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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MEDIA_FILTERS_FFMPEG_AUDIO_DECODER_H_ | 5 #ifndef MEDIA_FILTERS_FFMPEG_AUDIO_DECODER_H_ |
| 6 #define MEDIA_FILTERS_FFMPEG_AUDIO_DECODER_H_ | 6 #define MEDIA_FILTERS_FFMPEG_AUDIO_DECODER_H_ |
| 7 | 7 |
| 8 #include <list> | 8 #include <list> |
| 9 | 9 |
| 10 #include "base/callback.h" | 10 #include "base/callback.h" |
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| 38 | 38 |
| 39 // AudioDecoder implementation. | 39 // AudioDecoder implementation. |
| 40 virtual void Initialize(DemuxerStream* stream, | 40 virtual void Initialize(DemuxerStream* stream, |
| 41 const PipelineStatusCB& status_cb, | 41 const PipelineStatusCB& status_cb, |
| 42 const StatisticsCB& statistics_cb) OVERRIDE; | 42 const StatisticsCB& statistics_cb) OVERRIDE; |
| 43 virtual void Read(const ReadCB& read_cb) OVERRIDE; | 43 virtual void Read(const ReadCB& read_cb) OVERRIDE; |
| 44 virtual int bits_per_channel() OVERRIDE; | 44 virtual int bits_per_channel() OVERRIDE; |
| 45 virtual ChannelLayout channel_layout() OVERRIDE; | 45 virtual ChannelLayout channel_layout() OVERRIDE; |
| 46 virtual int samples_per_second() OVERRIDE; | 46 virtual int samples_per_second() OVERRIDE; |
| 47 virtual void Reset(const base::Closure& closure) OVERRIDE; | 47 virtual void Reset(const base::Closure& closure) OVERRIDE; |
| 48 virtual void Stop(const base::Closure& closure) OVERRIDE; |
| 48 | 49 |
| 49 // Callback called from within FFmpeg to allocate a buffer based on | 50 // Callback called from within FFmpeg to allocate a buffer based on |
| 50 // the dimensions of |codec_context|. See AVCodecContext.get_buffer2 | 51 // the dimensions of |codec_context|. See AVCodecContext.get_buffer2 |
| 51 // documentation inside FFmpeg. | 52 // documentation inside FFmpeg. |
| 52 int GetAudioBuffer(AVCodecContext* codec, AVFrame* frame, int flags); | 53 int GetAudioBuffer(AVCodecContext* codec, AVFrame* frame, int flags); |
| 53 | 54 |
| 54 private: | 55 private: |
| 56 void DoStop(); |
| 57 void DoReset(); |
| 58 |
| 55 // Reads from the demuxer stream with corresponding callback method. | 59 // Reads from the demuxer stream with corresponding callback method. |
| 56 void ReadFromDemuxerStream(); | 60 void ReadFromDemuxerStream(); |
| 57 void BufferReady(DemuxerStream::Status status, | 61 void BufferReady(DemuxerStream::Status status, |
| 58 const scoped_refptr<DecoderBuffer>& input); | 62 const scoped_refptr<DecoderBuffer>& input); |
| 59 | 63 |
| 60 bool ConfigureDecoder(); | 64 bool ConfigureDecoder(); |
| 61 void ReleaseFFmpegResources(); | 65 void ReleaseFFmpegResources(); |
| 62 void ResetTimestampState(); | 66 void ResetTimestampState(); |
| 63 void RunDecodeLoop(const scoped_refptr<DecoderBuffer>& input, | 67 void RunDecodeLoop(const scoped_refptr<DecoderBuffer>& input, |
| 64 bool skip_eos_append); | 68 bool skip_eos_append); |
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| 85 scoped_ptr<AudioTimestampHelper> output_timestamp_helper_; | 89 scoped_ptr<AudioTimestampHelper> output_timestamp_helper_; |
| 86 base::TimeDelta last_input_timestamp_; | 90 base::TimeDelta last_input_timestamp_; |
| 87 | 91 |
| 88 // Number of frames to drop before generating output buffers. | 92 // Number of frames to drop before generating output buffers. |
| 89 int output_frames_to_drop_; | 93 int output_frames_to_drop_; |
| 90 | 94 |
| 91 // Holds decoded audio. | 95 // Holds decoded audio. |
| 92 scoped_ptr_malloc<AVFrame, ScopedPtrAVFreeFrame> av_frame_; | 96 scoped_ptr_malloc<AVFrame, ScopedPtrAVFreeFrame> av_frame_; |
| 93 | 97 |
| 94 ReadCB read_cb_; | 98 ReadCB read_cb_; |
| 99 base::Closure stop_cb_; |
| 100 base::Closure reset_cb_; |
| 95 | 101 |
| 96 // Since multiple frames may be decoded from the same packet we need to queue | 102 // Since multiple frames may be decoded from the same packet we need to queue |
| 97 // them up and hand them out as we receive Read() calls. | 103 // them up and hand them out as we receive Read() calls. |
| 98 std::list<QueuedAudioBuffer> queued_audio_; | 104 std::list<QueuedAudioBuffer> queued_audio_; |
| 99 | 105 |
| 100 DISALLOW_IMPLICIT_CONSTRUCTORS(FFmpegAudioDecoder); | 106 DISALLOW_IMPLICIT_CONSTRUCTORS(FFmpegAudioDecoder); |
| 101 }; | 107 }; |
| 102 | 108 |
| 103 } // namespace media | 109 } // namespace media |
| 104 | 110 |
| 105 #endif // MEDIA_FILTERS_FFMPEG_AUDIO_DECODER_H_ | 111 #endif // MEDIA_FILTERS_FFMPEG_AUDIO_DECODER_H_ |
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