks in response to messages. For example the application
+could be a compression and decompression service (two functions
+exported). The application could set up an application-specific
+convention that messages coming from JavaScript are colon-separated
+pairs of the form <code>&lt;command&gt;:&lt;data&gt;</code>. The Native Client module
+message handler can then split the incoming string along the <code>:</code>
+character to determine which command to execute. If the command is
+&#8220;compress&#8221;, then data to process is an uncompressed string. If the
+command is &#8220;uncompress&#8221;, then data to process is an already-compressed
+string. After processing the data asynchronously, the application then
+returns the result to JavaScript.</p>
+</section><section id="sending-messages-back-to-the-javascript-code">
+<h3 id="sending-messages-back-to-the-javascript-code">Sending messages back to the JavaScript code</h3>
+<p>The Native Client module sends messages back to the JavaScript code
+using <code>PostMessage()</code>. The Native Client module always returns
+its values in the form of a <code>pp::Var</code> that can be processed by the
+browser&#8217;s JavaScript. In this example, the message is posted at the
+end of the Native Client module&#8217;s <code>HandleMessage()</code> function:</p>
+<pre class="prettyprint">
+PostMessage(var_reply);
+</pre>
+</section><section id="sending-and-receiving-other-pp-var-types">
+<h3 id="sending-and-receiving-other-pp-var-types">Sending and receiving other <code>pp::Var</code> types</h3>
+<p>Besides strings, <code>pp::Var</code> can represent other types of JavaScript
+objects. For example, messages can be JavaScript objects. These
+richer types can make it easier to implement an application&#8217;s
+messaging protocol.</p>
+<p>To send a dictionary from the NaCl module to JavaScript simply create
+a <code>pp::VarDictionary</code> and then call <code>PostMessage</code> with the
+dictionary.</p>
+<pre class="prettyprint">
+pp::VarDictionary dictionary;
+dictionary.Set(pp::Var(&quot;command&quot;), pp::Var(next_command));
+dictionary.Set(pp::Var(&quot;param_int&quot;), pp::Var(123));
+pp::VarArray an_array;
+an_array.Set(0, pp::Var(&quot;string0&quot;));
+an_array.Set(1, pp::Var(&quot;string1&quot;))
+dictionary.Set(pp::Var(&quot;param_array&quot;), an_array);
+PostMessage(dictionary);
+</pre>
+<p>Here is how to create a similar object in JavaScript and send it to
+the NaCl module:</p>
+<pre class="prettyprint">
+var dictionary = {
+ command: next_command,
+ param_int: 123,
+ param_array: ['string0', 'string1']
+}
+nacl_module.postMessage(dictionary);
+</pre>
+<p>To receive a dictionary-typed message in the NaCl module, test that
+the message is truly a dictionary type, then convert the message
+with the <code>pp::VarDictionary</code> class.</p>
+<pre class="prettyprint">
+virtual void HandleMessage(const pp::Var&amp; var) {
+ if (var.is_dictionary()) {
+ pp::VarDictionary dictionary(var);
+ // Use the dictionary
+ pp::VarArray keys = dictionary.GetKeys();
+ // ...
+ } else {
+ // ...
+ }
+}
+</pre>
+</section></section></section>
+
+{{/partials.standard_nacl_article}}

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