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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/elements.h" | 5 #include "src/elements.h" |
6 | 6 |
7 #include "src/arguments.h" | 7 #include "src/arguments.h" |
8 #include "src/conversions.h" | 8 #include "src/conversions.h" |
9 #include "src/factory.h" | 9 #include "src/factory.h" |
10 #include "src/isolate-inl.h" | 10 #include "src/isolate-inl.h" |
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2998 | 2998 |
2999 | 2999 |
3000 void ElementsAccessor::TearDown() { | 3000 void ElementsAccessor::TearDown() { |
3001 if (elements_accessors_ == NULL) return; | 3001 if (elements_accessors_ == NULL) return; |
3002 #define ACCESSOR_DELETE(Class, Kind, Store) delete elements_accessors_[Kind]; | 3002 #define ACCESSOR_DELETE(Class, Kind, Store) delete elements_accessors_[Kind]; |
3003 ELEMENTS_LIST(ACCESSOR_DELETE) | 3003 ELEMENTS_LIST(ACCESSOR_DELETE) |
3004 #undef ACCESSOR_DELETE | 3004 #undef ACCESSOR_DELETE |
3005 elements_accessors_ = NULL; | 3005 elements_accessors_ = NULL; |
3006 } | 3006 } |
3007 | 3007 |
3008 | |
3009 Handle<JSArray> ElementsAccessor::Concat(Isolate* isolate, Arguments* args, | 3008 Handle<JSArray> ElementsAccessor::Concat(Isolate* isolate, Arguments* args, |
3010 uint32_t concat_size) { | 3009 uint32_t concat_size, |
3011 const int kHalfOfMaxInt = 1 << (kBitsPerInt - 2); | 3010 uint32_t result_len) { |
3012 STATIC_ASSERT(FixedDoubleArray::kMaxLength < kHalfOfMaxInt); | 3011 ElementsKind result_elements_kind = GetInitialFastElementsKind(); |
3013 USE(kHalfOfMaxInt); | |
3014 uint32_t result_len = 0; | |
3015 bool has_raw_doubles = false; | 3012 bool has_raw_doubles = false; |
3016 ElementsKind result_elements_kind = GetInitialFastElementsKind(); | |
3017 { | 3013 { |
3018 DisallowHeapAllocation no_gc; | 3014 DisallowHeapAllocation no_gc; |
3019 bool is_holey = false; | 3015 bool is_holey = false; |
3020 // Iterate through all the arguments performing checks | |
3021 // and calculating total length. | |
3022 for (uint32_t i = 0; i < concat_size; i++) { | 3016 for (uint32_t i = 0; i < concat_size; i++) { |
3023 JSArray* array = JSArray::cast((*args)[i]); | 3017 Object* arg = (*args)[i]; |
3024 uint32_t len = 0; | 3018 ElementsKind arg_kind = JSArray::cast(arg)->GetElementsKind(); |
3025 array->length()->ToArrayLength(&len); | |
3026 | |
3027 // We shouldn't overflow when adding another len. | |
3028 result_len += len; | |
3029 DCHECK(0 <= result_len); | |
3030 DCHECK(result_len <= FixedDoubleArray::kMaxLength); | |
3031 | |
3032 ElementsKind arg_kind = array->GetElementsKind(); | |
3033 has_raw_doubles = has_raw_doubles || IsFastDoubleElementsKind(arg_kind); | 3019 has_raw_doubles = has_raw_doubles || IsFastDoubleElementsKind(arg_kind); |
3034 is_holey = is_holey || IsFastHoleyElementsKind(arg_kind); | 3020 is_holey = is_holey || IsFastHoleyElementsKind(arg_kind); |
3035 result_elements_kind = | 3021 result_elements_kind = |
3036 GetMoreGeneralElementsKind(result_elements_kind, arg_kind); | 3022 GetMoreGeneralElementsKind(result_elements_kind, arg_kind); |
3037 } | 3023 } |
3038 if (is_holey) { | 3024 if (is_holey) { |
3039 result_elements_kind = GetHoleyElementsKind(result_elements_kind); | 3025 result_elements_kind = GetHoleyElementsKind(result_elements_kind); |
3040 } | 3026 } |
3041 } | 3027 } |
3042 | 3028 |
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3067 insertion_index += len; | 3053 insertion_index += len; |
3068 } | 3054 } |
3069 | 3055 |
3070 DCHECK_EQ(insertion_index, result_len); | 3056 DCHECK_EQ(insertion_index, result_len); |
3071 return result_array; | 3057 return result_array; |
3072 } | 3058 } |
3073 | 3059 |
3074 ElementsAccessor** ElementsAccessor::elements_accessors_ = NULL; | 3060 ElementsAccessor** ElementsAccessor::elements_accessors_ = NULL; |
3075 } // namespace internal | 3061 } // namespace internal |
3076 } // namespace v8 | 3062 } // namespace v8 |
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