Index: src/gpu/GrTextureMaker.h |
diff --git a/src/gpu/GrTextureMaker.h b/src/gpu/GrTextureMaker.h |
new file mode 100644 |
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+++ b/src/gpu/GrTextureMaker.h |
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+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef GrTextureMaker_DEFINED |
+#define GrTextureMaker_DEFINED |
+ |
+#include "SkGrPriv.h" |
+ |
+class GrContext; |
+class GrTexture; |
+class GrTextureParams; |
+class GrUniqueKey; |
+class SkBitmap; |
+ |
+class GrTextureMaker { |
+public: |
+ GrTextureMaker(int width, int height) : fWidth(width), fHeight(height) {} |
+ virtual ~GrTextureMaker() {} |
+ |
+ int width() const { return fWidth; } |
+ int height() const { return fHeight; } |
+ |
+ GrTexture* refCachedTexture(GrContext*, const GrTextureParams&); |
+ |
+protected: |
+ /** |
+ * Return the maker's "original" unstretched texture. It is the responsibility of the maker |
+ * to make this efficient ... if the texture is being generated, the maker must handle |
+ * caching it. |
+ */ |
+ virtual GrTexture* onRefUnstretchedTexture(GrContext*) = 0; |
+ |
+ /** |
+ * If we need to stretch the maker's original texture, the maker is asked to return a key |
+ * that identifies its origianl + the stretch parameter. If the maker does not want to cache |
+ * the stretched version (e.g. the maker is volatile), this should ignore the key parameter |
+ * and return false. |
+ */ |
+ virtual bool onMakeStretchedKey(const SkGrStretch&, GrUniqueKey* stretchedKey) = 0; |
+ |
+ /** |
+ * Return a new (uncached) texture that is the stretch of the maker's original. |
+ * |
+ * The base-class handles general logic for this, and only needs access to the following |
+ * methods: |
+ * - onRefUnstretchedTexture() |
+ * - onGetROBitmap() |
+ * |
+ * Subclass may override this if they can handle stretching more efficiently. |
+ */ |
+ virtual GrTexture* onGenerateStretchedTexture(GrContext*, const SkGrStretch&); |
+ |
+ /** |
+ * If a stretched version of the texture is generated, it may be cached (assuming that |
+ * onMakeStretchedKey() returns true). In that case, the maker is notified in case it |
+ * wants to note that for when the maker is destroyed. |
+ */ |
+ virtual void onNotifyStretchCached(const GrUniqueKey& stretchedKey) = 0; |
+ |
+ /** |
+ * Some GPUs are unreliable w/ very small texture sizes. If we run into that case, this |
+ * method will be called (in service of onGenerateStretchedTexture) to return a raster version |
+ * of the original texture. |
+ */ |
+ virtual bool onGetROBitmap(SkBitmap*) = 0; |
+ |
+private: |
+ const int fWidth; |
+ const int fHeight; |
+}; |
+ |
+#endif |