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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef PaintPropertyTreeBuilder_h | |
6 #define PaintPropertyTreeBuilder_h | |
7 | |
8 namespace blink { | |
9 | |
10 class FrameView; | |
11 class LayoutBoxModelObject; | |
12 class LayoutObject; | |
13 struct PaintPropertyTreeNode; | |
14 | |
15 class PaintPropertyTreeBuilder { | |
jbroman
2015/10/14 15:11:58
Will this object have state in the future? If not,
trchen
2015/10/14 22:51:13
I think it is likely we will add some state. Let's
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16 public: | |
17 void buildPropertyTrees(FrameView& rootFrame); | |
18 | |
19 private: | |
20 struct WalkContext; | |
21 struct WalkContextHTML; | |
22 struct WalkContextSVG; | |
jbroman
2015/10/14 15:11:58
fwd declaring nonexistent struct
trchen
2015/10/14 22:51:13
As discussed below. Let's have just one struct.
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23 | |
24 void walk(FrameView&, const WalkContext&); | |
25 void walk(LayoutBoxModelObject&, const WalkContextHTML&); | |
26 }; | |
27 | |
28 } // namespace blink | |
29 | |
30 #endif // PaintPropertyTreeBuilder_h | |
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