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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ObjectPaintProperties_h | 5 #ifndef ObjectPaintProperties_h |
6 #define ObjectPaintProperties_h | 6 #define ObjectPaintProperties_h |
7 | 7 |
8 #include "platform/graphics/paint/TransformPaintPropertyNode.h" | 8 #include "platform/graphics/paint/TransformPaintPropertyNode.h" |
9 #include "wtf/HashMap.h" | |
10 #include "wtf/OwnPtr.h" | |
11 #include "wtf/PassOwnPtr.h" | |
9 #include "wtf/PassRefPtr.h" | 12 #include "wtf/PassRefPtr.h" |
10 #include "wtf/RefPtr.h" | 13 #include "wtf/RefPtr.h" |
11 | 14 |
12 namespace blink { | 15 namespace blink { |
13 | 16 |
14 // The minimal set of paint properties created by a |LayoutObject|. These | 17 // The minimal set of paint properties created by a |LayoutObject|. These |
15 // properties encode a hierachy of transforms, clips, effects, etc, both between | 18 // properties encode a hierachy of transforms, clips, effects, etc, both between |
16 // LayoutObjects (each property has a parent) and among the properties of a | 19 // LayoutObjects (each property has a parent) and among the properties of a |
17 // single LayoutObject (e.g., transform and perspective with the correct parent | 20 // single LayoutObject (e.g., transform and perspective with the correct parent |
18 // relationship to represent ordering). | 21 // relationship to represent ordering). |
19 // | 22 // |
20 // This differs from |PaintChunkProperties| because it can store multiple | 23 // This differs from |PaintChunkProperties| because it can store multiple |
21 // properties of the same type (e.g., transform and perspective which are both | 24 // properties of the same type (e.g., transform and perspective which are both |
22 // transforms). | 25 // transforms). |
23 class ObjectPaintProperties { | 26 class ObjectPaintProperties { |
24 WTF_MAKE_NONCOPYABLE(ObjectPaintProperties); | 27 WTF_MAKE_NONCOPYABLE(ObjectPaintProperties); |
25 WTF_MAKE_FAST_ALLOCATED(ObjectPaintProperties); | 28 WTF_MAKE_FAST_ALLOCATED(ObjectPaintProperties); |
26 public: | 29 public: |
30 // This is intended to be inherited by FrameView and LayoutObject to hold ow nership to | |
pdr.
2015/10/15 04:53:52
Would it be possible to use a simpler approach to
pdr.
2015/10/15 22:05:59
Talked with Tien-Ren about this and wanted to brai
trchen
2015/10/15 23:24:31
Nah it's pretty simple to support. Also we always
| |
31 // ObjectPaintProperties. Ideally we should simply use an OwnPtr but at this moment we | |
32 // use a global HashMap to avoid regressing non-SPv2 memory use. Thus we nee d this class | |
33 // to maintain RAII. | |
34 class Owner { | |
35 public: | |
36 ObjectPaintProperties* objectPaintProperties() const; | |
37 ObjectPaintProperties& ensureObjectPaintProperties(); | |
38 void clearObjectPaintProperties(); | |
39 protected: | |
40 ~Owner(); | |
41 private: | |
42 typedef HashMap<const ObjectPaintProperties::Owner*, OwnPtr<ObjectPaintP roperties>> NodeMapping; | |
43 static NodeMapping* s_nodeMapping; | |
44 }; | |
45 | |
27 static PassOwnPtr<ObjectPaintProperties> create() | 46 static PassOwnPtr<ObjectPaintProperties> create() |
28 { | 47 { |
29 return adoptPtr(new ObjectPaintProperties()); | 48 return adoptPtr(new ObjectPaintProperties()); |
30 } | 49 } |
31 | 50 |
32 bool hasTransform() const { return m_transform; } | 51 void setTransformNodeForSelf(PassRefPtr<TransformPaintPropertyNode> node) { m_transformNodeForSelf = node; } |
33 void setTransform(PassRefPtr<TransformPaintPropertyNode> transform) { m_tran sform = transform; } | 52 const TransformPaintPropertyNode* transformNodeForSelf() const { return m_tr ansformNodeForSelf.get(); } |
34 const TransformPaintPropertyNode* transform() const { return m_transform.get (); } | |
35 | 53 |
36 bool hasPerspective() const { return m_perspective; } | 54 void setTransformNodeForDescendants(PassRefPtr<TransformPaintPropertyNode> n ode) { m_transformNodeForDescendants = node; } |
37 void setPerspective(PassRefPtr<TransformPaintPropertyNode> perspective) { m_ perspective = perspective; } | 55 const TransformPaintPropertyNode* transformNodeForDescendants() const { retu rn m_transformNodeForDescendants.get(); } |
38 const TransformPaintPropertyNode* perspective() const { return m_perspective .get(); } | |
39 | 56 |
40 private: | 57 private: |
41 ObjectPaintProperties() { } | 58 ObjectPaintProperties() { } |
42 | 59 |
43 RefPtr<TransformPaintPropertyNode> m_transform; | 60 RefPtr<TransformPaintPropertyNode> m_transformNodeForSelf; |
44 RefPtr<TransformPaintPropertyNode> m_perspective; | 61 RefPtr<TransformPaintPropertyNode> m_transformNodeForDescendants; |
45 }; | 62 }; |
46 | 63 |
47 } // namespace blink | 64 } // namespace blink |
48 | 65 |
49 #endif // ObjectPaintProperties_h | 66 #endif // ObjectPaintProperties_h |
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