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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ObjectPaintProperties_h | 5 #ifndef ObjectPaintProperties_h |
| 6 #define ObjectPaintProperties_h | 6 #define ObjectPaintProperties_h |
| 7 | 7 |
| 8 #include "platform/graphics/paint/TransformPaintPropertyNode.h" | 8 #include "platform/graphics/paint/TransformPaintPropertyNode.h" |
| 9 #include "wtf/HashMap.h" | |
| 10 #include "wtf/OwnPtr.h" | |
| 11 #include "wtf/PassOwnPtr.h" | |
| 9 #include "wtf/PassRefPtr.h" | 12 #include "wtf/PassRefPtr.h" |
| 10 #include "wtf/RefPtr.h" | 13 #include "wtf/RefPtr.h" |
| 11 | 14 |
| 12 namespace blink { | 15 namespace blink { |
| 13 | 16 |
| 14 // The minimal set of paint properties created by a |LayoutObject|. These | 17 // The minimal set of paint properties created by a |LayoutObject|. These |
| 15 // properties encode a hierachy of transforms, clips, effects, etc, both between | 18 // properties encode a hierachy of transforms, clips, effects, etc, both between |
| 16 // LayoutObjects (each property has a parent) and among the properties of a | 19 // LayoutObjects (each property has a parent) and among the properties of a |
| 17 // single LayoutObject (e.g., transform and perspective with the correct parent | 20 // single LayoutObject (e.g., transform and perspective with the correct parent |
| 18 // relationship to represent ordering). | 21 // relationship to represent ordering). |
| 19 // | 22 // |
| 20 // This differs from |PaintChunkProperties| because it can store multiple | 23 // This differs from |PaintChunkProperties| because it can store multiple |
| 21 // properties of the same type (e.g., transform and perspective which are both | 24 // properties of the same type (e.g., transform and perspective which are both |
| 22 // transforms). | 25 // transforms). |
| 23 class ObjectPaintProperties { | 26 class ObjectPaintProperties { |
| 24 WTF_MAKE_NONCOPYABLE(ObjectPaintProperties); | 27 WTF_MAKE_NONCOPYABLE(ObjectPaintProperties); |
| 25 WTF_MAKE_FAST_ALLOCATED(ObjectPaintProperties); | 28 WTF_MAKE_FAST_ALLOCATED(ObjectPaintProperties); |
| 26 public: | 29 public: |
| 27 static PassOwnPtr<ObjectPaintProperties> create() | 30 static PassOwnPtr<ObjectPaintProperties> create() |
| 28 { | 31 { |
| 29 return adoptPtr(new ObjectPaintProperties()); | 32 return adoptPtr(new ObjectPaintProperties()); |
| 30 } | 33 } |
| 31 | 34 |
| 32 bool hasTransform() const { return m_transform; } | 35 // The hierarchy of transform subtree created by a LayoutObject. |
| 36 // [ preTranslation ] Normally paint offset is accumulated without creating a node | |
| 37 // | until we see, for example, transform or position:fixed. | |
| 38 // +---[ transform ] The space created by CSS transform. | |
| 39 // +---[ perspective ] The space created by CSS perspective . | |
| 40 // +---[ scrollTranslation ] The space created by overflow clip. | |
| 41 void setPreTranslation(PassRefPtr<TransformPaintPropertyNode> preTranslation ) { m_preTranslation = preTranslation; } | |
| 42 const TransformPaintPropertyNode* preTranslation() const { return m_preTrans lation.get(); } | |
| 43 | |
| 33 void setTransform(PassRefPtr<TransformPaintPropertyNode> transform) { m_tran sform = transform; } | 44 void setTransform(PassRefPtr<TransformPaintPropertyNode> transform) { m_tran sform = transform; } |
| 34 const TransformPaintPropertyNode* transform() const { return m_transform.get (); } | 45 const TransformPaintPropertyNode* transform() const { return m_transform.get (); } |
| 35 | 46 |
| 36 bool hasPerspective() const { return m_perspective; } | |
| 37 void setPerspective(PassRefPtr<TransformPaintPropertyNode> perspective) { m_ perspective = perspective; } | 47 void setPerspective(PassRefPtr<TransformPaintPropertyNode> perspective) { m_ perspective = perspective; } |
| 38 const TransformPaintPropertyNode* perspective() const { return m_perspective .get(); } | 48 const TransformPaintPropertyNode* perspective() const { return m_perspective .get(); } |
| 39 | 49 |
| 50 void setScrollTranslation(PassRefPtr<TransformPaintPropertyNode> scrollTrans lation) { m_scrollTranslation = scrollTranslation; } | |
| 51 const TransformPaintPropertyNode* scrollTranslation() const { return m_scrol lTranslation.get(); } | |
| 52 | |
| 40 private: | 53 private: |
| 41 ObjectPaintProperties() { } | 54 ObjectPaintProperties() { } |
| 42 | 55 |
| 56 RefPtr<TransformPaintPropertyNode> m_preTranslation; | |
| 43 RefPtr<TransformPaintPropertyNode> m_transform; | 57 RefPtr<TransformPaintPropertyNode> m_transform; |
| 44 RefPtr<TransformPaintPropertyNode> m_perspective; | 58 RefPtr<TransformPaintPropertyNode> m_perspective; |
| 59 RefPtr<TransformPaintPropertyNode> m_scrollTranslation; | |
|
pdr.
2015/10/15 23:50:50
I really recommend we leave all overflow:scroll, s
| |
| 45 }; | 60 }; |
| 46 | 61 |
| 47 } // namespace blink | 62 } // namespace blink |
| 48 | 63 |
| 49 #endif // ObjectPaintProperties_h | 64 #endif // ObjectPaintProperties_h |
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