Index: third_party/WebKit/Source/core/paint/paint_property_tree_builder_tests/fixed-position.html-expected.txt |
diff --git a/third_party/WebKit/Source/core/paint/paint_property_tree_builder_tests/fixed-position.html-expected.txt b/third_party/WebKit/Source/core/paint/paint_property_tree_builder_tests/fixed-position.html-expected.txt |
new file mode 100644 |
index 0000000000000000000000000000000000000000..cdc72e9c0c3240bc891c07a3786e00df6727aa9c |
--- /dev/null |
+++ b/third_party/WebKit/Source/core/paint/paint_property_tree_builder_tests/fixed-position.html-expected.txt |
@@ -0,0 +1,24 @@ |
+=== Layout Tree === |
pdr.
2015/10/16 16:38:46
I think this approach will be good long-term for e
trchen
2015/10/20 05:11:47
Done.
|
+FrameView at (0,0) size 800x600 scroll={width=0 height=0} preTranslation=#1 scrollTranslation=#2 |
+ LayoutView at (0,0) size 800x600 |
+ LayoutBlockFlow {HTML} at (0,0) size 800x600 |
+ LayoutBlockFlow {BODY} at (8,8) size 784x584 |
+ LayoutBlockFlow (positioned) {DIV} at (100,50) size 400x300 class="positioned-scroll" scrollTranslation=#3 |
+ LayoutBlockFlow {DIV} at (0,0) size 385x10000 class="bloat" |
+ LayoutBlockFlow (positioned) {DIV} at (200,150) size 100x100 class="fixed" preTranslation=#4 |
+ LayoutBlockFlow {DIV} at (0,0) size 400x300 class="transformed-scroll" preTranslation=#5 transform=#6 scrollTranslation=#7 |
+ LayoutBlockFlow {DIV} at (0,0) size 385x10000 class="bloat" |
+ LayoutBlockFlow (positioned) {DIV} at (200,150) size 100x100 class="fixed" preTranslation=#8 |
+ LayoutBlockFlow (anonymous) at (0,300) size 784x1 |
+ LayoutText {#text} at (0,0) size 62x1 |
+ |
+=== Transform Tree === |
+#0 Root |
+ #1 TransformPaintPropertyNode(matrix=TransformationMatrix(translation=(0,0,0)), origin=FloatPoint3D(0, 0, 0)) |
+ #2 TransformPaintPropertyNode(matrix=TransformationMatrix(translation=(0,0,0)), origin=FloatPoint3D(0, 0, 0)) |
+ #3 TransformPaintPropertyNode(matrix=TransformationMatrix(translation=(0,0,0)), origin=FloatPoint3D(0, 0, 0)) |
+ #5 TransformPaintPropertyNode(matrix=TransformationMatrix(translation=(8,8,0)), origin=FloatPoint3D(0, 0, 0)) |
+ #6 TransformPaintPropertyNode(matrix=TransformationMatrix(translation=(0,0,0), scale=(2,1,1), skew=(0,0,0), quaternion=(0,0,0,1), perspective=(0,0,0,1)), origin=FloatPoint3D(200, 150, 0)) |
+ #7 TransformPaintPropertyNode(matrix=TransformationMatrix(translation=(0,0,0)), origin=FloatPoint3D(0, 0, 0)) |
+ #8 TransformPaintPropertyNode(matrix=TransformationMatrix(translation=(200,150,0)), origin=FloatPoint3D(0, 0, 0)) |
+ #4 TransformPaintPropertyNode(matrix=TransformationMatrix(translation=(200,150,0)), origin=FloatPoint3D(0, 0, 0)) |