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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDither.h" | 8 #include "SkDither.h" |
9 #include "SkPerlinNoiseShader.h" | 9 #include "SkPerlinNoiseShader.h" |
10 #include "SkFlattenableBuffers.h" | 10 #include "SkFlattenableBuffers.h" |
(...skipping 476 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
487 for (int i = 0; i < count; ++i) { | 487 for (int i = 0; i < count; ++i) { |
488 unsigned dither = DITHER_VALUE(x); | 488 unsigned dither = DITHER_VALUE(x); |
489 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither); | 489 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither); |
490 DITHER_INC_X(x); | 490 DITHER_INC_X(x); |
491 point.fX += SK_Scalar1; | 491 point.fX += SK_Scalar1; |
492 } | 492 } |
493 } | 493 } |
494 | 494 |
495 ///////////////////////////////////////////////////////////////////// | 495 ///////////////////////////////////////////////////////////////////// |
496 | 496 |
497 #if SK_SUPPORT_GPU | 497 #if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID) |
498 // CPU noise is faster on Android, so the GPU implementation is only for desktop | |
498 | 499 |
499 #include "GrTBackendEffectFactory.h" | 500 #include "GrTBackendEffectFactory.h" |
500 | 501 |
501 class GrGLPerlinNoise : public GrGLEffect { | 502 class GrGLNoise : public GrGLEffect { |
502 public: | 503 public: |
504 GrGLNoise(const GrBackendEffectFactory& factory, | |
505 const GrDrawEffect& drawEffect); | |
506 virtual ~GrGLNoise() {} | |
503 | 507 |
508 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | |
509 | |
510 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&); | |
511 | |
512 protected: | |
513 SkPerlinNoiseShader::Type fType; | |
514 bool fStitchTiles; | |
515 int fNumOctaves; | |
516 GrGLUniformManager::UniformHandle fBaseFrequencyUni; | |
517 GrGLUniformManager::UniformHandle fAlphaUni; | |
518 GrGLUniformManager::UniformHandle fInvMatrixUni; | |
519 GrGLEffectMatrix fEffectMatrix; | |
520 | |
521 private: | |
522 typedef GrGLEffect INHERITED; | |
523 }; | |
524 | |
525 class GrGLPerlinNoise : public GrGLNoise { | |
526 public: | |
504 GrGLPerlinNoise(const GrBackendEffectFactory& factory, | 527 GrGLPerlinNoise(const GrBackendEffectFactory& factory, |
505 const GrDrawEffect& drawEffect); | 528 const GrDrawEffect& drawEffect) |
506 virtual ~GrGLPerlinNoise() { } | 529 : GrGLNoise(factory, drawEffect) {} |
530 virtual ~GrGLPerlinNoise() {} | |
507 | 531 |
508 virtual void emitCode(GrGLShaderBuilder*, | 532 virtual void emitCode(GrGLShaderBuilder*, |
509 const GrDrawEffect&, | 533 const GrDrawEffect&, |
510 EffectKey, | 534 EffectKey, |
511 const char* outputColor, | 535 const char* outputColor, |
512 const char* inputColor, | 536 const char* inputColor, |
513 const TextureSamplerArray&) SK_OVERRIDE; | 537 const TextureSamplerArray&) SK_OVERRIDE; |
514 | 538 |
515 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | |
516 | |
517 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&); | 539 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&); |
518 | 540 |
519 private: | 541 private: |
520 SkPerlinNoiseShader::Type fType; | 542 GrGLUniformManager::UniformHandle fStitchDataUni; |
521 bool fStitchTiles; | |
522 int fNumOctaves; | |
523 GrGLUniformManager::UniformHandle fBaseFrequencyUni; | |
524 GrGLUniformManager::UniformHandle fStitchDataUni; | |
525 GrGLUniformManager::UniformHandle fAlphaUni; | |
526 GrGLUniformManager::UniformHandle fInvMatrixUni; | |
527 GrGLEffectMatrix fEffectMatrix; | |
528 | 543 |
529 typedef GrGLEffect INHERITED; | 544 typedef GrGLNoise INHERITED; |
545 }; | |
546 | |
547 class GrGLSimplexNoise : public GrGLNoise { | |
548 // Note : This is for reference only. GrGLPerlinNoise is used for processing . | |
549 public: | |
550 GrGLSimplexNoise(const GrBackendEffectFactory& factory, | |
551 const GrDrawEffect& drawEffect) | |
552 : GrGLNoise(factory, drawEffect) {} | |
553 | |
554 virtual ~GrGLSimplexNoise() {} | |
555 | |
556 virtual void emitCode(GrGLShaderBuilder*, | |
557 const GrDrawEffect&, | |
558 EffectKey, | |
559 const char* outputColor, | |
560 const char* inputColor, | |
561 const TextureSamplerArray&) SK_OVERRIDE; | |
562 | |
563 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&); | |
Stephen White
2013/04/10 19:55:09
I think you should have SK_OVERRIDE here too.
sugoi
2013/04/10 20:02:42
Fixed in all 3 places
| |
564 | |
565 private: | |
566 GrGLUniformManager::UniformHandle fSeedUni; | |
567 | |
568 typedef GrGLNoise INHERITED; | |
530 }; | 569 }; |
531 | 570 |
532 ///////////////////////////////////////////////////////////////////// | 571 ///////////////////////////////////////////////////////////////////// |
533 | 572 |
534 class GrPerlinNoiseEffect : public GrEffect { | 573 class GrNoiseEffect : public GrEffect { |
574 public: | |
575 virtual ~GrNoiseEffect() { } | |
576 | |
577 SkPerlinNoiseShader::Type type() const { return fType; } | |
578 bool stitchTiles() const { return fStitchTiles; } | |
579 const SkVector& baseFrequency() const { return fBaseFrequency; } | |
580 int numOctaves() const { return fNumOctaves & 0xFF; /*[0,255] octaves allowe d*/ } | |
Stephen White
2013/04/10 19:55:09
Shouldn't this limit be applied on set, rather tha
sugoi
2013/04/10 20:02:42
It is already set in SkPerlinNoiseShader's constru
| |
581 const SkMatrix& matrix() const { return fMatrix; } | |
582 uint8_t alpha() const { return fAlpha; } | |
583 GrGLEffectMatrix::CoordsType coordsType() const { return GrEffect::kLocal_Co ordsType; } | |
584 | |
585 void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVE RRIDE { | |
586 *validFlags = 0; // This is noise. Nothing is constant. | |
587 } | |
588 | |
589 protected: | |
590 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { | |
591 const GrNoiseEffect& s = CastEffect<GrNoiseEffect>(sBase); | |
592 return fType == s.fType && | |
593 fBaseFrequency == s.fBaseFrequency && | |
594 fStitchTiles == s.fStitchTiles && | |
595 fMatrix == s.fMatrix && | |
596 fAlpha == s.fAlpha; | |
Stephen White
2013/04/10 19:55:09
Need to compare fNumOctaves here too?
sugoi
2013/04/10 20:02:42
Done.
| |
597 } | |
598 | |
599 GrNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, int numOctaves, | |
600 bool stitchTiles, const SkMatrix& matrix, uint8_t alpha) | |
601 : fType(type) | |
602 , fBaseFrequency(baseFrequency) | |
603 , fNumOctaves(numOctaves) | |
604 , fStitchTiles(stitchTiles) | |
605 , fMatrix(matrix) | |
606 , fAlpha(alpha) { | |
607 } | |
608 | |
609 SkPerlinNoiseShader::Type fType; | |
610 SkVector fBaseFrequency; | |
611 int fNumOctaves; | |
612 bool fStitchTiles; | |
613 SkMatrix fMatrix; | |
614 uint8_t fAlpha; | |
615 | |
616 private: | |
617 typedef GrEffect INHERITED; | |
618 }; | |
619 | |
620 class GrPerlinNoiseEffect : public GrNoiseEffect { | |
535 public: | 621 public: |
536 static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& b aseFrequency, | 622 static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& b aseFrequency, |
537 int numOctaves, bool stitchTiles, | 623 int numOctaves, bool stitchTiles, |
538 const SkPerlinNoiseShader::StitchData& stitchData , | 624 const SkPerlinNoiseShader::StitchData& stitchData , |
539 GrTexture* permutationsTexture, GrTexture* noiseT exture, | 625 GrTexture* permutationsTexture, GrTexture* noiseT exture, |
540 const SkMatrix& matrix, uint8_t alpha) { | 626 const SkMatrix& matrix, uint8_t alpha) { |
541 AutoEffectUnref effect(SkNEW_ARGS(GrPerlinNoiseEffect, (type, baseFreque ncy, numOctaves, | 627 AutoEffectUnref effect(SkNEW_ARGS(GrPerlinNoiseEffect, (type, baseFreque ncy, numOctaves, |
542 stitchTiles, stitchData, permutationsTexture, noiseTexture, matrix, alpha))); | 628 stitchTiles, stitchData, permutationsTexture, noiseTexture, matrix, alpha))); |
543 return CreateEffectRef(effect); | 629 return CreateEffectRef(effect); |
544 } | 630 } |
545 | 631 |
546 virtual ~GrPerlinNoiseEffect() { } | 632 virtual ~GrPerlinNoiseEffect() { } |
547 | 633 |
548 static const char* Name() { return "PerlinNoise"; } | 634 static const char* Name() { return "PerlinNoise"; } |
549 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 635 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
550 return GrTBackendEffectFactory<GrPerlinNoiseEffect>::getInstance(); | 636 return GrTBackendEffectFactory<GrPerlinNoiseEffect>::getInstance(); |
551 } | 637 } |
552 SkPerlinNoiseShader::Type type() const { return fType; } | |
553 bool stitchTiles() const { return fStitchTiles; } | |
554 const SkVector& baseFrequency() const { return fBaseFrequency; } | |
555 int numOctaves() const { return fNumOctaves & 0xFF; /*[0,255] octaves allowe d*/ } | |
556 const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchDa ta; } | 638 const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchDa ta; } |
557 const SkMatrix& matrix() const { return fMatrix; } | |
558 uint8_t alpha() const { return fAlpha; } | |
559 GrGLEffectMatrix::CoordsType coordsType() const { return GrEffect::kLocal_Co ordsType; } | |
560 | 639 |
561 typedef GrGLPerlinNoise GLEffect; | 640 typedef GrGLPerlinNoise GLEffect; |
562 | 641 |
563 void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVE RRIDE { | |
564 *validFlags = 0; // This is noise. Nothing is constant. | |
565 } | |
566 | |
567 private: | 642 private: |
568 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { | 643 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { |
569 const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase); | 644 const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase); |
570 return fPermutationsAccess.getTexture() == s.fPermutationsAccess.getText ure() && | 645 return INHERITED::onIsEqual(sBase) && |
646 fPermutationsAccess.getTexture() == s.fPermutationsAccess.getText ure() && | |
571 fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() && | 647 fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() && |
572 fType == s.fType && | 648 fStitchData == s.fStitchData; |
573 fBaseFrequency == s.fBaseFrequency && | |
574 fStitchTiles == s.fStitchTiles && | |
575 fStitchData == s.fStitchData && | |
576 fMatrix == s.fMatrix && | |
577 fAlpha == s.fAlpha; | |
578 } | 649 } |
579 | 650 |
580 GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFreq uency, | 651 GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFreq uency, |
581 int numOctaves, bool stitchTiles, | 652 int numOctaves, bool stitchTiles, |
582 const SkPerlinNoiseShader::StitchData& stitchData, | 653 const SkPerlinNoiseShader::StitchData& stitchData, |
583 GrTexture* permutationsTexture, GrTexture* noiseTexture, | 654 GrTexture* permutationsTexture, GrTexture* noiseTexture, |
584 const SkMatrix& matrix, uint8_t alpha) | 655 const SkMatrix& matrix, uint8_t alpha) |
585 : fPermutationsAccess(permutationsTexture) | 656 : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alph a) |
657 , fPermutationsAccess(permutationsTexture) | |
586 , fNoiseAccess(noiseTexture) | 658 , fNoiseAccess(noiseTexture) |
587 , fType(type) | 659 , fStitchData(stitchData) { |
588 , fBaseFrequency(baseFrequency) | |
589 , fNumOctaves(numOctaves) | |
590 , fStitchTiles(stitchTiles) | |
591 , fStitchData(stitchData) | |
592 , fMatrix(matrix) | |
593 , fAlpha(alpha) | |
594 { | |
595 this->addTextureAccess(&fPermutationsAccess); | 660 this->addTextureAccess(&fPermutationsAccess); |
596 this->addTextureAccess(&fNoiseAccess); | 661 this->addTextureAccess(&fNoiseAccess); |
597 } | 662 } |
598 | 663 |
599 // GR_DECLARE_EFFECT_TEST; | 664 GR_DECLARE_EFFECT_TEST; |
600 | 665 |
601 GrTextureAccess fPermutationsAccess; | 666 GrTextureAccess fPermutationsAccess; |
602 GrTextureAccess fNoiseAccess; | 667 GrTextureAccess fNoiseAccess; |
603 SkPerlinNoiseShader::Type fType; | |
604 SkVector fBaseFrequency; | |
605 int fNumOctaves; | |
606 bool fStitchTiles; | |
607 SkPerlinNoiseShader::StitchData fStitchData; | 668 SkPerlinNoiseShader::StitchData fStitchData; |
608 SkMatrix fMatrix; | |
609 uint8_t fAlpha; | |
610 | 669 |
611 typedef GrEffect INHERITED; | 670 typedef GrNoiseEffect INHERITED; |
671 }; | |
672 | |
673 class GrSimplexNoiseEffect : public GrNoiseEffect { | |
674 // Note : This is for reference only. GrPerlinNoiseEffect is used for proces sing. | |
675 public: | |
676 static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& b aseFrequency, | |
677 int numOctaves, bool stitchTiles, const SkScalar seed, | |
678 const SkMatrix& matrix, uint8_t alpha) { | |
679 AutoEffectUnref effect(SkNEW_ARGS(GrSimplexNoiseEffect, (type, baseFrequ ency, numOctaves, | |
680 stitchTiles, seed, matrix, alpha))); | |
681 return CreateEffectRef(effect); | |
682 } | |
683 | |
684 virtual ~GrSimplexNoiseEffect() { } | |
685 | |
686 static const char* Name() { return "SimplexNoise"; } | |
687 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | |
688 return GrTBackendEffectFactory<GrSimplexNoiseEffect>::getInstance(); | |
689 } | |
690 const SkScalar& seed() const { return fSeed; } | |
691 | |
692 typedef GrGLSimplexNoise GLEffect; | |
693 | |
694 private: | |
695 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { | |
696 const GrSimplexNoiseEffect& s = CastEffect<GrSimplexNoiseEffect>(sBase); | |
697 return INHERITED::onIsEqual(sBase) && fSeed == s.fSeed; | |
698 } | |
699 | |
700 GrSimplexNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFre quency, | |
701 int numOctaves, bool stitchTiles, const SkScalar seed, | |
702 const SkMatrix& matrix, uint8_t alpha) | |
703 : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alph a) | |
704 , fSeed(seed) { | |
705 } | |
706 | |
707 SkScalar fSeed; | |
708 | |
709 typedef GrNoiseEffect INHERITED; | |
612 }; | 710 }; |
613 | 711 |
614 ///////////////////////////////////////////////////////////////////// | 712 ///////////////////////////////////////////////////////////////////// |
615 #if 0 | |
616 GR_DEFINE_EFFECT_TEST(GrPerlinNoiseEffect); | 713 GR_DEFINE_EFFECT_TEST(GrPerlinNoiseEffect); |
617 | 714 |
618 GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkMWCRandom* random, | 715 GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkMWCRandom* random, |
619 GrContext* context, | 716 GrContext* context, |
620 const GrDrawTargetCaps&, | 717 const GrDrawTargetCaps&, |
621 GrTexture**) { | 718 GrTexture**) { |
622 int numOctaves = random->nextRangeU(2, 10); | 719 int numOctaves = random->nextRangeU(2, 10); |
623 bool stitchTiles = random->nextBool(); | 720 bool stitchTiles = random->nextBool(); |
624 SkScalar seed = SkIntToScalar(random->nextU()); | 721 SkScalar seed = SkIntToScalar(random->nextU()); |
625 SkISize tileSize = SkISize::Make(random->nextRangeU(4, 4096), random->nextR angeU(4, 4096)); | 722 SkISize tileSize = SkISize::Make(random->nextRangeU(4, 4096), random->nextR angeU(4, 4096)); |
626 SkScalar baseFrequencyX = random->nextRangeScalar(SkFloatToScalar(0.01f), | 723 SkScalar baseFrequencyX = random->nextRangeScalar(SkFloatToScalar(0.01f), |
627 SkFloatToScalar(0.99f)); | 724 SkFloatToScalar(0.99f)); |
628 SkScalar baseFrequencyY = random->nextRangeScalar(SkFloatToScalar(0.01f), | 725 SkScalar baseFrequencyY = random->nextRangeScalar(SkFloatToScalar(0.01f), |
629 SkFloatToScalar(0.99f)); | 726 SkFloatToScalar(0.99f)); |
630 | 727 |
631 SkShader* shader = random->nextBool() ? | 728 SkShader* shader = random->nextBool() ? |
632 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, | 729 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, |
633 stitchTiles ? &tileSize : NULL) : | 730 stitchTiles ? &tileSize : NULL) : |
634 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, num Octaves, seed, | 731 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, num Octaves, seed, |
635 stitchTiles ? &tileSize : NULL); | 732 stitchTiles ? &tileSize : NULL); |
636 | 733 |
637 SkPaint paint; | 734 SkPaint paint; |
638 GrEffectRef* effect = shader->asNewEffect(context, paint); | 735 GrEffectRef* effect = shader->asNewEffect(context, paint); |
639 | 736 |
640 SkDELETE(shader); | 737 SkDELETE(shader); |
641 | 738 |
642 return effect; | 739 return effect; |
643 } | 740 } |
644 #endif | 741 |
645 ///////////////////////////////////////////////////////////////////// | 742 ///////////////////////////////////////////////////////////////////// |
646 | 743 |
744 void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, | |
745 const GrDrawEffect&, | |
746 EffectKey key, | |
747 const char* outputColor, | |
748 const char* inputColor, | |
749 const TextureSamplerArray&) { | |
750 sk_ignore_unused_variable(inputColor); | |
751 | |
752 const char* vCoords; | |
753 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords); | |
754 | |
755 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | |
756 kFloat_GrSLType, "seed"); | |
757 const char* seedUni = builder->getUniformCStr(fSeedUni); | |
758 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | |
759 kMat33f_GrSLType, "invMatrix"); | |
760 const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni); | |
761 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderT ype, | |
762 kVec2f_GrSLType, "baseFrequency"); | |
763 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); | |
764 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | |
765 kFloat_GrSLType, "alpha"); | |
766 const char* alphaUni = builder->getUniformCStr(fAlphaUni); | |
767 | |
768 // Add vec3 modulo 289 function | |
769 static const GrGLShaderVar vec3_Args[] = { | |
770 GrGLShaderVar("x", kVec3f_GrSLType) | |
771 }; | |
772 | |
773 SkString mod289_3_funcName; | |
774 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec3f_GrSLTy pe, | |
775 "mod289", SK_ARRAY_COUNT(vec3_Args), vec3_Args, | |
776 "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" | |
777 "return x - floor(x * C.xxx) * C.yyy;", &mod289_3_func Name); | |
778 | |
779 // Add vec4 modulo 289 function | |
780 static const GrGLShaderVar vec4_Args[] = { | |
781 GrGLShaderVar("x", kVec4f_GrSLType) | |
782 }; | |
783 | |
784 SkString mod289_4_funcName; | |
785 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLTy pe, | |
786 "mod289", SK_ARRAY_COUNT(vec4_Args), vec4_Args, | |
787 "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" | |
788 "return x - floor(x * C.xxxx) * C.yyyy;", &mod289_4_fu ncName); | |
789 | |
790 // Add vec4 permute function | |
791 SkString permute_code; | |
792 permute_code.appendf("const vec2 C = vec2(34.0, 1.0);\n" | |
793 "return %s(((x * C.xxxx) + C.yyyy) * x);", mod289_4_fun cName.c_str()); | |
794 SkString permute_funcName; | |
795 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLTy pe, | |
796 "permute", SK_ARRAY_COUNT(vec4_Args), vec4_Args, | |
797 permute_code.c_str(), &permute_funcName); | |
798 | |
799 // Add vec4 taylorInvSqrt function | |
800 SkString taylorInvSqrt_funcName; | |
801 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLTy pe, | |
802 "taylorInvSqrt", SK_ARRAY_COUNT(vec4_Args), vec4_Args, | |
803 "const vec2 C = vec2(-0.85373472095314, 1.792842914001 59);\n" | |
804 "return x * C.xxxx + C.yyyy;", &taylorInvSqrt_funcName ); | |
805 | |
806 // Add vec3 noise function | |
807 static const GrGLShaderVar noise_vec3_Args[] = { | |
808 GrGLShaderVar("v", kVec3f_GrSLType) | |
809 }; | |
810 | |
811 SkString noise_code; | |
812 noise_code.append( | |
813 "const vec2 C = vec2(1.0/6.0, 1.0/3.0);\n" | |
814 "const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n" | |
815 | |
816 // First corner | |
817 "vec3 i = floor(v + dot(v, C.yyy));\n" | |
818 "vec3 x0 = v - i + dot(i, C.xxx);\n" | |
819 | |
820 // Other corners | |
821 "vec3 g = step(x0.yzx, x0.xyz);\n" | |
822 "vec3 l = 1.0 - g;\n" | |
823 "vec3 i1 = min(g.xyz, l.zxy);\n" | |
824 "vec3 i2 = max(g.xyz, l.zxy);\n" | |
825 | |
826 "vec3 x1 = x0 - i1 + C.xxx;\n" | |
827 "vec3 x2 = x0 - i2 + C.yyy;\n" // 2.0*C.x = 1/3 = C.y | |
828 "vec3 x3 = x0 - D.yyy;\n" // -1.0+3.0*C.x = -0.5 = -D.y | |
829 ); | |
830 | |
831 noise_code.appendf( | |
832 // Permutations | |
833 "i = %s(i);\n" | |
834 "vec4 p = %s(%s(%s(\n" | |
835 " i.z + vec4(0.0, i1.z, i2.z, 1.0)) +\n" | |
836 " i.y + vec4(0.0, i1.y, i2.y, 1.0)) +\n" | |
837 " i.x + vec4(0.0, i1.x, i2.x, 1.0));\n", | |
838 mod289_3_funcName.c_str(), permute_funcName.c_str(), permute_funcName.c_ str(), | |
839 permute_funcName.c_str()); | |
840 | |
841 noise_code.append( | |
842 // Gradients: 7x7 points over a square, mapped onto an octahedron. | |
843 // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) | |
844 "float n_ = 0.142857142857;\n" // 1.0/7.0 | |
845 "vec3 ns = n_ * D.wyz - D.xzx;\n" | |
846 | |
847 "vec4 j = p - 49.0 * floor(p * ns.z * ns.z);\n" // mod(p,7*7) | |
848 | |
849 "vec4 x_ = floor(j * ns.z);\n" | |
850 "vec4 y_ = floor(j - 7.0 * x_);" // mod(j,N) | |
851 | |
852 "vec4 x = x_ *ns.x + ns.yyyy;\n" | |
853 "vec4 y = y_ *ns.x + ns.yyyy;\n" | |
854 "vec4 h = 1.0 - abs(x) - abs(y);\n" | |
855 | |
856 "vec4 b0 = vec4(x.xy, y.xy);\n" | |
857 "vec4 b1 = vec4(x.zw, y.zw);\n" | |
858 ); | |
859 | |
860 noise_code.append( | |
861 "vec4 s0 = floor(b0) * 2.0 + 1.0;\n" | |
862 "vec4 s1 = floor(b1) * 2.0 + 1.0;\n" | |
863 "vec4 sh = -step(h, vec4(0.0));\n" | |
864 | |
865 "vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;\n" | |
866 "vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;\n" | |
867 | |
868 "vec3 p0 = vec3(a0.xy, h.x);\n" | |
869 "vec3 p1 = vec3(a0.zw, h.y);\n" | |
870 "vec3 p2 = vec3(a1.xy, h.z);\n" | |
871 "vec3 p3 = vec3(a1.zw, h.w);\n" | |
872 ); | |
873 | |
874 noise_code.appendf( | |
875 // Normalise gradients | |
876 "vec4 norm = %s(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\ n" | |
877 "p0 *= norm.x;\n" | |
878 "p1 *= norm.y;\n" | |
879 "p2 *= norm.z;\n" | |
880 "p3 *= norm.w;\n" | |
881 | |
882 // Mix final noise value | |
883 "vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)) , 0.0);\n" | |
884 "m = m * m;\n" | |
885 "return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3, x3)));", | |
886 taylorInvSqrt_funcName.c_str()); | |
887 | |
888 SkString noise_funcName; | |
889 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kFloat_GrSLTy pe, | |
890 "snoise", SK_ARRAY_COUNT(noise_vec3_Args), noise_vec3_ Args, | |
891 noise_code.c_str(), &noise_funcName); | |
892 | |
893 const char* noiseVecIni = "noiseVecIni"; | |
894 const char* factors = "factors"; | |
895 const char* sum = "sum"; | |
896 const char* xOffsets = "xOffsets"; | |
897 const char* yOffsets = "yOffsets"; | |
898 const char* channel = "channel"; | |
899 | |
900 // Fill with some prime numbers | |
901 builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(13.0, 53.0, 101.0, 151.0);\ n", xOffsets); | |
902 builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(109.0, 167.0, 23.0, 67.0);\ n", yOffsets); | |
903 | |
904 // There are rounding errors if the floor operation is not performed here | |
905 builder->fsCodeAppendf( | |
906 "\t\tvec3 %s = vec3(floor((%s*vec3(%s, 1.0)).xy) * vec2(0.66) * %s, 0.0) ;\n", | |
907 noiseVecIni, invMatrixUni, vCoords, baseFrequencyUni); | |
908 | |
909 // Perturb the texcoords with three components of noise | |
910 builder->fsCodeAppendf("\t\t%s += 0.1 * vec3(%s(%s + vec3( 0.0, 0.0, %s)) ," | |
911 "%s(%s + vec3( 43.0, 17.0, %s)) ," | |
912 "%s(%s + vec3(-17.0, -43.0, %s)) );\n", | |
913 noiseVecIni, noise_funcName.c_str(), noiseVecIni, see dUni, | |
914 noise_funcName.c_str(), noiseVecIni, see dUni, | |
915 noise_funcName.c_str(), noiseVecIni, see dUni); | |
916 | |
917 builder->fsCodeAppendf("\t\t%s = vec4(0.0);\n", outputColor); | |
918 | |
919 builder->fsCodeAppendf("\t\tvec3 %s = vec3(1.0);\n", factors); | |
920 builder->fsCodeAppendf("\t\tfloat %s = 0.0;\n", sum); | |
921 | |
922 // Loop over all octaves | |
923 builder->fsCodeAppendf("\t\tfor (int octave = 0; octave < %d; ++octave) {\n" , fNumOctaves); | |
924 | |
925 // Loop over the 4 channels | |
926 builder->fsCodeAppendf("\t\t\tfor (int %s = 3; %s >= 0; --%s) {\n", channel, channel, channel); | |
927 | |
928 builder->fsCodeAppendf( | |
929 "\t\t\t\t%s[channel] += %s.x * %s(%s * %s.yyy - vec3(%s[%s], %s[%s], %s * %s.z));\n", | |
930 outputColor, factors, noise_funcName.c_str(), noiseVecIni, factors, xOff sets, channel, | |
931 yOffsets, channel, seedUni, factors); | |
932 | |
933 builder->fsCodeAppend("\t\t\t}\n"); // end of the for loop on channels | |
934 | |
935 builder->fsCodeAppendf("\t\t\t%s += %s.x;\n", sum, factors); | |
936 builder->fsCodeAppendf("\t\t\t%s *= vec3(0.5, 2.0, 0.75);\n", factors); | |
937 | |
938 builder->fsCodeAppend("\t\t}\n"); // end of the for loop on octaves | |
939 | |
940 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { | |
941 // The value of turbulenceFunctionResult comes from ((turbulenceFunction Result) + 1) / 2 | |
942 // by fractalNoise and (turbulenceFunctionResult) by turbulence. | |
943 builder->fsCodeAppendf("\t\t%s = %s * vec4(0.5 / %s) + vec4(0.5);\n", | |
944 outputColor, outputColor, sum); | |
945 } else { | |
946 builder->fsCodeAppendf("\t\t%s = abs(%s / vec4(%s));\n", | |
947 outputColor, outputColor, sum); | |
948 } | |
949 | |
950 builder->fsCodeAppendf("\t\t%s.a *= %s;\n", outputColor, alphaUni); | |
951 | |
952 // Clamp values | |
953 builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outpu tColor); | |
954 | |
955 // Pre-multiply the result | |
956 builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", | |
957 outputColor, outputColor, outputColor, outputColor); | |
958 } | |
959 | |
647 void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, | 960 void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, |
648 const GrDrawEffect&, | 961 const GrDrawEffect&, |
649 EffectKey key, | 962 EffectKey key, |
650 const char* outputColor, | 963 const char* outputColor, |
651 const char* inputColor, | 964 const char* inputColor, |
652 const TextureSamplerArray& samplers) { | 965 const TextureSamplerArray& samplers) { |
653 sk_ignore_unused_variable(inputColor); | 966 sk_ignore_unused_variable(inputColor); |
654 | 967 |
655 const char* vCoords; | 968 const char* vCoords; |
656 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords); | 969 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords); |
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847 builder->fsCodeAppendf("\t\t%s.a *= %s;", outputColor, alphaUni); | 1160 builder->fsCodeAppendf("\t\t%s.a *= %s;", outputColor, alphaUni); |
848 | 1161 |
849 // Clamp values | 1162 // Clamp values |
850 builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outputC olor); | 1163 builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outputC olor); |
851 | 1164 |
852 // Pre-multiply the result | 1165 // Pre-multiply the result |
853 builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", | 1166 builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", |
854 outputColor, outputColor, outputColor, outputColor); | 1167 outputColor, outputColor, outputColor, outputColor); |
855 } | 1168 } |
856 | 1169 |
857 GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, | 1170 GrGLNoise::GrGLNoise(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) |
858 const GrDrawEffect& drawEffect) | |
859 : INHERITED (factory) | 1171 : INHERITED (factory) |
860 , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) | 1172 , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) |
861 , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) | 1173 , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) |
862 , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) | 1174 , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) |
863 , fEffectMatrix(drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType()) { | 1175 , fEffectMatrix(drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType()) { |
864 } | 1176 } |
865 | 1177 |
866 GrGLEffect::EffectKey GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, co nst GrGLCaps&) { | 1178 GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const Gr GLCaps&) { |
867 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>(); | 1179 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>(); |
868 | 1180 |
869 EffectKey key = turbulence.numOctaves(); | 1181 EffectKey key = turbulence.numOctaves(); |
870 | 1182 |
871 key = key << 3; // Make room for next 3 bits | 1183 key = key << 3; // Make room for next 3 bits |
872 | 1184 |
873 switch (turbulence.type()) { | 1185 switch (turbulence.type()) { |
874 case SkPerlinNoiseShader::kFractalNoise_Type: | 1186 case SkPerlinNoiseShader::kFractalNoise_Type: |
875 key |= 0x1; | 1187 key |= 0x1; |
876 break; | 1188 break; |
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887 } | 1199 } |
888 | 1200 |
889 key = key << GrGLEffectMatrix::kKeyBits; | 1201 key = key << GrGLEffectMatrix::kKeyBits; |
890 | 1202 |
891 SkMatrix m = turbulence.matrix(); | 1203 SkMatrix m = turbulence.matrix(); |
892 m.postTranslate(SK_Scalar1, SK_Scalar1); | 1204 m.postTranslate(SK_Scalar1, SK_Scalar1); |
893 return key | GrGLEffectMatrix::GenKey(m, drawEffect, | 1205 return key | GrGLEffectMatrix::GenKey(m, drawEffect, |
894 drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType(), NULL ); | 1206 drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType(), NULL ); |
895 } | 1207 } |
896 | 1208 |
897 void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect & drawEffect) { | 1209 void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& draw Effect) { |
898 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>(); | 1210 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>(); |
899 | 1211 |
900 const SkVector& baseFrequency = turbulence.baseFrequency(); | 1212 const SkVector& baseFrequency = turbulence.baseFrequency(); |
901 uman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); | 1213 uman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); |
902 if (turbulence.stitchTiles()) { | |
903 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchDat a(); | |
904 uman.set4f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), | |
905 SkIntToScalar(stitchData.fWrapX), | |
906 SkIntToScalar(stitchData.fHeight), | |
907 SkIntToScalar(stitchData.fWrapY)); | |
908 } | |
909 | |
910 uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntTo Scalar(255))); | 1214 uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntTo Scalar(255))); |
911 | 1215 |
912 SkMatrix m = turbulence.matrix(); | 1216 SkMatrix m = turbulence.matrix(); |
913 SkMatrix invM; | 1217 SkMatrix invM; |
914 if (!m.invert(&invM)) { | 1218 if (!m.invert(&invM)) { |
915 invM.reset(); | 1219 invM.reset(); |
916 } else { | 1220 } else { |
917 invM.postConcat(invM); // Square the matrix | 1221 invM.postConcat(invM); // Square the matrix |
918 } | 1222 } |
919 uman.setSkMatrix(fInvMatrixUni, invM); | 1223 uman.setSkMatrix(fInvMatrixUni, invM); |
920 | 1224 |
921 // This (1,1) translation is due to WebKit's 1 based coordinates for the noi se | 1225 // This (1,1) translation is due to WebKit's 1 based coordinates for the noi se |
922 // (as opposed to 0 based, usually). The same adjustment is in the shadeSpan () functions. | 1226 // (as opposed to 0 based, usually). The same adjustment is in the shadeSpan () functions. |
923 m.postTranslate(SK_Scalar1, SK_Scalar1); | 1227 m.postTranslate(SK_Scalar1, SK_Scalar1); |
924 fEffectMatrix.setData(uman, m, drawEffect, NULL); | 1228 fEffectMatrix.setData(uman, m, drawEffect, NULL); |
925 } | 1229 } |
926 | 1230 |
1231 void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect & drawEffect) { | |
1232 INHERITED::setData(uman, drawEffect); | |
1233 | |
1234 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>(); | |
1235 if (turbulence.stitchTiles()) { | |
1236 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchDat a(); | |
1237 uman.set4f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), | |
1238 SkIntToScalar(stitchData.fWrapX), | |
1239 SkIntToScalar(stitchData.fHeight), | |
1240 SkIntToScalar(stitchData.fWrapY)); | |
1241 } | |
1242 } | |
1243 | |
1244 void GrGLSimplexNoise::setData(const GrGLUniformManager& uman, const GrDrawEffec t& drawEffect) { | |
1245 INHERITED::setData(uman, drawEffect); | |
1246 | |
1247 const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNois eEffect>(); | |
1248 uman.set1f(fSeedUni, turbulence.seed()); | |
1249 } | |
1250 | |
927 ///////////////////////////////////////////////////////////////////// | 1251 ///////////////////////////////////////////////////////////////////// |
928 | 1252 |
929 GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint) const { | 1253 GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint) const { |
930 #if 0 | |
931 SkASSERT(NULL != context); | 1254 SkASSERT(NULL != context); |
932 | 1255 |
933 // Either we don't stitch tiles, either we have a valid tile size | 1256 // Either we don't stitch tiles, either we have a valid tile size |
934 SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); | 1257 SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); |
935 | 1258 |
1259 #ifdef SK_USE_SIMPLEX_NOISE | |
1260 // Simplex noise is currently disabled but can be enabled by defining SK_USE _SIMPLEX_NOISE | |
1261 sk_ignore_unused_variable(context); | |
1262 GrEffectRef* effect = | |
1263 GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, | |
1264 fNumOctaves, fStitchTiles, fSeed, | |
1265 this->getLocalMatrix(), paint.getAlpha()); | |
1266 #else | |
936 GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( | 1267 GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( |
937 context, *fPaintingData->getPermutationsBitmap(), NULL); | 1268 context, *fPaintingData->getPermutationsBitmap(), NULL); |
938 GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( | 1269 GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( |
939 context, *fPaintingData->getNoiseBitmap(), NULL); | 1270 context, *fPaintingData->getNoiseBitmap(), NULL); |
940 | 1271 |
941 GrEffectRef* effect = (NULL != permutationsTexture) && (NULL != noiseTexture ) ? | 1272 GrEffectRef* effect = (NULL != permutationsTexture) && (NULL != noiseTexture ) ? |
942 GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, | 1273 GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
943 fNumOctaves, fStitchTiles, | 1274 fNumOctaves, fStitchTiles, |
944 fPaintingData->fStitchDataInit, | 1275 fPaintingData->fStitchDataInit, |
945 permutationsTexture, noiseTexture, | 1276 permutationsTexture, noiseTexture, |
946 this->getLocalMatrix(), paint.getAlpha()) : | 1277 this->getLocalMatrix(), paint.getAlpha()) : |
947 NULL; | 1278 NULL; |
948 | 1279 |
949 // Unlock immediately, this is not great, but we don't have a way of | 1280 // Unlock immediately, this is not great, but we don't have a way of |
950 // knowing when else to unlock it currently. TODO: Remove this when | 1281 // knowing when else to unlock it currently. TODO: Remove this when |
951 // unref becomes the unlock replacement for all types of textures. | 1282 // unref becomes the unlock replacement for all types of textures. |
952 if (NULL != permutationsTexture) { | 1283 if (NULL != permutationsTexture) { |
953 GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture); | 1284 GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture); |
954 } | 1285 } |
955 if (NULL != noiseTexture) { | 1286 if (NULL != noiseTexture) { |
956 GrUnlockAndUnrefCachedBitmapTexture(noiseTexture); | 1287 GrUnlockAndUnrefCachedBitmapTexture(noiseTexture); |
957 } | 1288 } |
1289 #endif | |
958 | 1290 |
959 return effect; | 1291 return effect; |
960 #else | |
961 sk_ignore_unused_variable(context); | |
962 sk_ignore_unused_variable(paint); | |
963 return NULL; | |
964 #endif | |
965 } | 1292 } |
966 | 1293 |
967 #else | 1294 #else |
968 | 1295 |
969 GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext*, const SkPaint&) const { | 1296 GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext*, const SkPaint&) const { |
970 SkDEBUGFAIL("Should not call in GPU-less build"); | 1297 SkDEBUGFAIL("Should not call in GPU-less build"); |
971 return NULL; | 1298 return NULL; |
972 } | 1299 } |
973 | 1300 |
974 #endif | 1301 #endif |
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998 str->append(" seed: "); | 1325 str->append(" seed: "); |
999 str->appendScalar(fSeed); | 1326 str->appendScalar(fSeed); |
1000 str->append(" stitch tiles: "); | 1327 str->append(" stitch tiles: "); |
1001 str->append(fStitchTiles ? "true " : "false "); | 1328 str->append(fStitchTiles ? "true " : "false "); |
1002 | 1329 |
1003 this->INHERITED::toString(str); | 1330 this->INHERITED::toString(str); |
1004 | 1331 |
1005 str->append(")"); | 1332 str->append(")"); |
1006 } | 1333 } |
1007 #endif | 1334 #endif |
OLD | NEW |