Index: src/gpu/SkGrPriv.h |
diff --git a/src/gpu/SkGrPriv.h b/src/gpu/SkGrPriv.h |
index c92e580885e66bbee0d92065e49695d60ac7771e..593530997fd69bda5f0f4defd440709f041e911e 100644 |
--- a/src/gpu/SkGrPriv.h |
+++ b/src/gpu/SkGrPriv.h |
@@ -26,34 +26,18 @@ class SkPaint; |
class SkPixelRef; |
struct SkIRect; |
-struct SkGrStretch { |
- enum Type { |
- kNone_Type, |
- kBilerp_Type, |
- kNearest_Type |
- } fType; |
- int fWidth; |
- int fHeight; |
-}; |
- |
/** |
* Our key includes the offset, width, and height so that bitmaps created by extractSubset() |
* are unique. |
* |
- * The imageID is in the shared namespace (see SkNextID::ImageID() |
+ * The imageID is in the shared namespace (see SkNextID::ImageID()) |
* - SkBitmap/SkPixelRef |
* - SkImage |
* - SkImageGenerator |
* |
* Note: width/height must fit in 16bits for this impl. |
*/ |
-void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds, |
- const GrCaps&, const GrTextureParams&); |
- |
-/** |
- * Given an "unstretched" key, and a stretch rec, produce a stretched key. |
- */ |
-bool GrMakeStretchedKey(const GrUniqueKey& origKey, const SkGrStretch&, GrUniqueKey* stretchedKey); |
+void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds); |
/** Converts an SkPaint to a GrPaint for a given GrContext. The matrix is required in order |
to convert the SkShader (if any) on the SkPaint. The primitive itself has no color. */ |
@@ -103,21 +87,24 @@ GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo&); |
bool GrPixelConfig2ColorAndProfileType(GrPixelConfig, SkColorType*, SkColorProfileType*); |
/** |
-* If the compressed data in the SkData is supported (as a texture format, this returns |
-* the pixel-config that should be used, and sets outStartOfDataToUpload to the ptr into |
-* the data where the actual raw data starts (skipping any header bytes). |
-* |
-* If the compressed data is not supported, this returns kUnknown_GrPixelConfig, and |
-* ignores outStartOfDataToUpload. |
-*/ |
+ * If the compressed data in the SkData is supported (as a texture format, this returns |
+ * the pixel-config that should be used, and sets outStartOfDataToUpload to the ptr into |
+ * the data where the actual raw data starts (skipping any header bytes). |
+ * |
+ * If the compressed data is not supported, this returns kUnknown_GrPixelConfig, and |
+ * ignores outStartOfDataToUpload. |
+ */ |
GrPixelConfig GrIsCompressedTextureDataSupported(GrContext* ctx, SkData* data, |
int expectedW, int expectedH, |
const void** outStartOfDataToUpload); |
-GrTexture* GrCreateTextureForPixels(GrContext*, const GrUniqueKey& optionalKey, GrSurfaceDesc, |
- SkPixelRef* pixelRefForInvalidationNotificationOrNull, |
- const void* pixels, size_t rowBytesOrZero); |
+/** |
+ * Creates a new texture for the bitmap. Does not concern itself with cache keys or texture params. |
+ * The bitmap must have CPU-accessible pixels. Attempts to take advantage of faster paths for |
+ * compressed textures and yuv planes. |
+ */ |
+GrTexture* GrUploadBitmapToTexture(GrContext*, const SkBitmap&); |
////////////////////////////////////////////////////////////////////////////// |