Chromium Code Reviews| Index: src/effects/SkPerlinNoiseShader.cpp |
| =================================================================== |
| --- src/effects/SkPerlinNoiseShader.cpp (revision 8588) |
| +++ src/effects/SkPerlinNoiseShader.cpp (working copy) |
| @@ -494,16 +494,40 @@ |
| ///////////////////////////////////////////////////////////////////// |
| -#if SK_SUPPORT_GPU |
| +#if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID) |
| +// CPU noise is faster on Android, so the GPU implementation is only for desktop |
| #include "GrTBackendEffectFactory.h" |
| -class GrGLPerlinNoise : public GrGLEffect { |
| +class GrGLNoise : public GrGLEffect { |
| public: |
| + GrGLNoise(const GrBackendEffectFactory& factory, |
| + const GrDrawEffect& drawEffect); |
| + virtual ~GrGLNoise() {} |
| + static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| + |
| + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&); |
| + |
| +protected: |
| + SkPerlinNoiseShader::Type fType; |
| + bool fStitchTiles; |
| + int fNumOctaves; |
| + GrGLUniformManager::UniformHandle fBaseFrequencyUni; |
| + GrGLUniformManager::UniformHandle fAlphaUni; |
| + GrGLUniformManager::UniformHandle fInvMatrixUni; |
| + GrGLEffectMatrix fEffectMatrix; |
| + |
| +private: |
| + typedef GrGLEffect INHERITED; |
| +}; |
| + |
| +class GrGLPerlinNoise : public GrGLNoise { |
| +public: |
| GrGLPerlinNoise(const GrBackendEffectFactory& factory, |
| - const GrDrawEffect& drawEffect); |
| - virtual ~GrGLPerlinNoise() { } |
| + const GrDrawEffect& drawEffect) |
| + : GrGLNoise(factory, drawEffect) {} |
| + virtual ~GrGLPerlinNoise() {} |
| virtual void emitCode(GrGLShaderBuilder*, |
| const GrDrawEffect&, |
| @@ -512,27 +536,89 @@ |
| const char* inputColor, |
| const TextureSamplerArray&) SK_OVERRIDE; |
| - static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&); |
| +private: |
| + GrGLUniformManager::UniformHandle fStitchDataUni; |
| + |
| + typedef GrGLNoise INHERITED; |
| +}; |
| + |
| +class GrGLSimplexNoise : public GrGLNoise { |
| + // Note : This is for reference only. GrGLPerlinNoise is used for processing. |
| +public: |
| + GrGLSimplexNoise(const GrBackendEffectFactory& factory, |
| + const GrDrawEffect& drawEffect) |
| + : GrGLNoise(factory, drawEffect) {} |
| + |
| + virtual ~GrGLSimplexNoise() {} |
| + |
| + virtual void emitCode(GrGLShaderBuilder*, |
| + const GrDrawEffect&, |
| + EffectKey, |
| + const char* outputColor, |
| + const char* inputColor, |
| + const TextureSamplerArray&) SK_OVERRIDE; |
| + |
| virtual void setData(const GrGLUniformManager&, const GrDrawEffect&); |
|
Stephen White
2013/04/10 19:55:09
I think you should have SK_OVERRIDE here too.
sugoi
2013/04/10 20:02:42
Fixed in all 3 places
|
| private: |
| - SkPerlinNoiseShader::Type fType; |
| - bool fStitchTiles; |
| - int fNumOctaves; |
| - GrGLUniformManager::UniformHandle fBaseFrequencyUni; |
| - GrGLUniformManager::UniformHandle fStitchDataUni; |
| - GrGLUniformManager::UniformHandle fAlphaUni; |
| - GrGLUniformManager::UniformHandle fInvMatrixUni; |
| - GrGLEffectMatrix fEffectMatrix; |
| + GrGLUniformManager::UniformHandle fSeedUni; |
| - typedef GrGLEffect INHERITED; |
| + typedef GrGLNoise INHERITED; |
| }; |
| ///////////////////////////////////////////////////////////////////// |
| -class GrPerlinNoiseEffect : public GrEffect { |
| +class GrNoiseEffect : public GrEffect { |
| public: |
| + virtual ~GrNoiseEffect() { } |
| + |
| + SkPerlinNoiseShader::Type type() const { return fType; } |
| + bool stitchTiles() const { return fStitchTiles; } |
| + const SkVector& baseFrequency() const { return fBaseFrequency; } |
| + int numOctaves() const { return fNumOctaves & 0xFF; /*[0,255] octaves allowed*/ } |
|
Stephen White
2013/04/10 19:55:09
Shouldn't this limit be applied on set, rather tha
sugoi
2013/04/10 20:02:42
It is already set in SkPerlinNoiseShader's constru
|
| + const SkMatrix& matrix() const { return fMatrix; } |
| + uint8_t alpha() const { return fAlpha; } |
| + GrGLEffectMatrix::CoordsType coordsType() const { return GrEffect::kLocal_CoordsType; } |
| + |
| + void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE { |
| + *validFlags = 0; // This is noise. Nothing is constant. |
| + } |
| + |
| +protected: |
| + virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { |
| + const GrNoiseEffect& s = CastEffect<GrNoiseEffect>(sBase); |
| + return fType == s.fType && |
| + fBaseFrequency == s.fBaseFrequency && |
| + fStitchTiles == s.fStitchTiles && |
| + fMatrix == s.fMatrix && |
| + fAlpha == s.fAlpha; |
|
Stephen White
2013/04/10 19:55:09
Need to compare fNumOctaves here too?
sugoi
2013/04/10 20:02:42
Done.
|
| + } |
| + |
| + GrNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, int numOctaves, |
| + bool stitchTiles, const SkMatrix& matrix, uint8_t alpha) |
| + : fType(type) |
| + , fBaseFrequency(baseFrequency) |
| + , fNumOctaves(numOctaves) |
| + , fStitchTiles(stitchTiles) |
| + , fMatrix(matrix) |
| + , fAlpha(alpha) { |
| + } |
| + |
| + SkPerlinNoiseShader::Type fType; |
| + SkVector fBaseFrequency; |
| + int fNumOctaves; |
| + bool fStitchTiles; |
| + SkMatrix fMatrix; |
| + uint8_t fAlpha; |
| + |
| +private: |
| + typedef GrEffect INHERITED; |
| +}; |
| + |
| +class GrPerlinNoiseEffect : public GrNoiseEffect { |
| +public: |
| static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
| int numOctaves, bool stitchTiles, |
| const SkPerlinNoiseShader::StitchData& stitchData, |
| @@ -549,32 +635,17 @@ |
| virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| return GrTBackendEffectFactory<GrPerlinNoiseEffect>::getInstance(); |
| } |
| - SkPerlinNoiseShader::Type type() const { return fType; } |
| - bool stitchTiles() const { return fStitchTiles; } |
| - const SkVector& baseFrequency() const { return fBaseFrequency; } |
| - int numOctaves() const { return fNumOctaves & 0xFF; /*[0,255] octaves allowed*/ } |
| const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchData; } |
| - const SkMatrix& matrix() const { return fMatrix; } |
| - uint8_t alpha() const { return fAlpha; } |
| - GrGLEffectMatrix::CoordsType coordsType() const { return GrEffect::kLocal_CoordsType; } |
| typedef GrGLPerlinNoise GLEffect; |
| - void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE { |
| - *validFlags = 0; // This is noise. Nothing is constant. |
| - } |
| - |
| private: |
| virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { |
| const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase); |
| - return fPermutationsAccess.getTexture() == s.fPermutationsAccess.getTexture() && |
| + return INHERITED::onIsEqual(sBase) && |
| + fPermutationsAccess.getTexture() == s.fPermutationsAccess.getTexture() && |
| fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() && |
| - fType == s.fType && |
| - fBaseFrequency == s.fBaseFrequency && |
| - fStitchTiles == s.fStitchTiles && |
| - fStitchData == s.fStitchData && |
| - fMatrix == s.fMatrix && |
| - fAlpha == s.fAlpha; |
| + fStitchData == s.fStitchData; |
| } |
| GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
| @@ -582,37 +653,63 @@ |
| const SkPerlinNoiseShader::StitchData& stitchData, |
| GrTexture* permutationsTexture, GrTexture* noiseTexture, |
| const SkMatrix& matrix, uint8_t alpha) |
| - : fPermutationsAccess(permutationsTexture) |
| + : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha) |
| + , fPermutationsAccess(permutationsTexture) |
| , fNoiseAccess(noiseTexture) |
| - , fType(type) |
| - , fBaseFrequency(baseFrequency) |
| - , fNumOctaves(numOctaves) |
| - , fStitchTiles(stitchTiles) |
| - , fStitchData(stitchData) |
| - , fMatrix(matrix) |
| - , fAlpha(alpha) |
| - { |
| + , fStitchData(stitchData) { |
| this->addTextureAccess(&fPermutationsAccess); |
| this->addTextureAccess(&fNoiseAccess); |
| } |
| -// GR_DECLARE_EFFECT_TEST; |
| + GR_DECLARE_EFFECT_TEST; |
| GrTextureAccess fPermutationsAccess; |
| GrTextureAccess fNoiseAccess; |
| - SkPerlinNoiseShader::Type fType; |
| - SkVector fBaseFrequency; |
| - int fNumOctaves; |
| - bool fStitchTiles; |
| SkPerlinNoiseShader::StitchData fStitchData; |
| - SkMatrix fMatrix; |
| - uint8_t fAlpha; |
| - typedef GrEffect INHERITED; |
| + typedef GrNoiseEffect INHERITED; |
| }; |
| +class GrSimplexNoiseEffect : public GrNoiseEffect { |
| + // Note : This is for reference only. GrPerlinNoiseEffect is used for processing. |
| +public: |
| + static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
| + int numOctaves, bool stitchTiles, const SkScalar seed, |
| + const SkMatrix& matrix, uint8_t alpha) { |
| + AutoEffectUnref effect(SkNEW_ARGS(GrSimplexNoiseEffect, (type, baseFrequency, numOctaves, |
| + stitchTiles, seed, matrix, alpha))); |
| + return CreateEffectRef(effect); |
| + } |
| + |
| + virtual ~GrSimplexNoiseEffect() { } |
| + |
| + static const char* Name() { return "SimplexNoise"; } |
| + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| + return GrTBackendEffectFactory<GrSimplexNoiseEffect>::getInstance(); |
| + } |
| + const SkScalar& seed() const { return fSeed; } |
| + |
| + typedef GrGLSimplexNoise GLEffect; |
| + |
| +private: |
| + virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { |
| + const GrSimplexNoiseEffect& s = CastEffect<GrSimplexNoiseEffect>(sBase); |
| + return INHERITED::onIsEqual(sBase) && fSeed == s.fSeed; |
| + } |
| + |
| + GrSimplexNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
| + int numOctaves, bool stitchTiles, const SkScalar seed, |
| + const SkMatrix& matrix, uint8_t alpha) |
| + : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha) |
| + , fSeed(seed) { |
| + } |
| + |
| + SkScalar fSeed; |
| + |
| + typedef GrNoiseEffect INHERITED; |
| +}; |
| + |
| ///////////////////////////////////////////////////////////////////// |
| -#if 0 |
| GR_DEFINE_EFFECT_TEST(GrPerlinNoiseEffect); |
| GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkMWCRandom* random, |
| @@ -641,9 +738,225 @@ |
| return effect; |
| } |
| -#endif |
| + |
| ///////////////////////////////////////////////////////////////////// |
| +void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, |
| + const GrDrawEffect&, |
| + EffectKey key, |
| + const char* outputColor, |
| + const char* inputColor, |
| + const TextureSamplerArray&) { |
| + sk_ignore_unused_variable(inputColor); |
| + |
| + const char* vCoords; |
| + fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords); |
| + |
| + fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| + kFloat_GrSLType, "seed"); |
| + const char* seedUni = builder->getUniformCStr(fSeedUni); |
| + fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| + kMat33f_GrSLType, "invMatrix"); |
| + const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni); |
| + fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| + kVec2f_GrSLType, "baseFrequency"); |
| + const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); |
| + fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| + kFloat_GrSLType, "alpha"); |
| + const char* alphaUni = builder->getUniformCStr(fAlphaUni); |
| + |
| + // Add vec3 modulo 289 function |
| + static const GrGLShaderVar vec3_Args[] = { |
| + GrGLShaderVar("x", kVec3f_GrSLType) |
| + }; |
| + |
| + SkString mod289_3_funcName; |
| + builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec3f_GrSLType, |
| + "mod289", SK_ARRAY_COUNT(vec3_Args), vec3_Args, |
| + "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" |
| + "return x - floor(x * C.xxx) * C.yyy;", &mod289_3_funcName); |
| + |
| + // Add vec4 modulo 289 function |
| + static const GrGLShaderVar vec4_Args[] = { |
| + GrGLShaderVar("x", kVec4f_GrSLType) |
| + }; |
| + |
| + SkString mod289_4_funcName; |
| + builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
| + "mod289", SK_ARRAY_COUNT(vec4_Args), vec4_Args, |
| + "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" |
| + "return x - floor(x * C.xxxx) * C.yyyy;", &mod289_4_funcName); |
| + |
| + // Add vec4 permute function |
| + SkString permute_code; |
| + permute_code.appendf("const vec2 C = vec2(34.0, 1.0);\n" |
| + "return %s(((x * C.xxxx) + C.yyyy) * x);", mod289_4_funcName.c_str()); |
| + SkString permute_funcName; |
| + builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
| + "permute", SK_ARRAY_COUNT(vec4_Args), vec4_Args, |
| + permute_code.c_str(), &permute_funcName); |
| + |
| + // Add vec4 taylorInvSqrt function |
| + SkString taylorInvSqrt_funcName; |
| + builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
| + "taylorInvSqrt", SK_ARRAY_COUNT(vec4_Args), vec4_Args, |
| + "const vec2 C = vec2(-0.85373472095314, 1.79284291400159);\n" |
| + "return x * C.xxxx + C.yyyy;", &taylorInvSqrt_funcName); |
| + |
| + // Add vec3 noise function |
| + static const GrGLShaderVar noise_vec3_Args[] = { |
| + GrGLShaderVar("v", kVec3f_GrSLType) |
| + }; |
| + |
| + SkString noise_code; |
| + noise_code.append( |
| + "const vec2 C = vec2(1.0/6.0, 1.0/3.0);\n" |
| + "const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n" |
| + |
| + // First corner |
| + "vec3 i = floor(v + dot(v, C.yyy));\n" |
| + "vec3 x0 = v - i + dot(i, C.xxx);\n" |
| + |
| + // Other corners |
| + "vec3 g = step(x0.yzx, x0.xyz);\n" |
| + "vec3 l = 1.0 - g;\n" |
| + "vec3 i1 = min(g.xyz, l.zxy);\n" |
| + "vec3 i2 = max(g.xyz, l.zxy);\n" |
| + |
| + "vec3 x1 = x0 - i1 + C.xxx;\n" |
| + "vec3 x2 = x0 - i2 + C.yyy;\n" // 2.0*C.x = 1/3 = C.y |
| + "vec3 x3 = x0 - D.yyy;\n" // -1.0+3.0*C.x = -0.5 = -D.y |
| + ); |
| + |
| + noise_code.appendf( |
| + // Permutations |
| + "i = %s(i);\n" |
| + "vec4 p = %s(%s(%s(\n" |
| + " i.z + vec4(0.0, i1.z, i2.z, 1.0)) +\n" |
| + " i.y + vec4(0.0, i1.y, i2.y, 1.0)) +\n" |
| + " i.x + vec4(0.0, i1.x, i2.x, 1.0));\n", |
| + mod289_3_funcName.c_str(), permute_funcName.c_str(), permute_funcName.c_str(), |
| + permute_funcName.c_str()); |
| + |
| + noise_code.append( |
| + // Gradients: 7x7 points over a square, mapped onto an octahedron. |
| + // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) |
| + "float n_ = 0.142857142857;\n" // 1.0/7.0 |
| + "vec3 ns = n_ * D.wyz - D.xzx;\n" |
| + |
| + "vec4 j = p - 49.0 * floor(p * ns.z * ns.z);\n" // mod(p,7*7) |
| + |
| + "vec4 x_ = floor(j * ns.z);\n" |
| + "vec4 y_ = floor(j - 7.0 * x_);" // mod(j,N) |
| + |
| + "vec4 x = x_ *ns.x + ns.yyyy;\n" |
| + "vec4 y = y_ *ns.x + ns.yyyy;\n" |
| + "vec4 h = 1.0 - abs(x) - abs(y);\n" |
| + |
| + "vec4 b0 = vec4(x.xy, y.xy);\n" |
| + "vec4 b1 = vec4(x.zw, y.zw);\n" |
| + ); |
| + |
| + noise_code.append( |
| + "vec4 s0 = floor(b0) * 2.0 + 1.0;\n" |
| + "vec4 s1 = floor(b1) * 2.0 + 1.0;\n" |
| + "vec4 sh = -step(h, vec4(0.0));\n" |
| + |
| + "vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;\n" |
| + "vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;\n" |
| + |
| + "vec3 p0 = vec3(a0.xy, h.x);\n" |
| + "vec3 p1 = vec3(a0.zw, h.y);\n" |
| + "vec3 p2 = vec3(a1.xy, h.z);\n" |
| + "vec3 p3 = vec3(a1.zw, h.w);\n" |
| + ); |
| + |
| + noise_code.appendf( |
| + // Normalise gradients |
| + "vec4 norm = %s(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n" |
| + "p0 *= norm.x;\n" |
| + "p1 *= norm.y;\n" |
| + "p2 *= norm.z;\n" |
| + "p3 *= norm.w;\n" |
| + |
| + // Mix final noise value |
| + "vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n" |
| + "m = m * m;\n" |
| + "return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3)));", |
| + taylorInvSqrt_funcName.c_str()); |
| + |
| + SkString noise_funcName; |
| + builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kFloat_GrSLType, |
| + "snoise", SK_ARRAY_COUNT(noise_vec3_Args), noise_vec3_Args, |
| + noise_code.c_str(), &noise_funcName); |
| + |
| + const char* noiseVecIni = "noiseVecIni"; |
| + const char* factors = "factors"; |
| + const char* sum = "sum"; |
| + const char* xOffsets = "xOffsets"; |
| + const char* yOffsets = "yOffsets"; |
| + const char* channel = "channel"; |
| + |
| + // Fill with some prime numbers |
| + builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(13.0, 53.0, 101.0, 151.0);\n", xOffsets); |
| + builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(109.0, 167.0, 23.0, 67.0);\n", yOffsets); |
| + |
| + // There are rounding errors if the floor operation is not performed here |
| + builder->fsCodeAppendf( |
| + "\t\tvec3 %s = vec3(floor((%s*vec3(%s, 1.0)).xy) * vec2(0.66) * %s, 0.0);\n", |
| + noiseVecIni, invMatrixUni, vCoords, baseFrequencyUni); |
| + |
| + // Perturb the texcoords with three components of noise |
| + builder->fsCodeAppendf("\t\t%s += 0.1 * vec3(%s(%s + vec3( 0.0, 0.0, %s))," |
| + "%s(%s + vec3( 43.0, 17.0, %s))," |
| + "%s(%s + vec3(-17.0, -43.0, %s)));\n", |
| + noiseVecIni, noise_funcName.c_str(), noiseVecIni, seedUni, |
| + noise_funcName.c_str(), noiseVecIni, seedUni, |
| + noise_funcName.c_str(), noiseVecIni, seedUni); |
| + |
| + builder->fsCodeAppendf("\t\t%s = vec4(0.0);\n", outputColor); |
| + |
| + builder->fsCodeAppendf("\t\tvec3 %s = vec3(1.0);\n", factors); |
| + builder->fsCodeAppendf("\t\tfloat %s = 0.0;\n", sum); |
| + |
| + // Loop over all octaves |
| + builder->fsCodeAppendf("\t\tfor (int octave = 0; octave < %d; ++octave) {\n", fNumOctaves); |
| + |
| + // Loop over the 4 channels |
| + builder->fsCodeAppendf("\t\t\tfor (int %s = 3; %s >= 0; --%s) {\n", channel, channel, channel); |
| + |
| + builder->fsCodeAppendf( |
| + "\t\t\t\t%s[channel] += %s.x * %s(%s * %s.yyy - vec3(%s[%s], %s[%s], %s * %s.z));\n", |
| + outputColor, factors, noise_funcName.c_str(), noiseVecIni, factors, xOffsets, channel, |
| + yOffsets, channel, seedUni, factors); |
| + |
| + builder->fsCodeAppend("\t\t\t}\n"); // end of the for loop on channels |
| + |
| + builder->fsCodeAppendf("\t\t\t%s += %s.x;\n", sum, factors); |
| + builder->fsCodeAppendf("\t\t\t%s *= vec3(0.5, 2.0, 0.75);\n", factors); |
| + |
| + builder->fsCodeAppend("\t\t}\n"); // end of the for loop on octaves |
| + |
| + if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { |
| + // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2 |
| + // by fractalNoise and (turbulenceFunctionResult) by turbulence. |
| + builder->fsCodeAppendf("\t\t%s = %s * vec4(0.5 / %s) + vec4(0.5);\n", |
| + outputColor, outputColor, sum); |
| + } else { |
| + builder->fsCodeAppendf("\t\t%s = abs(%s / vec4(%s));\n", |
| + outputColor, outputColor, sum); |
| + } |
| + |
| + builder->fsCodeAppendf("\t\t%s.a *= %s;\n", outputColor, alphaUni); |
| + |
| + // Clamp values |
| + builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); |
| + |
| + // Pre-multiply the result |
| + builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", |
| + outputColor, outputColor, outputColor, outputColor); |
| +} |
| + |
| void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, |
| const GrDrawEffect&, |
| EffectKey key, |
| @@ -854,8 +1167,7 @@ |
| outputColor, outputColor, outputColor, outputColor); |
| } |
| -GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, |
| - const GrDrawEffect& drawEffect) |
| +GrGLNoise::GrGLNoise(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) |
| : INHERITED (factory) |
| , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) |
| , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) |
| @@ -863,7 +1175,7 @@ |
| , fEffectMatrix(drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType()) { |
| } |
| -GrGLEffect::EffectKey GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
| +GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
| const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); |
| EffectKey key = turbulence.numOctaves(); |
| @@ -894,19 +1206,11 @@ |
| drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType(), NULL); |
| } |
| -void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
| +void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
| const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); |
| const SkVector& baseFrequency = turbulence.baseFrequency(); |
| uman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); |
| - if (turbulence.stitchTiles()) { |
| - const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData(); |
| - uman.set4f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), |
| - SkIntToScalar(stitchData.fWrapX), |
| - SkIntToScalar(stitchData.fHeight), |
| - SkIntToScalar(stitchData.fWrapY)); |
| - } |
| - |
| uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntToScalar(255))); |
| SkMatrix m = turbulence.matrix(); |
| @@ -924,15 +1228,42 @@ |
| fEffectMatrix.setData(uman, m, drawEffect, NULL); |
| } |
| +void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
| + INHERITED::setData(uman, drawEffect); |
| + |
| + const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); |
| + if (turbulence.stitchTiles()) { |
| + const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData(); |
| + uman.set4f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), |
| + SkIntToScalar(stitchData.fWrapX), |
| + SkIntToScalar(stitchData.fHeight), |
| + SkIntToScalar(stitchData.fWrapY)); |
| + } |
| +} |
| + |
| +void GrGLSimplexNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
| + INHERITED::setData(uman, drawEffect); |
| + |
| + const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNoiseEffect>(); |
| + uman.set1f(fSeedUni, turbulence.seed()); |
| +} |
| + |
| ///////////////////////////////////////////////////////////////////// |
| GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint) const { |
| -#if 0 |
| SkASSERT(NULL != context); |
| // Either we don't stitch tiles, either we have a valid tile size |
| SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); |
| +#ifdef SK_USE_SIMPLEX_NOISE |
| + // Simplex noise is currently disabled but can be enabled by defining SK_USE_SIMPLEX_NOISE |
| + sk_ignore_unused_variable(context); |
| + GrEffectRef* effect = |
| + GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
| + fNumOctaves, fStitchTiles, fSeed, |
| + this->getLocalMatrix(), paint.getAlpha()); |
| +#else |
| GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( |
| context, *fPaintingData->getPermutationsBitmap(), NULL); |
| GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( |
| @@ -955,13 +1286,9 @@ |
| if (NULL != noiseTexture) { |
| GrUnlockAndUnrefCachedBitmapTexture(noiseTexture); |
| } |
| +#endif |
| return effect; |
| -#else |
| - sk_ignore_unused_variable(context); |
| - sk_ignore_unused_variable(paint); |
| - return NULL; |
| -#endif |
| } |
| #else |