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Side by Side Diff: third_party/WebKit/Source/platform/graphics/paint/TransformPaintPropertyNode.h

Issue 1407543003: Preliminary paint property walk implementation for SPv2 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: minor bug fix (perspective does not clear paint offset). switch test to unit test style. add a few … Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef TransformPaintPropertyNode_h 5 #ifndef TransformPaintPropertyNode_h
6 #define TransformPaintPropertyNode_h 6 #define TransformPaintPropertyNode_h
7 7
8 #include "platform/PlatformExport.h" 8 #include "platform/PlatformExport.h"
9 #include "platform/geometry/FloatPoint3D.h" 9 #include "platform/geometry/FloatPoint3D.h"
10 #include "platform/transforms/TransformationMatrix.h" 10 #include "platform/transforms/TransformationMatrix.h"
11 #include "wtf/PassRefPtr.h" 11 #include "wtf/PassRefPtr.h"
12 #include "wtf/RefCounted.h" 12 #include "wtf/RefCounted.h"
13 #include "wtf/RefPtr.h" 13 #include "wtf/RefPtr.h"
14 14
15 #include <iosfwd> 15 #include <iosfwd>
16 16
17 namespace blink { 17 namespace blink {
18 18
19 // A transform created by a css property such as "transform" or "perspective" 19 // A transform created by a css property such as "transform" or "perspective"
20 // along with a reference to the parent TransformPaintPropertyNode, or nullptr 20 // along with a reference to the parent TransformPaintPropertyNode, or nullptr
21 // for the root. 21 // for the root.
22 class PLATFORM_EXPORT TransformPaintPropertyNode : public RefCounted<TransformPa intPropertyNode> { 22 class PLATFORM_EXPORT TransformPaintPropertyNode : public RefCounted<TransformPa intPropertyNode> {
23 public: 23 public:
24 TransformPaintPropertyNode(const TransformationMatrix& matrix, const FloatPo int3D& origin, PassRefPtr<TransformPaintPropertyNode> parent = nullptr) 24 static PassRefPtr<TransformPaintPropertyNode> create(const TransformationMat rix& matrix, const FloatPoint3D& origin, PassRefPtr<TransformPaintPropertyNode> parent = nullptr) { return adoptRef(new TransformPaintPropertyNode(matrix, origi n, parent)); }
pdr. 2015/10/20 22:02:31 You'll need to update PaintChunkerTest and PaintAr
trchen 2015/10/21 06:16:20 Done.
25 : m_matrix(matrix), m_origin(origin), m_parent(parent) { } 25
26 26
27 const TransformationMatrix& matrix() const { return m_matrix; } 27 const TransformationMatrix& matrix() const { return m_matrix; }
28 const FloatPoint3D& origin() const { return m_origin; } 28 const FloatPoint3D& origin() const { return m_origin; }
29 29
30 // Parent transform that this transform is relative to, or nullptr if this 30 // Parent transform that this transform is relative to, or nullptr if this
31 // is the root transform. 31 // is the root transform.
32 const TransformPaintPropertyNode* parent() const { return m_parent.get(); } 32 const TransformPaintPropertyNode* parent() const { return m_parent.get(); }
33 33
34 private: 34 private:
35 TransformPaintPropertyNode(const TransformationMatrix& matrix, const FloatPo int3D& origin, PassRefPtr<TransformPaintPropertyNode> parent)
36 : m_matrix(matrix), m_origin(origin), m_parent(parent) { }
37
35 const TransformationMatrix m_matrix; 38 const TransformationMatrix m_matrix;
36 const FloatPoint3D m_origin; 39 const FloatPoint3D m_origin;
37 RefPtr<TransformPaintPropertyNode> m_parent; 40 RefPtr<TransformPaintPropertyNode> m_parent;
38 }; 41 };
39 42
40 // Redeclared here to avoid ODR issues. 43 // Redeclared here to avoid ODR issues.
41 // See platform/testing/PaintPrinters.h. 44 // See platform/testing/PaintPrinters.h.
42 void PrintTo(const TransformPaintPropertyNode&, std::ostream*); 45 void PrintTo(const TransformPaintPropertyNode&, std::ostream*);
43 46
44 } // namespace blink 47 } // namespace blink
45 48
46 #endif // TransformPaintPropertyNode_h 49 #endif // TransformPaintPropertyNode_h
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