Index: src/effects/SkPerlinNoiseShader.cpp |
=================================================================== |
--- src/effects/SkPerlinNoiseShader.cpp (revision 8588) |
+++ src/effects/SkPerlinNoiseShader.cpp (working copy) |
@@ -494,16 +494,40 @@ |
///////////////////////////////////////////////////////////////////// |
-#if SK_SUPPORT_GPU |
+#if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID) |
+// CPU noise is faster on Android, so the GPU implementation is only for desktop |
#include "GrTBackendEffectFactory.h" |
-class GrGLPerlinNoise : public GrGLEffect { |
+class GrGLNoise : public GrGLEffect { |
public: |
+ GrGLNoise(const GrBackendEffectFactory& factory, |
+ const GrDrawEffect& drawEffect); |
+ virtual ~GrGLNoise() {} |
+ static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
+ |
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
+ |
+protected: |
+ SkPerlinNoiseShader::Type fType; |
+ bool fStitchTiles; |
+ int fNumOctaves; |
+ GrGLUniformManager::UniformHandle fBaseFrequencyUni; |
+ GrGLUniformManager::UniformHandle fAlphaUni; |
+ GrGLUniformManager::UniformHandle fInvMatrixUni; |
+ GrGLEffectMatrix fEffectMatrix; |
+ |
+private: |
+ typedef GrGLEffect INHERITED; |
+}; |
+ |
+class GrGLPerlinNoise : public GrGLNoise { |
+public: |
GrGLPerlinNoise(const GrBackendEffectFactory& factory, |
- const GrDrawEffect& drawEffect); |
- virtual ~GrGLPerlinNoise() { } |
+ const GrDrawEffect& drawEffect) |
+ : GrGLNoise(factory, drawEffect) {} |
+ virtual ~GrGLPerlinNoise() {} |
virtual void emitCode(GrGLShaderBuilder*, |
const GrDrawEffect&, |
@@ -512,27 +536,90 @@ |
const char* inputColor, |
const TextureSamplerArray&) SK_OVERRIDE; |
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
- virtual void setData(const GrGLUniformManager&, const GrDrawEffect&); |
+private: |
+ GrGLUniformManager::UniformHandle fStitchDataUni; |
+ typedef GrGLNoise INHERITED; |
+}; |
+ |
+class GrGLSimplexNoise : public GrGLNoise { |
+ // Note : This is for reference only. GrGLPerlinNoise is used for processing. |
+public: |
+ GrGLSimplexNoise(const GrBackendEffectFactory& factory, |
+ const GrDrawEffect& drawEffect) |
+ : GrGLNoise(factory, drawEffect) {} |
+ |
+ virtual ~GrGLSimplexNoise() {} |
+ |
+ virtual void emitCode(GrGLShaderBuilder*, |
+ const GrDrawEffect&, |
+ EffectKey, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TextureSamplerArray&) SK_OVERRIDE; |
+ |
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
+ |
private: |
- SkPerlinNoiseShader::Type fType; |
- bool fStitchTiles; |
- int fNumOctaves; |
- GrGLUniformManager::UniformHandle fBaseFrequencyUni; |
- GrGLUniformManager::UniformHandle fStitchDataUni; |
- GrGLUniformManager::UniformHandle fAlphaUni; |
- GrGLUniformManager::UniformHandle fInvMatrixUni; |
- GrGLEffectMatrix fEffectMatrix; |
+ GrGLUniformManager::UniformHandle fSeedUni; |
- typedef GrGLEffect INHERITED; |
+ typedef GrGLNoise INHERITED; |
}; |
///////////////////////////////////////////////////////////////////// |
-class GrPerlinNoiseEffect : public GrEffect { |
+class GrNoiseEffect : public GrEffect { |
public: |
+ virtual ~GrNoiseEffect() { } |
+ |
+ SkPerlinNoiseShader::Type type() const { return fType; } |
+ bool stitchTiles() const { return fStitchTiles; } |
+ const SkVector& baseFrequency() const { return fBaseFrequency; } |
+ int numOctaves() const { return fNumOctaves; } |
+ const SkMatrix& matrix() const { return fMatrix; } |
+ uint8_t alpha() const { return fAlpha; } |
+ GrGLEffectMatrix::CoordsType coordsType() const { return GrEffect::kLocal_CoordsType; } |
+ |
+ void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE { |
+ *validFlags = 0; // This is noise. Nothing is constant. |
+ } |
+ |
+protected: |
+ virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { |
+ const GrNoiseEffect& s = CastEffect<GrNoiseEffect>(sBase); |
+ return fType == s.fType && |
+ fBaseFrequency == s.fBaseFrequency && |
+ fNumOctaves == s.fNumOctaves && |
+ fStitchTiles == s.fStitchTiles && |
+ fMatrix == s.fMatrix && |
+ fAlpha == s.fAlpha; |
+ } |
+ |
+ GrNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, int numOctaves, |
+ bool stitchTiles, const SkMatrix& matrix, uint8_t alpha) |
+ : fType(type) |
+ , fBaseFrequency(baseFrequency) |
+ , fNumOctaves(numOctaves) |
+ , fStitchTiles(stitchTiles) |
+ , fMatrix(matrix) |
+ , fAlpha(alpha) { |
+ } |
+ |
+ SkPerlinNoiseShader::Type fType; |
+ SkVector fBaseFrequency; |
+ int fNumOctaves; |
+ bool fStitchTiles; |
+ SkMatrix fMatrix; |
+ uint8_t fAlpha; |
+ |
+private: |
+ typedef GrEffect INHERITED; |
+}; |
+ |
+class GrPerlinNoiseEffect : public GrNoiseEffect { |
+public: |
static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
int numOctaves, bool stitchTiles, |
const SkPerlinNoiseShader::StitchData& stitchData, |
@@ -549,32 +636,17 @@ |
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
return GrTBackendEffectFactory<GrPerlinNoiseEffect>::getInstance(); |
} |
- SkPerlinNoiseShader::Type type() const { return fType; } |
- bool stitchTiles() const { return fStitchTiles; } |
- const SkVector& baseFrequency() const { return fBaseFrequency; } |
- int numOctaves() const { return fNumOctaves & 0xFF; /*[0,255] octaves allowed*/ } |
const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchData; } |
- const SkMatrix& matrix() const { return fMatrix; } |
- uint8_t alpha() const { return fAlpha; } |
- GrGLEffectMatrix::CoordsType coordsType() const { return GrEffect::kLocal_CoordsType; } |
typedef GrGLPerlinNoise GLEffect; |
- void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE { |
- *validFlags = 0; // This is noise. Nothing is constant. |
- } |
- |
private: |
virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { |
const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase); |
- return fPermutationsAccess.getTexture() == s.fPermutationsAccess.getTexture() && |
+ return INHERITED::onIsEqual(sBase) && |
+ fPermutationsAccess.getTexture() == s.fPermutationsAccess.getTexture() && |
fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() && |
- fType == s.fType && |
- fBaseFrequency == s.fBaseFrequency && |
- fStitchTiles == s.fStitchTiles && |
- fStitchData == s.fStitchData && |
- fMatrix == s.fMatrix && |
- fAlpha == s.fAlpha; |
+ fStitchData == s.fStitchData; |
} |
GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
@@ -582,37 +654,63 @@ |
const SkPerlinNoiseShader::StitchData& stitchData, |
GrTexture* permutationsTexture, GrTexture* noiseTexture, |
const SkMatrix& matrix, uint8_t alpha) |
- : fPermutationsAccess(permutationsTexture) |
+ : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha) |
+ , fPermutationsAccess(permutationsTexture) |
, fNoiseAccess(noiseTexture) |
- , fType(type) |
- , fBaseFrequency(baseFrequency) |
- , fNumOctaves(numOctaves) |
- , fStitchTiles(stitchTiles) |
- , fStitchData(stitchData) |
- , fMatrix(matrix) |
- , fAlpha(alpha) |
- { |
+ , fStitchData(stitchData) { |
this->addTextureAccess(&fPermutationsAccess); |
this->addTextureAccess(&fNoiseAccess); |
} |
-// GR_DECLARE_EFFECT_TEST; |
+ GR_DECLARE_EFFECT_TEST; |
GrTextureAccess fPermutationsAccess; |
GrTextureAccess fNoiseAccess; |
- SkPerlinNoiseShader::Type fType; |
- SkVector fBaseFrequency; |
- int fNumOctaves; |
- bool fStitchTiles; |
SkPerlinNoiseShader::StitchData fStitchData; |
- SkMatrix fMatrix; |
- uint8_t fAlpha; |
- typedef GrEffect INHERITED; |
+ typedef GrNoiseEffect INHERITED; |
}; |
+class GrSimplexNoiseEffect : public GrNoiseEffect { |
+ // Note : This is for reference only. GrPerlinNoiseEffect is used for processing. |
+public: |
+ static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
+ int numOctaves, bool stitchTiles, const SkScalar seed, |
+ const SkMatrix& matrix, uint8_t alpha) { |
+ AutoEffectUnref effect(SkNEW_ARGS(GrSimplexNoiseEffect, (type, baseFrequency, numOctaves, |
+ stitchTiles, seed, matrix, alpha))); |
+ return CreateEffectRef(effect); |
+ } |
+ |
+ virtual ~GrSimplexNoiseEffect() { } |
+ |
+ static const char* Name() { return "SimplexNoise"; } |
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
+ return GrTBackendEffectFactory<GrSimplexNoiseEffect>::getInstance(); |
+ } |
+ const SkScalar& seed() const { return fSeed; } |
+ |
+ typedef GrGLSimplexNoise GLEffect; |
+ |
+private: |
+ virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { |
+ const GrSimplexNoiseEffect& s = CastEffect<GrSimplexNoiseEffect>(sBase); |
+ return INHERITED::onIsEqual(sBase) && fSeed == s.fSeed; |
+ } |
+ |
+ GrSimplexNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
+ int numOctaves, bool stitchTiles, const SkScalar seed, |
+ const SkMatrix& matrix, uint8_t alpha) |
+ : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha) |
+ , fSeed(seed) { |
+ } |
+ |
+ SkScalar fSeed; |
+ |
+ typedef GrNoiseEffect INHERITED; |
+}; |
+ |
///////////////////////////////////////////////////////////////////// |
-#if 0 |
GR_DEFINE_EFFECT_TEST(GrPerlinNoiseEffect); |
GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkMWCRandom* random, |
@@ -641,9 +739,225 @@ |
return effect; |
} |
-#endif |
+ |
///////////////////////////////////////////////////////////////////// |
+void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, |
+ const GrDrawEffect&, |
+ EffectKey key, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TextureSamplerArray&) { |
+ sk_ignore_unused_variable(inputColor); |
+ |
+ const char* vCoords; |
+ fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords); |
+ |
+ fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ kFloat_GrSLType, "seed"); |
+ const char* seedUni = builder->getUniformCStr(fSeedUni); |
+ fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ kMat33f_GrSLType, "invMatrix"); |
+ const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni); |
+ fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ kVec2f_GrSLType, "baseFrequency"); |
+ const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); |
+ fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ kFloat_GrSLType, "alpha"); |
+ const char* alphaUni = builder->getUniformCStr(fAlphaUni); |
+ |
+ // Add vec3 modulo 289 function |
+ static const GrGLShaderVar vec3_Args[] = { |
+ GrGLShaderVar("x", kVec3f_GrSLType) |
+ }; |
+ |
+ SkString mod289_3_funcName; |
+ builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec3f_GrSLType, |
+ "mod289", SK_ARRAY_COUNT(vec3_Args), vec3_Args, |
+ "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" |
+ "return x - floor(x * C.xxx) * C.yyy;", &mod289_3_funcName); |
+ |
+ // Add vec4 modulo 289 function |
+ static const GrGLShaderVar vec4_Args[] = { |
+ GrGLShaderVar("x", kVec4f_GrSLType) |
+ }; |
+ |
+ SkString mod289_4_funcName; |
+ builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
+ "mod289", SK_ARRAY_COUNT(vec4_Args), vec4_Args, |
+ "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" |
+ "return x - floor(x * C.xxxx) * C.yyyy;", &mod289_4_funcName); |
+ |
+ // Add vec4 permute function |
+ SkString permute_code; |
+ permute_code.appendf("const vec2 C = vec2(34.0, 1.0);\n" |
+ "return %s(((x * C.xxxx) + C.yyyy) * x);", mod289_4_funcName.c_str()); |
+ SkString permute_funcName; |
+ builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
+ "permute", SK_ARRAY_COUNT(vec4_Args), vec4_Args, |
+ permute_code.c_str(), &permute_funcName); |
+ |
+ // Add vec4 taylorInvSqrt function |
+ SkString taylorInvSqrt_funcName; |
+ builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
+ "taylorInvSqrt", SK_ARRAY_COUNT(vec4_Args), vec4_Args, |
+ "const vec2 C = vec2(-0.85373472095314, 1.79284291400159);\n" |
+ "return x * C.xxxx + C.yyyy;", &taylorInvSqrt_funcName); |
+ |
+ // Add vec3 noise function |
+ static const GrGLShaderVar noise_vec3_Args[] = { |
+ GrGLShaderVar("v", kVec3f_GrSLType) |
+ }; |
+ |
+ SkString noise_code; |
+ noise_code.append( |
+ "const vec2 C = vec2(1.0/6.0, 1.0/3.0);\n" |
+ "const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n" |
+ |
+ // First corner |
+ "vec3 i = floor(v + dot(v, C.yyy));\n" |
+ "vec3 x0 = v - i + dot(i, C.xxx);\n" |
+ |
+ // Other corners |
+ "vec3 g = step(x0.yzx, x0.xyz);\n" |
+ "vec3 l = 1.0 - g;\n" |
+ "vec3 i1 = min(g.xyz, l.zxy);\n" |
+ "vec3 i2 = max(g.xyz, l.zxy);\n" |
+ |
+ "vec3 x1 = x0 - i1 + C.xxx;\n" |
+ "vec3 x2 = x0 - i2 + C.yyy;\n" // 2.0*C.x = 1/3 = C.y |
+ "vec3 x3 = x0 - D.yyy;\n" // -1.0+3.0*C.x = -0.5 = -D.y |
+ ); |
+ |
+ noise_code.appendf( |
+ // Permutations |
+ "i = %s(i);\n" |
+ "vec4 p = %s(%s(%s(\n" |
+ " i.z + vec4(0.0, i1.z, i2.z, 1.0)) +\n" |
+ " i.y + vec4(0.0, i1.y, i2.y, 1.0)) +\n" |
+ " i.x + vec4(0.0, i1.x, i2.x, 1.0));\n", |
+ mod289_3_funcName.c_str(), permute_funcName.c_str(), permute_funcName.c_str(), |
+ permute_funcName.c_str()); |
+ |
+ noise_code.append( |
+ // Gradients: 7x7 points over a square, mapped onto an octahedron. |
+ // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) |
+ "float n_ = 0.142857142857;\n" // 1.0/7.0 |
+ "vec3 ns = n_ * D.wyz - D.xzx;\n" |
+ |
+ "vec4 j = p - 49.0 * floor(p * ns.z * ns.z);\n" // mod(p,7*7) |
+ |
+ "vec4 x_ = floor(j * ns.z);\n" |
+ "vec4 y_ = floor(j - 7.0 * x_);" // mod(j,N) |
+ |
+ "vec4 x = x_ *ns.x + ns.yyyy;\n" |
+ "vec4 y = y_ *ns.x + ns.yyyy;\n" |
+ "vec4 h = 1.0 - abs(x) - abs(y);\n" |
+ |
+ "vec4 b0 = vec4(x.xy, y.xy);\n" |
+ "vec4 b1 = vec4(x.zw, y.zw);\n" |
+ ); |
+ |
+ noise_code.append( |
+ "vec4 s0 = floor(b0) * 2.0 + 1.0;\n" |
+ "vec4 s1 = floor(b1) * 2.0 + 1.0;\n" |
+ "vec4 sh = -step(h, vec4(0.0));\n" |
+ |
+ "vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;\n" |
+ "vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;\n" |
+ |
+ "vec3 p0 = vec3(a0.xy, h.x);\n" |
+ "vec3 p1 = vec3(a0.zw, h.y);\n" |
+ "vec3 p2 = vec3(a1.xy, h.z);\n" |
+ "vec3 p3 = vec3(a1.zw, h.w);\n" |
+ ); |
+ |
+ noise_code.appendf( |
+ // Normalise gradients |
+ "vec4 norm = %s(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n" |
+ "p0 *= norm.x;\n" |
+ "p1 *= norm.y;\n" |
+ "p2 *= norm.z;\n" |
+ "p3 *= norm.w;\n" |
+ |
+ // Mix final noise value |
+ "vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n" |
+ "m = m * m;\n" |
+ "return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3)));", |
+ taylorInvSqrt_funcName.c_str()); |
+ |
+ SkString noise_funcName; |
+ builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kFloat_GrSLType, |
+ "snoise", SK_ARRAY_COUNT(noise_vec3_Args), noise_vec3_Args, |
+ noise_code.c_str(), &noise_funcName); |
+ |
+ const char* noiseVecIni = "noiseVecIni"; |
+ const char* factors = "factors"; |
+ const char* sum = "sum"; |
+ const char* xOffsets = "xOffsets"; |
+ const char* yOffsets = "yOffsets"; |
+ const char* channel = "channel"; |
+ |
+ // Fill with some prime numbers |
+ builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(13.0, 53.0, 101.0, 151.0);\n", xOffsets); |
+ builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(109.0, 167.0, 23.0, 67.0);\n", yOffsets); |
+ |
+ // There are rounding errors if the floor operation is not performed here |
+ builder->fsCodeAppendf( |
+ "\t\tvec3 %s = vec3(floor((%s*vec3(%s, 1.0)).xy) * vec2(0.66) * %s, 0.0);\n", |
+ noiseVecIni, invMatrixUni, vCoords, baseFrequencyUni); |
+ |
+ // Perturb the texcoords with three components of noise |
+ builder->fsCodeAppendf("\t\t%s += 0.1 * vec3(%s(%s + vec3( 0.0, 0.0, %s))," |
+ "%s(%s + vec3( 43.0, 17.0, %s))," |
+ "%s(%s + vec3(-17.0, -43.0, %s)));\n", |
+ noiseVecIni, noise_funcName.c_str(), noiseVecIni, seedUni, |
+ noise_funcName.c_str(), noiseVecIni, seedUni, |
+ noise_funcName.c_str(), noiseVecIni, seedUni); |
+ |
+ builder->fsCodeAppendf("\t\t%s = vec4(0.0);\n", outputColor); |
+ |
+ builder->fsCodeAppendf("\t\tvec3 %s = vec3(1.0);\n", factors); |
+ builder->fsCodeAppendf("\t\tfloat %s = 0.0;\n", sum); |
+ |
+ // Loop over all octaves |
+ builder->fsCodeAppendf("\t\tfor (int octave = 0; octave < %d; ++octave) {\n", fNumOctaves); |
+ |
+ // Loop over the 4 channels |
+ builder->fsCodeAppendf("\t\t\tfor (int %s = 3; %s >= 0; --%s) {\n", channel, channel, channel); |
+ |
+ builder->fsCodeAppendf( |
+ "\t\t\t\t%s[channel] += %s.x * %s(%s * %s.yyy - vec3(%s[%s], %s[%s], %s * %s.z));\n", |
+ outputColor, factors, noise_funcName.c_str(), noiseVecIni, factors, xOffsets, channel, |
+ yOffsets, channel, seedUni, factors); |
+ |
+ builder->fsCodeAppend("\t\t\t}\n"); // end of the for loop on channels |
+ |
+ builder->fsCodeAppendf("\t\t\t%s += %s.x;\n", sum, factors); |
+ builder->fsCodeAppendf("\t\t\t%s *= vec3(0.5, 2.0, 0.75);\n", factors); |
+ |
+ builder->fsCodeAppend("\t\t}\n"); // end of the for loop on octaves |
+ |
+ if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { |
+ // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2 |
+ // by fractalNoise and (turbulenceFunctionResult) by turbulence. |
+ builder->fsCodeAppendf("\t\t%s = %s * vec4(0.5 / %s) + vec4(0.5);\n", |
+ outputColor, outputColor, sum); |
+ } else { |
+ builder->fsCodeAppendf("\t\t%s = abs(%s / vec4(%s));\n", |
+ outputColor, outputColor, sum); |
+ } |
+ |
+ builder->fsCodeAppendf("\t\t%s.a *= %s;\n", outputColor, alphaUni); |
+ |
+ // Clamp values |
+ builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); |
+ |
+ // Pre-multiply the result |
+ builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", |
+ outputColor, outputColor, outputColor, outputColor); |
+} |
+ |
void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, |
const GrDrawEffect&, |
EffectKey key, |
@@ -854,8 +1168,7 @@ |
outputColor, outputColor, outputColor, outputColor); |
} |
-GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, |
- const GrDrawEffect& drawEffect) |
+GrGLNoise::GrGLNoise(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) |
: INHERITED (factory) |
, fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) |
, fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) |
@@ -863,7 +1176,7 @@ |
, fEffectMatrix(drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType()) { |
} |
-GrGLEffect::EffectKey GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
+GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); |
EffectKey key = turbulence.numOctaves(); |
@@ -894,19 +1207,11 @@ |
drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType(), NULL); |
} |
-void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
+void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); |
const SkVector& baseFrequency = turbulence.baseFrequency(); |
uman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); |
- if (turbulence.stitchTiles()) { |
- const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData(); |
- uman.set4f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), |
- SkIntToScalar(stitchData.fWrapX), |
- SkIntToScalar(stitchData.fHeight), |
- SkIntToScalar(stitchData.fWrapY)); |
- } |
- |
uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntToScalar(255))); |
SkMatrix m = turbulence.matrix(); |
@@ -924,15 +1229,42 @@ |
fEffectMatrix.setData(uman, m, drawEffect, NULL); |
} |
+void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
+ INHERITED::setData(uman, drawEffect); |
+ |
+ const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); |
+ if (turbulence.stitchTiles()) { |
+ const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData(); |
+ uman.set4f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), |
+ SkIntToScalar(stitchData.fWrapX), |
+ SkIntToScalar(stitchData.fHeight), |
+ SkIntToScalar(stitchData.fWrapY)); |
+ } |
+} |
+ |
+void GrGLSimplexNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
+ INHERITED::setData(uman, drawEffect); |
+ |
+ const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNoiseEffect>(); |
+ uman.set1f(fSeedUni, turbulence.seed()); |
+} |
+ |
///////////////////////////////////////////////////////////////////// |
GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint) const { |
-#if 0 |
SkASSERT(NULL != context); |
// Either we don't stitch tiles, either we have a valid tile size |
SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); |
+#ifdef SK_USE_SIMPLEX_NOISE |
+ // Simplex noise is currently disabled but can be enabled by defining SK_USE_SIMPLEX_NOISE |
+ sk_ignore_unused_variable(context); |
+ GrEffectRef* effect = |
+ GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
+ fNumOctaves, fStitchTiles, fSeed, |
+ this->getLocalMatrix(), paint.getAlpha()); |
+#else |
GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( |
context, *fPaintingData->getPermutationsBitmap(), NULL); |
GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( |
@@ -955,13 +1287,9 @@ |
if (NULL != noiseTexture) { |
GrUnlockAndUnrefCachedBitmapTexture(noiseTexture); |
} |
+#endif |
return effect; |
-#else |
- sk_ignore_unused_variable(context); |
- sk_ignore_unused_variable(paint); |
- return NULL; |
-#endif |
} |
#else |