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Unified Diff: gpu/command_buffer/service/texture_manager.cc

Issue 1409513002: Support base level in texture manager (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 2 months ago
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Index: gpu/command_buffer/service/texture_manager.cc
diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc
index db8921fac683097b285cb79ddbc29f4cf76e98da..cdbe773e028135614209564afef5ef26a693cb5b 100644
--- a/gpu/command_buffer/service/texture_manager.cc
+++ b/gpu/command_buffer/service/texture_manager.cc
@@ -431,7 +431,8 @@ Texture::CanRenderCondition Texture::GetCanRenderCondition() const {
return CAN_RENDER_NEVER;
}
- const Texture::LevelInfo& first_face = face_infos_[0].level_infos[0];
+ const Texture::LevelInfo& first_face =
+ face_infos_[0].level_infos[base_level_];
if (first_face.width == 0 ||
first_face.height == 0 ||
first_face.depth == 0) {
@@ -481,7 +482,7 @@ void Texture::AddToSignature(
std::string* signature) const {
DCHECK(feature_info);
DCHECK(signature);
- DCHECK_GE(level, 0);
+ DCHECK_GE(level, base_level_);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
face_infos_.size());
@@ -534,15 +535,16 @@ bool Texture::MarkMipmapsGenerated(
}
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const Texture::FaceInfo& face_info = face_infos_[ii];
- const Texture::LevelInfo& level0_info = face_info.level_infos[0];
+ const Texture::LevelInfo& level0_info = face_info.level_infos[base_level_];
GLsizei width = level0_info.width;
GLsizei height = level0_info.height;
GLsizei depth = level0_info.depth;
GLenum target = target_ == GL_TEXTURE_2D ? GL_TEXTURE_2D :
GLES2Util::IndexToGLFaceTarget(ii);
- const GLsizei num_mips = face_info.num_mip_levels;
- for (GLsizei level = 1; level < num_mips; ++level) {
+ for (GLsizei level = base_level_ + 1;
+ level < base_level_ + face_info.num_mip_levels;
+ ++level) {
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
depth = std::max(1, depth >> 1);
@@ -670,7 +672,7 @@ bool Texture::TextureMipComplete(const Texture::LevelInfo& level0_face,
void Texture::SetLevelClearedRect(GLenum target,
GLint level,
const gfx::Rect& cleared_rect) {
- DCHECK_GE(level, 0);
+ DCHECK_GE(level, base_level_);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
face_infos_.size());
@@ -683,7 +685,7 @@ void Texture::SetLevelClearedRect(GLenum target,
}
void Texture::SetLevelCleared(GLenum target, GLint level, bool cleared) {
- DCHECK_GE(level, 0);
+ DCHECK_GE(level, base_level_);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index), face_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
@@ -785,7 +787,7 @@ void Texture::SetLevelInfo(const FeatureInfo* feature_info,
GLenum format,
GLenum type,
const gfx::Rect& cleared_rect) {
- DCHECK_GE(level, 0);
+ DCHECK_GE(level, base_level_);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
face_infos_.size());
@@ -807,7 +809,7 @@ void Texture::SetLevelInfo(const FeatureInfo* feature_info,
info.depth != depth ||
info.format != format ||
info.type != type) {
- if (level == 0) {
+ if (level == base_level_) {
// Calculate the mip level count.
face_infos_[face_index].num_mip_levels =
TextureManager::ComputeMipMapCount(target_, width, height, depth);
@@ -864,7 +866,7 @@ bool Texture::ValidForTexture(
GLsizei height,
GLsizei depth) const {
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
- if (level >= 0 && face_index < face_infos_.size() &&
+ if (level >= base_level_ && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
int32 max_x;
@@ -889,7 +891,7 @@ bool Texture::GetLevelSize(
DCHECK(width);
DCHECK(height);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
- if (level >= 0 && face_index < face_infos_.size() &&
+ if (level >= base_level_ && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) {
@@ -908,7 +910,7 @@ bool Texture::GetLevelType(
DCHECK(type);
DCHECK(internal_format);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
- if (level >= 0 && face_index < face_infos_.size() &&
+ if (level >= base_level_ && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) {
@@ -1073,7 +1075,7 @@ void Texture::Update(const FeatureInfo* feature_info) {
// Update texture_complete and cube_complete status.
const Texture::FaceInfo& first_face = face_infos_[0];
- const Texture::LevelInfo& first_level = first_face.level_infos[0];
+ const Texture::LevelInfo& first_level = first_face.level_infos[base_level_];
const GLsizei levels_needed = first_face.num_mip_levels;
texture_complete_ =
@@ -1098,7 +1100,8 @@ void Texture::Update(const FeatureInfo* feature_info) {
if (cube_complete_ && texture_level0_dirty_) {
texture_level0_complete_ = true;
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
- const Texture::LevelInfo& level0 = face_infos_[ii].level_infos[0];
+ const Texture::LevelInfo& level0 =
+ face_infos_[ii].level_infos[base_level_];
if (!TextureFaceComplete(first_level,
ii,
level0.target,
@@ -1122,12 +1125,14 @@ void Texture::Update(const FeatureInfo* feature_info) {
ii < face_infos_.size() && texture_mips_complete_;
++ii) {
const Texture::FaceInfo& face_info = face_infos_[ii];
- const Texture::LevelInfo& level0 = face_info.level_infos[0];
- for (GLsizei jj = 1; jj < levels_needed; ++jj) {
+ const Texture::LevelInfo& level0 = face_info.level_infos[base_level_];
+ for (GLsizei jj = base_level_ + 1;
+ jj < base_level_ + levels_needed;
+ ++jj) {
const Texture::LevelInfo& level_info = face_infos_[ii].level_infos[jj];
if (!TextureMipComplete(level0,
level_info.target,
- jj,
+ jj - base_level_,
level_info.internal_format,
level_info.width,
level_info.height,
@@ -1152,7 +1157,9 @@ bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
const Texture::FaceInfo& face_info = face_infos_[ii];
- for (GLint jj = 0; jj < face_info.num_mip_levels; ++jj) {
+ for (GLint jj = base_level_;
+ jj < base_level_ + face_info.num_mip_levels;
+ ++jj) {
const Texture::LevelInfo& info = face_info.level_infos[jj];
if (info.target != 0) {
if (!ClearLevel(decoder, info.target, jj)) {
@@ -1253,7 +1260,7 @@ void Texture::SetLevelImage(
GLenum target,
GLint level,
gfx::GLImage* image) {
- DCHECK_GE(level, 0);
+ DCHECK_GE(level, base_level_);
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
DCHECK_LT(static_cast<size_t>(face_index),
face_infos_.size());
@@ -1279,7 +1286,7 @@ gfx::GLImage* Texture::GetLevelImage(GLint target, GLint level) const {
}
size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
- if (level >= 0 && face_index < face_infos_.size() &&
+ if (level >= base_level_ && face_index < face_infos_.size() &&
static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
const LevelInfo& info = face_infos_[face_index].level_infos[level];
if (info.target != 0) {
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