Chromium Code Reviews| Index: third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp |
| diff --git a/third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp b/third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..afc807d04c8131cca9bb83b8fd2b4886e6e99cf4 |
| --- /dev/null |
| +++ b/third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp |
| @@ -0,0 +1,184 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "config.h" |
| +#include "core/paint/PaintPropertyTreeBuilder.h" |
| + |
| +#include "core/frame/FrameView.h" |
| +#include "core/layout/LayoutView.h" |
| +#include "core/paint/ObjectPaintProperties.h" |
| +#include "core/paint/PaintLayer.h" |
| +#include "platform/graphics/paint/TransformPaintPropertyNode.h" |
| +#include "platform/transforms/TransformationMatrix.h" |
| + |
| +namespace blink { |
| + |
| +struct PaintPropertyTreeBuilder::WalkContext { |
|
pdr.
2015/10/14 17:52:07
CurrentPropertyTreeContext?
trchen
2015/10/14 22:51:13
I'm thinking just Context... Being a nested class
|
| + explicit WalkContext(TransformPaintPropertyNode* newCurrentTransform = nullptr) : currentTransform(newCurrentTransform) { } |
| + TransformPaintPropertyNode* currentTransform; |
| +}; |
| + |
| +struct PaintPropertyTreeBuilder::WalkContextHTML : public WalkContext { |
|
pdr.
2015/10/14 17:52:07
Does this need to be so abstract? What other subcl
trchen
2015/10/14 22:51:13
I'm thinking of SVG. They are different because th
|
| + static WalkContextHTML contextForDocumentNode(TransformPaintPropertyNode* fixed, TransformPaintPropertyNode* absolute) { return WalkContextHTML(fixed, absolute); } |
| + |
| + LayoutPoint paintOffset; |
| + |
| + TransformPaintPropertyNode* transformForOutOfFlowPositioned; |
| + LayoutPoint paintOffsetForOutOfFlowPositioned; |
| + |
| + TransformPaintPropertyNode* transformForFixedPositioned; |
| + LayoutPoint paintOffsetForFixedPositioned; |
| +private: |
| + WalkContextHTML(TransformPaintPropertyNode* fixed, TransformPaintPropertyNode* absolute) |
| + : WalkContext(absolute) |
| + , transformForOutOfFlowPositioned(absolute) |
| + , transformForFixedPositioned(fixed) |
| + { |
| + } |
| +}; |
| + |
| +void PaintPropertyTreeBuilder::buildPropertyTrees(FrameView& rootFrame) |
| +{ |
| + walk(rootFrame, WalkContext()); |
| +} |
| + |
| +void PaintPropertyTreeBuilder::walk(FrameView& frameView, const WalkContext& context) |
| +{ |
| + ObjectPaintProperties& properties = frameView.ensureObjectPaintProperties(); |
| + |
| + TransformationMatrix frameTranslate; |
| + frameTranslate.translate(frameView.x(), frameView.y()); |
| + TransformPaintPropertyNode* transformNodeForSelf = new TransformPaintPropertyNode(frameTranslate, FloatPoint3D(), context.currentTransform); |
| + properties.setTransformNodeForSelf(adoptRef(transformNodeForSelf)); |
| + |
| + TransformationMatrix frameScroll; |
| + frameScroll.translate(-frameView.scrollX(), -frameView.scrollY()); |
| + TransformPaintPropertyNode* transformNodeForDescendants = new TransformPaintPropertyNode(frameScroll, FloatPoint3D(), transformNodeForSelf); |
| + properties.setTransformNodeForDescendants(adoptRef(transformNodeForDescendants)); |
| + |
| + if (LayoutView* layoutView = frameView.layoutView()) |
| + walk(*layoutView, WalkContextHTML::contextForDocumentNode(transformNodeForSelf, transformNodeForDescendants)); |
| +} |
| + |
| +static bool shouldCreateTransformNodeForSelf(LayoutBoxModelObject& object) |
| +{ |
| + // TODO(trchen): Eliminate PaintLayer dependency. |
| + PaintLayer* layer = object.layer(); |
| + if (!layer) |
| + return false; |
| + |
| + return layer->paintsWithTransform(GlobalPaintNormalPhase); |
| +} |
| + |
| +static FloatPoint perspectiveOrigin(const LayoutBox& box) |
| +{ |
| + const ComputedStyle& style = box.styleRef(); |
| + |
| + FloatSize borderBoxSize(box.size()); |
| + return FloatPoint(floatValueForLength(style.perspectiveOriginX(), borderBoxSize.width()), floatValueForLength(style.perspectiveOriginY(), borderBoxSize.height())); |
| +} |
| + |
| +void PaintPropertyTreeBuilder::walk(LayoutBoxModelObject& object, const WalkContextHTML& context) |
| +{ |
| + ASSERT(object.isBox() != object.isLayoutInline()); // Either or. |
| + |
| + WalkContextHTML localContext(context); |
| + RefPtr<TransformPaintPropertyNode> newTransformNodeForSelf; |
| + RefPtr<TransformPaintPropertyNode> newTransformNodeForDescendants; |
| + |
| + const ComputedStyle& style = object.styleRef(); |
| + // TODO(trchen): There is some insanity going on with tables. Double check results. |
| + switch (style.position()) { |
| + case StaticPosition: |
| + break; |
| + case RelativePosition: |
| + localContext.paintOffset += object.offsetForInFlowPosition(); |
| + break; |
| + case AbsolutePosition: |
| + localContext.currentTransform = context.transformForOutOfFlowPositioned; |
| + localContext.paintOffset = context.paintOffsetForOutOfFlowPositioned; |
| + break; |
| + case StickyPosition: |
| + localContext.paintOffset += object.offsetForInFlowPosition(); |
| + break; |
| + case FixedPosition: |
| + localContext.currentTransform = context.transformForFixedPositioned; |
| + localContext.paintOffset = context.paintOffsetForFixedPositioned; |
| + break; |
| + default: |
| + ASSERT_NOT_REACHED(); |
| + } |
| + if (object.isBox()) |
| + localContext.paintOffset += toLayoutBox(object).locationOffset(); |
| + |
| + bool hasTransform = object.isBox() && style.hasTransform(); |
|
pdr.
2015/10/14 18:44:15
I think it's important to unblock some work that d
trchen
2015/10/14 22:51:13
We need to keep track of paint offset in order to
pdr.
2015/10/15 04:53:52
In order to land this, we will need a ridiculous n
trchen
2015/10/15 23:24:31
IMO without paint offset handling the code will be
|
| + if (shouldCreateTransformNodeForSelf(object)) { |
| + TransformationMatrix matrix; |
| + if (hasTransform) |
| + style.applyTransform(matrix, toLayoutBox(object).size(), ComputedStyle::IncludeTransformOrigin, ComputedStyle::IncludeMotionPath, ComputedStyle::IncludeIndependentTransformProperties); |
| + matrix.translateRight(localContext.paintOffset.x(), localContext.paintOffset.y()); |
| + // TODO(jbroman): Put the real transform origin here, instead of using a |
| + // matrix with the origin baked in. |
| + newTransformNodeForSelf = adoptRef(new TransformPaintPropertyNode(matrix, FloatPoint3D(), localContext.currentTransform)); |
| + localContext.currentTransform = newTransformNodeForSelf.get(); |
| + localContext.paintOffset = LayoutPoint(); |
| + } else { |
| + ASSERT(!hasTransform); |
| + } |
| + |
| + if (object.isBox() && style.hasPerspective()) { |
| + FloatPoint origin = perspectiveOrigin(toLayoutBox(object)); |
| + TransformationMatrix matrix; |
| + matrix.applyPerspective(style.perspective()); |
| + matrix.translate(-origin.x(), -origin.y()); |
|
jbroman
2015/10/14 15:11:58
TransformationMatrix::applyTransformOrigin
trchen
2015/10/14 22:51:13
Done.
|
| + matrix.translateRight(origin.x(), origin.y()); |
| + matrix.translateRight(localContext.paintOffset.x(), localContext.paintOffset.y()); |
| + newTransformNodeForDescendants = adoptRef(new TransformPaintPropertyNode(matrix, FloatPoint3D(), localContext.currentTransform)); |
| + localContext.currentTransform = newTransformNodeForDescendants.get(); |
| + localContext.paintOffset = LayoutPoint(); |
| + } |
| + |
| + if (style.position() != StaticPosition || hasTransform) { |
| + localContext.transformForOutOfFlowPositioned = localContext.currentTransform; |
| + localContext.paintOffsetForOutOfFlowPositioned = localContext.paintOffset; |
| + } |
| + |
| + if (hasTransform) { |
| + localContext.transformForFixedPositioned = localContext.currentTransform; |
| + localContext.paintOffsetForFixedPositioned = localContext.paintOffset; |
| + } |
| + |
| + if (object.hasOverflowClip()) { |
| + PaintLayer* layer = object.layer(); |
| + ASSERT(layer); |
| + DoubleSize scrollOffset = layer->scrollableArea()->scrollOffset(); |
| + if (!scrollOffset.isZero() || layer->scrollsOverflow()) { |
| + TransformationMatrix matrix; |
| + matrix.translate(-scrollOffset.width(), -scrollOffset.height()); |
| + newTransformNodeForDescendants = adoptRef(new TransformPaintPropertyNode(matrix, FloatPoint3D(), localContext.currentTransform)); |
| + localContext.currentTransform = newTransformNodeForDescendants.get(); |
| + } |
| + } |
| + |
| + if (newTransformNodeForSelf || newTransformNodeForDescendants) { |
| + ObjectPaintProperties& properties = object.ensureObjectPaintProperties(); |
| + properties.setTransformNodeForSelf(newTransformNodeForSelf.release()); |
| + properties.setTransformNodeForDescendants(newTransformNodeForDescendants.release()); |
| + } else { |
| + object.setObjectPaintProperties(nullptr); |
| + } |
| + |
| + if (object.isSVGRoot()) { |
| + // TODO(trchen): Implement SVG walk. |
| + return; |
| + } |
| + |
| + for (LayoutObject* child = object.slowFirstChild(); child; child = child->nextSibling()) { |
| + if (child->isText()) |
| + continue; |
| + walk(toLayoutBoxModelObject(*child), localContext); |
| + } |
| +} |
| + |
| +} // namespace blink |