OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLShaderBuilder.h" | 8 #include "GrGLShaderBuilder.h" |
9 #include "gl/GrGLGpu.h" | 9 #include "gl/GrGLGpu.h" |
10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
(...skipping 160 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
171 } | 171 } |
172 | 172 |
173 GR_STATIC_ASSERT(0 == GrGLShaderBuilder::kOut_InterfaceQualifier); | 173 GR_STATIC_ASSERT(0 == GrGLShaderBuilder::kOut_InterfaceQualifier); |
174 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQu
alifier + 1); | 174 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQu
alifier + 1); |
175 } | 175 } |
176 | 176 |
177 void GrGLShaderBuilder::finalize(uint32_t visibility) { | 177 void GrGLShaderBuilder::finalize(uint32_t visibility) { |
178 SkASSERT(!fFinalized); | 178 SkASSERT(!fFinalized); |
179 this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); | 179 this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); |
180 this->compileAndAppendLayoutQualifiers(); | 180 this->compileAndAppendLayoutQualifiers(); |
| 181 SkASSERT(visibility); |
181 fProgramBuilder->appendUniformDecls((GrGLProgramBuilder::ShaderVisibility) v
isibility, | 182 fProgramBuilder->appendUniformDecls((GrGLProgramBuilder::ShaderVisibility) v
isibility, |
182 &this->uniforms()); | 183 &this->uniforms()); |
183 this->appendDecls(fInputs, &this->inputs()); | 184 this->appendDecls(fInputs, &this->inputs()); |
184 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation()
|| | 185 // We should not have any outputs in the fragment shader when using version
1.10 |
| 186 SkASSERT(GrGLProgramBuilder::kFragment_Visibility != visibility || |
| 187 k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation()
|| |
185 fOutputs.empty()); | 188 fOutputs.empty()); |
186 this->appendDecls(fOutputs, &this->outputs()); | 189 this->appendDecls(fOutputs, &this->outputs()); |
187 this->onFinalize(); | 190 this->onFinalize(); |
188 // append the 'footer' to code | 191 // append the 'footer' to code |
189 this->code().append("}"); | 192 this->code().append("}"); |
190 | 193 |
191 for (int i = 0; i <= fCodeIndex; i++) { | 194 for (int i = 0; i <= fCodeIndex; i++) { |
192 fCompilerStrings[i] = fShaderStrings[i].c_str(); | 195 fCompilerStrings[i] = fShaderStrings[i].c_str(); |
193 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); | 196 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); |
194 } | 197 } |
195 | 198 |
196 fFinalized = true; | 199 fFinalized = true; |
197 } | 200 } |
198 | 201 |
OLD | NEW |