Chromium Code Reviews| Index: third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp |
| diff --git a/third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp b/third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..09a0156d277f489baebe32a0c343eaa16dbb2e77 |
| --- /dev/null |
| +++ b/third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp |
| @@ -0,0 +1,224 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "config.h" |
| +#include "core/paint/PaintPropertyTreeBuilder.h" |
| + |
| +#include "core/frame/FrameView.h" |
| +#include "core/layout/LayoutView.h" |
| +#include "core/paint/ObjectPaintProperties.h" |
| +#include "core/paint/PaintLayer.h" |
| +#include "platform/graphics/paint/TransformPaintPropertyNode.h" |
| +#include "platform/transforms/TransformationMatrix.h" |
| + |
| +namespace blink { |
| + |
| +// The context for layout tree walk. |
| +// The walk will be done in the primary tree order (= DOM order), thus the context will also be |
| +// responsible for bookkeeping tree state in other order, for example, the most recent position |
| +// container seen. |
| +struct PaintPropertyTreeBuilder::Context { |
| + Context() : currentTransform(nullptr), transformForOutOfFlowPositioned(nullptr), transformForFixedPositioned(nullptr) { } |
| + |
| + // The combination of a transform and paint offset describes a linear space. |
| + // When a layout object recur to its children, the main context is expected to refer |
| + // the object's border box, then the callee will derive its own border box by translating |
| + // the space with its own layout location. |
| + TransformPaintPropertyNode* currentTransform; |
| + LayoutPoint paintOffset; |
| + |
| + // Separate context for out-of-flow positioned and fixed positioned elements are needed |
| + // because they don't use DOM parent as their positioning parent (i.e. containing block). |
| + // These additional contexts normally pass through untouched, and are only copied from |
| + // the main context when the current element serves as the positioning parent of corresponding |
| + // positioned descendants. |
| + TransformPaintPropertyNode* transformForOutOfFlowPositioned; |
| + LayoutPoint paintOffsetForOutOfFlowPositioned; |
| + |
| + TransformPaintPropertyNode* transformForFixedPositioned; |
| + LayoutPoint paintOffsetForFixedPositioned; |
| +}; |
| + |
| +void PaintPropertyTreeBuilder::buildPropertyTrees(FrameView& rootFrame) |
| +{ |
| + walk(rootFrame, Context()); |
| +} |
| + |
| +void PaintPropertyTreeBuilder::walk(FrameView& frameView, const Context& context) |
| +{ |
| + Context localContext(context); |
| + |
| + TransformationMatrix frameTranslate; |
| + frameTranslate.translate(frameView.x(), frameView.y()); |
| + // The frame owner applies paint offset already. |
| + // This assumption may change in the future. |
| + ASSERT(context.paintOffset == LayoutPoint()); |
| + RefPtr<TransformPaintPropertyNode> newTransformNodeForPreTranslation = TransformPaintPropertyNode::create(frameTranslate, FloatPoint3D(), context.currentTransform); |
| + localContext.transformForFixedPositioned = newTransformNodeForPreTranslation.get(); |
| + localContext.paintOffsetForFixedPositioned = LayoutPoint(); |
| + |
| + // This is going away in favor of Settings::rootLayerScrolls. |
| + DoubleSize scrollOffset = frameView.scrollOffsetDouble(); |
| + TransformationMatrix frameScroll; |
| + frameScroll.translate(-scrollOffset.width(), -scrollOffset.height()); |
| + RefPtr<TransformPaintPropertyNode> newTransformNodeForScrollTranslation = TransformPaintPropertyNode::create(frameScroll, FloatPoint3D(), newTransformNodeForPreTranslation); |
| + localContext.currentTransform = localContext.transformForOutOfFlowPositioned = newTransformNodeForScrollTranslation.get(); |
| + localContext.paintOffset = localContext.paintOffsetForOutOfFlowPositioned = LayoutPoint(); |
| + |
| + frameView.setPreTranslation(newTransformNodeForPreTranslation.release()); |
| + frameView.setScrollTranslation(newTransformNodeForScrollTranslation.release()); |
| + |
| + if (LayoutView* layoutView = frameView.layoutView()) |
| + walk(*layoutView, localContext); |
| +} |
| + |
| +static bool shouldCreatePaintOffsetTranslationNode(LayoutBoxModelObject& object) |
| +{ |
| + // TODO(trchen): Eliminate PaintLayer dependency. |
| + PaintLayer* layer = object.layer(); |
| + if (!layer) |
| + return false; |
| + |
| + return layer->paintsWithTransform(GlobalPaintNormalPhase); |
| +} |
| + |
| +static FloatPoint3D transformOrigin(const LayoutBox& box) |
| +{ |
| + const ComputedStyle& style = box.styleRef(); |
| + FloatSize borderBoxSize(box.size()); |
| + return FloatPoint3D( |
| + floatValueForLength(style.transformOriginX(), borderBoxSize.width()), |
| + floatValueForLength(style.transformOriginY(), borderBoxSize.height()), |
| + style.transformOriginZ()); |
| +} |
| + |
| +static FloatPoint perspectiveOrigin(const LayoutBox& box) |
| +{ |
| + const ComputedStyle& style = box.styleRef(); |
| + FloatSize borderBoxSize(box.size()); |
| + return FloatPoint( |
| + floatValueForLength(style.perspectiveOriginX(), borderBoxSize.width()), |
| + floatValueForLength(style.perspectiveOriginY(), borderBoxSize.height())); |
| +} |
| + |
| +void PaintPropertyTreeBuilder::walk(LayoutBoxModelObject& object, const Context& context) |
|
chrishtr
2015/10/21 17:15:19
This function is too long.
pdr.
2015/10/21 17:18:02
@trchen, what do you think about breaking each ste
trchen
2015/10/21 22:21:14
Sure! I was thinking about it so we can use the fu
|
| +{ |
| + ASSERT(object.isBox() != object.isLayoutInline()); // Either or. |
| + |
| + Context localContext(context); |
| + RefPtr<TransformPaintPropertyNode> newTransformNodeForPaintOffsetTranslation; |
| + RefPtr<TransformPaintPropertyNode> newTransformNodeForTransform; |
| + RefPtr<TransformPaintPropertyNode> newTransformNodeForPerspective; |
| + RefPtr<TransformPaintPropertyNode> newTransformNodeForScrollTranslation; |
| + |
| + // * Figure out the layout space of the current object. |
| + const ComputedStyle& style = object.styleRef(); |
| + // TODO(trchen): There is some insanity going on with tables. Double check results. |
| + switch (style.position()) { |
| + case StaticPosition: |
| + break; |
| + case RelativePosition: |
| + localContext.paintOffset += object.offsetForInFlowPosition(); |
| + break; |
| + case AbsolutePosition: |
| + localContext.currentTransform = context.transformForOutOfFlowPositioned; |
| + localContext.paintOffset = context.paintOffsetForOutOfFlowPositioned; |
| + break; |
| + case StickyPosition: |
| + localContext.paintOffset += object.offsetForInFlowPosition(); |
| + break; |
| + case FixedPosition: |
| + localContext.currentTransform = context.transformForFixedPositioned; |
| + localContext.paintOffset = context.paintOffsetForFixedPositioned; |
| + break; |
| + default: |
| + ASSERT_NOT_REACHED(); |
| + } |
| + if (object.isBox()) |
| + localContext.paintOffset += toLayoutBox(object).locationOffset(); |
| + |
| + // * Create a transform node to consolidate paint offset (if needed). |
| + if (shouldCreatePaintOffsetTranslationNode(object) && localContext.paintOffset != LayoutPoint()) { |
| + TransformationMatrix matrix; |
| + matrix.translate(localContext.paintOffset.x(), localContext.paintOffset.y()); |
| + newTransformNodeForPaintOffsetTranslation = TransformPaintPropertyNode::create( |
| + matrix, FloatPoint3D(), localContext.currentTransform); |
| + localContext.currentTransform = newTransformNodeForPaintOffsetTranslation.get(); |
| + localContext.paintOffset = LayoutPoint(); |
| + } |
| + |
| + // * Create a transform node for CSS transform (if present). |
| + bool hasTransform = object.isBox() && style.hasTransform(); |
| + if (hasTransform) { |
| + TransformationMatrix matrix; |
| + style.applyTransform(matrix, toLayoutBox(object).size(), ComputedStyle::ExcludeTransformOrigin, |
| + ComputedStyle::IncludeMotionPath, ComputedStyle::IncludeIndependentTransformProperties); |
| + newTransformNodeForTransform = TransformPaintPropertyNode::create( |
| + matrix, transformOrigin(toLayoutBox(object)), localContext.currentTransform); |
| + localContext.currentTransform = newTransformNodeForTransform.get(); |
| + ASSERT(localContext.paintOffset == LayoutPoint()); |
| + } |
| + // At this point, the current space is the space we paint the element itself. |
| + |
| + // * Create a transform node for CSS perspective (if present). |
| + if (object.isBox() && style.hasPerspective()) { |
| + TransformationMatrix matrix; |
| + matrix.applyPerspective(style.perspective()); |
| + newTransformNodeForPerspective = TransformPaintPropertyNode::create( |
| + matrix, perspectiveOrigin(toLayoutBox(object)) + toLayoutSize(localContext.paintOffset), localContext.currentTransform); |
| + localContext.currentTransform = newTransformNodeForPerspective.get(); |
| + } |
| + |
| + // * Create a transform node for overflow clip (if present). |
| + if (object.hasOverflowClip()) { |
| + PaintLayer* layer = object.layer(); |
| + ASSERT(layer); |
| + DoubleSize scrollOffset = layer->scrollableArea()->scrollOffset(); |
| + if (!scrollOffset.isZero() || layer->scrollsOverflow()) { |
| + TransformationMatrix matrix; |
| + matrix.translate(-scrollOffset.width(), -scrollOffset.height()); |
| + newTransformNodeForScrollTranslation = TransformPaintPropertyNode::create(matrix, FloatPoint3D(), localContext.currentTransform); |
| + localContext.currentTransform = newTransformNodeForScrollTranslation.get(); |
| + } |
| + } |
| + // At this point, the current space is the space we paint in-flow children. |
| + |
| + // * Update the context for out-of-flow descendants (if position container is established). |
| + if (style.position() != StaticPosition || hasTransform) { |
| + localContext.transformForOutOfFlowPositioned = localContext.currentTransform; |
| + localContext.paintOffsetForOutOfFlowPositioned = localContext.paintOffset; |
| + } |
| + if (hasTransform) { |
| + localContext.transformForFixedPositioned = localContext.currentTransform; |
| + localContext.paintOffsetForFixedPositioned = localContext.paintOffset; |
| + } |
| + |
| + // * Memorize the nodes we created for future reference during paint. |
| + if (newTransformNodeForPaintOffsetTranslation || newTransformNodeForTransform || newTransformNodeForPerspective || newTransformNodeForScrollTranslation) { |
| + ObjectPaintProperties& properties = object.ensureObjectPaintProperties(); |
| + properties.setPaintOffsetTranslation(newTransformNodeForPaintOffsetTranslation.release()); |
| + properties.setTransform(newTransformNodeForTransform.release()); |
| + properties.setPerspective(newTransformNodeForPerspective.release()); |
| + properties.setScrollTranslation(newTransformNodeForScrollTranslation.release()); |
| + } else { |
| + object.clearObjectPaintProperties(); |
| + } |
| + |
| + // * Recur. |
| + |
| + // TODO(trchen): Walk subframes for LayoutFrame. |
| + |
| + // TODO(trchen): Implement SVG walk. |
| + if (object.isSVGRoot()) { |
| + return; |
| + } |
| + |
| + for (LayoutObject* child = object.slowFirstChild(); child; child = child->nextSibling()) { |
| + if (child->isText()) |
| + continue; |
| + walk(toLayoutBoxModelObject(*child), localContext); |
| + } |
| +} |
| + |
| +} // namespace blink |