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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "mojo/gpu/texture_uploader.h" | 5 #include "mojo/gpu/texture_uploader.h" |
6 | 6 |
7 #ifndef GL_GLEXT_PROTOTYPES | 7 #ifndef GL_GLEXT_PROTOTYPES |
8 #define GL_GLEXT_PROTOTYPES | 8 #define GL_GLEXT_PROTOTYPES |
9 #endif | 9 #endif |
10 | 10 |
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81 texture_state->background_color->rgba = 0; | 81 texture_state->background_color->rgba = 0; |
82 for (int i = 0; i < 4; ++i) | 82 for (int i = 0; i < 4; ++i) |
83 texture_state->vertex_opacity.push_back(1.f); | 83 texture_state->vertex_opacity.push_back(1.f); |
84 texture_state->flipped = false; | 84 texture_state->flipped = false; |
85 | 85 |
86 frame->resources.push_back(resource.Pass()); | 86 frame->resources.push_back(resource.Pass()); |
87 quad->texture_quad_state = texture_state.Pass(); | 87 quad->texture_quad_state = texture_state.Pass(); |
88 pass->quads.push_back(quad.Pass()); | 88 pass->quads.push_back(quad.Pass()); |
89 | 89 |
90 frame->passes.push_back(pass.Pass()); | 90 frame->passes.push_back(pass.Pass()); |
91 return frame.Pass(); | 91 return frame; |
92 } | 92 } |
93 | 93 |
94 } // namespace mojo | 94 } // namespace mojo |
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