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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef PaintPropertyTreeBuilder_h | |
| 6 #define PaintPropertyTreeBuilder_h | |
| 7 | |
| 8 namespace blink { | |
| 9 | |
| 10 class FrameView; | |
| 11 class LayoutBoxModelObject; | |
| 12 class LayoutObject; | |
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pdr.
2015/10/20 22:02:31
"class LayoutObject" and "struct PaintPropertyTree
trchen
2015/10/21 06:16:20
Done.
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| 13 struct PaintPropertyTreeNode; | |
| 14 | |
| 15 class PaintPropertyTreeBuilder { | |
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jbroman
2015/10/20 23:50:13
Class comment please. At least a description that
trchen
2015/10/21 06:16:20
I consider the walk ordering being implementation
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| 16 public: | |
| 17 void buildPropertyTrees(FrameView& rootFrame); | |
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pdr.
2015/10/20 22:02:31
WDYT about making all of these functions const sin
jbroman
2015/10/20 23:50:13
IMHO either these are (potentially) stateful objec
trchen
2015/10/21 06:16:20
Yep, I feel that it is very likely to become state
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| 18 | |
| 19 private: | |
| 20 struct Context; | |
| 21 | |
| 22 void walk(FrameView&, const Context&); | |
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pdr.
2015/10/20 22:02:31
Can you doc which tree traversal order is used in
trchen
2015/10/21 06:16:20
Ditto.
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| 23 void walk(LayoutBoxModelObject&, const Context&); | |
| 24 }; | |
| 25 | |
| 26 } // namespace blink | |
| 27 | |
| 28 #endif // PaintPropertyTreeBuilder_h | |
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