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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1409753008: Rename non-aa rect methods on GrDrawContext in anticipation of making them support aa (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: cleanup Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
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1377 1377
1378 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) { 1378 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) {
1379 return; 1379 return;
1380 } 1380 }
1381 1381
1382 if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) { 1382 if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) {
1383 // We don't have local coords in this case and have previously set the t ransform 1383 // We don't have local coords in this case and have previously set the t ransform
1384 // matrices directly on the texture processor. 1384 // matrices directly on the texture processor.
1385 fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect); 1385 fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect);
1386 } else { 1386 } else {
1387 fDrawContext->drawNonAARectToRect(fClip, grPaint, viewMatrix, dstRect, p aintRect); 1387 fDrawContext->fillRectToRect(fClip, grPaint, viewMatrix, dstRect, paintR ect);
1388 } 1388 }
1389 } 1389 }
1390 1390
1391 bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture, 1391 bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
1392 int width, int height, 1392 int width, int height,
1393 const SkImageFilter* filter, 1393 const SkImageFilter* filter,
1394 const SkImageFilter::Context& ctx, 1394 const SkImageFilter::Context& ctx,
1395 SkBitmap* result, SkIPoint* offset) { 1395 SkBitmap* result, SkIPoint* offset) {
1396 SkASSERT(filter); 1396 SkASSERT(filter);
1397 1397
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1459 GrSimpleTextureEffect::Create(texture, SkMatrix::I())); 1459 GrSimpleTextureEffect::Create(texture, SkMatrix::I()));
1460 if (alphaOnly) { 1460 if (alphaOnly) {
1461 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp)); 1461 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp));
1462 } else { 1462 } else {
1463 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp)); 1463 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp));
1464 } 1464 }
1465 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) { 1465 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) {
1466 return; 1466 return;
1467 } 1467 }
1468 1468
1469 fDrawContext->drawNonAARectToRect(fClip, 1469 fDrawContext->fillRectToRect(fClip,
1470 grPaint, 1470 grPaint,
1471 SkMatrix::I(), 1471 SkMatrix::I(),
1472 SkRect::MakeXYWH(SkIntToScalar(left), 1472 SkRect::MakeXYWH(SkIntToScalar(left),
1473 SkIntToScalar(top), 1473 SkIntToScalar(top),
1474 SkIntToScalar(w), 1474 SkIntToScalar(w),
1475 SkIntToScalar(h)), 1475 SkIntToScalar(h)),
1476 SkRect::MakeXYWH(0, 1476 SkRect::MakeXYWH(0,
1477 0, 1477 0,
1478 SK_Scalar1 * w / texture- >width(), 1478 SK_Scalar1 * w / texture->widt h(),
1479 SK_Scalar1 * h / texture- >height())); 1479 SK_Scalar1 * h / texture->heig ht()));
1480 } 1480 }
1481 1481
1482 void SkGpuDevice::drawBitmapRect(const SkDraw& origDraw, const SkBitmap& bitmap, 1482 void SkGpuDevice::drawBitmapRect(const SkDraw& origDraw, const SkBitmap& bitmap,
1483 const SkRect* src, const SkRect& dst, 1483 const SkRect* src, const SkRect& dst,
1484 const SkPaint& paint, SkCanvas::SrcRectConstrai nt constraint) { 1484 const SkPaint& paint, SkCanvas::SrcRectConstrai nt constraint) {
1485 SkMatrix matrix; 1485 SkMatrix matrix;
1486 SkRect bitmapBounds, tmpSrc; 1486 SkRect bitmapBounds, tmpSrc;
1487 1487
1488 bitmapBounds.set(0, 0, 1488 bitmapBounds.set(0, 0,
1489 SkIntToScalar(bitmap.width()), 1489 SkIntToScalar(bitmap.width()),
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1589 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x), 1589 SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x),
1590 SkIntToScalar(y), 1590 SkIntToScalar(y),
1591 SkIntToScalar(w), 1591 SkIntToScalar(w),
1592 SkIntToScalar(h)); 1592 SkIntToScalar(h));
1593 1593
1594 // The device being drawn may not fill up its texture (e.g. saveLayer uses a pproximate 1594 // The device being drawn may not fill up its texture (e.g. saveLayer uses a pproximate
1595 // scratch texture). 1595 // scratch texture).
1596 SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(), 1596 SkRect srcRect = SkRect::MakeWH(SK_Scalar1 * w / devTex->width(),
1597 SK_Scalar1 * h / devTex->height()); 1597 SK_Scalar1 * h / devTex->height());
1598 1598
1599 fDrawContext->drawNonAARectToRect(fClip, grPaint, SkMatrix::I(), dstRect, sr cRect); 1599 fDrawContext->fillRectToRect(fClip, grPaint, SkMatrix::I(), dstRect, srcRect );
1600 } 1600 }
1601 1601
1602 bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) { 1602 bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
1603 return filter->canFilterImageGPU(); 1603 return filter->canFilterImageGPU();
1604 } 1604 }
1605 1605
1606 bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src, 1606 bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
1607 const SkImageFilter::Context& ctx, 1607 const SkImageFilter::Context& ctx,
1608 SkBitmap* result, SkIPoint* offset) { 1608 SkBitmap* result, SkIPoint* offset) {
1609 // want explicitly our impl, so guard against a subclass of us overriding it 1609 // want explicitly our impl, so guard against a subclass of us overriding it
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2025 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 2025 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
2026 } 2026 }
2027 2027
2028 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 2028 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
2029 // We always return a transient cache, so it is freed after each 2029 // We always return a transient cache, so it is freed after each
2030 // filter traversal. 2030 // filter traversal.
2031 return SkGpuDevice::NewImageFilterCache(); 2031 return SkGpuDevice::NewImageFilterCache();
2032 } 2032 }
2033 2033
2034 #endif 2034 #endif
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