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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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121 base::Bind(&GamepadProvider::DoInitializePollingThread, | 121 base::Bind(&GamepadProvider::DoInitializePollingThread, |
122 base::Unretained(this), | 122 base::Unretained(this), |
123 base::Passed(&fetcher))); | 123 base::Passed(&fetcher))); |
124 } | 124 } |
125 | 125 |
126 void GamepadProvider::DoInitializePollingThread( | 126 void GamepadProvider::DoInitializePollingThread( |
127 scoped_ptr<GamepadDataFetcher> fetcher) { | 127 scoped_ptr<GamepadDataFetcher> fetcher) { |
128 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 128 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
129 DCHECK(!data_fetcher_.get()); // Should only initialize once. | 129 DCHECK(!data_fetcher_.get()); // Should only initialize once. |
130 | 130 |
131 if (!fetcher.get()) | 131 if (!fetcher) |
132 fetcher.reset(new GamepadPlatformDataFetcher); | 132 fetcher.reset(new GamepadPlatformDataFetcher); |
133 data_fetcher_ = fetcher.Pass(); | 133 data_fetcher_ = fetcher.Pass(); |
134 } | 134 } |
135 | 135 |
136 void GamepadProvider::SendPauseHint(bool paused) { | 136 void GamepadProvider::SendPauseHint(bool paused) { |
137 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 137 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
138 if (data_fetcher_.get()) | 138 if (data_fetcher_) |
139 data_fetcher_->PauseHint(paused); | 139 data_fetcher_->PauseHint(paused); |
140 } | 140 } |
141 | 141 |
142 void GamepadProvider::DoPoll() { | 142 void GamepadProvider::DoPoll() { |
143 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 143 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
144 DCHECK(have_scheduled_do_poll_); | 144 DCHECK(have_scheduled_do_poll_); |
145 have_scheduled_do_poll_ = false; | 145 have_scheduled_do_poll_ = false; |
146 | 146 |
147 bool changed; | 147 bool changed; |
148 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 148 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
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202 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { | 202 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { |
203 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { | 203 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { |
204 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, | 204 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, |
205 user_gesture_observers_[i].closure); | 205 user_gesture_observers_[i].closure); |
206 } | 206 } |
207 user_gesture_observers_.clear(); | 207 user_gesture_observers_.clear(); |
208 } | 208 } |
209 } | 209 } |
210 | 210 |
211 } // namespace content | 211 } // namespace content |
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