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Side by Side Diff: cc/output/renderer.h

Issue 14092003: Add compositor support for the LatencyInfo. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 8 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_RENDERER_H_ 5 #ifndef CC_OUTPUT_RENDERER_H_
6 #define CC_OUTPUT_RENDERER_H_ 6 #define CC_OUTPUT_RENDERER_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "cc/base/cc_export.h" 9 #include "cc/base/cc_export.h"
10 #include "cc/debug/latency_info.h"
10 #include "cc/quads/render_pass.h" 11 #include "cc/quads/render_pass.h"
11 #include "cc/resources/managed_memory_policy.h" 12 #include "cc/resources/managed_memory_policy.h"
12 #include "cc/trees/layer_tree_host.h" 13 #include "cc/trees/layer_tree_host.h"
13 14
14 namespace cc { 15 namespace cc {
15 16
16 class CompositorFrameAck; 17 class CompositorFrameAck;
17 class CompositorFrameMetadata; 18 class CompositorFrameMetadata;
18 class ScopedResource; 19 class ScopedResource;
19 20
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
58 // This passes ownership of the render passes to the renderer. It should 59 // This passes ownership of the render passes to the renderer. It should
59 // consume them, and empty the list. 60 // consume them, and empty the list.
60 virtual void DrawFrame(RenderPassList* render_passes_in_draw_order) = 0; 61 virtual void DrawFrame(RenderPassList* render_passes_in_draw_order) = 0;
61 62
62 // Waits for rendering to finish. 63 // Waits for rendering to finish.
63 virtual void Finish() = 0; 64 virtual void Finish() = 0;
64 65
65 virtual void DoNoOp() {} 66 virtual void DoNoOp() {}
66 67
67 // Puts backbuffer onscreen. 68 // Puts backbuffer onscreen.
68 virtual bool SwapBuffers() = 0; 69 virtual bool SwapBuffers(const LatencyInfo& latency_info) = 0;
69 70
70 virtual void GetFramebufferPixels(void* pixels, gfx::Rect rect) = 0; 71 virtual void GetFramebufferPixels(void* pixels, gfx::Rect rect) = 0;
71 72
72 virtual bool IsContextLost(); 73 virtual bool IsContextLost();
73 74
74 virtual void SetVisible(bool visible) = 0; 75 virtual void SetVisible(bool visible) = 0;
75 76
76 virtual void SendManagedMemoryStats(size_t bytes_visible, 77 virtual void SendManagedMemoryStats(size_t bytes_visible,
77 size_t bytes_visible_and_nearby, 78 size_t bytes_visible_and_nearby,
78 size_t bytes_allocated) = 0; 79 size_t bytes_allocated) = 0;
79 80
80 protected: 81 protected:
81 explicit Renderer(RendererClient* client) 82 explicit Renderer(RendererClient* client)
82 : client_(client) {} 83 : client_(client) {}
83 84
84 RendererClient* client_; 85 RendererClient* client_;
85 86
86 DISALLOW_COPY_AND_ASSIGN(Renderer); 87 DISALLOW_COPY_AND_ASSIGN(Renderer);
87 }; 88 };
88 89
89 } // namespace cc 90 } // namespace cc
90 91
91 #endif // CC_OUTPUT_RENDERER_H_ 92 #endif // CC_OUTPUT_RENDERER_H_
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