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Issue 140753005: Add the UI compositor to the Mac build (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 11 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/memory/scoped_ptr.h" 5 #include "base/memory/scoped_ptr.h"
6 #include "base/message_loop/message_loop.h" 6 #include "base/message_loop/message_loop.h"
7 #include "cc/output/software_frame_data.h" 7 #include "cc/output/software_frame_data.h"
8 #include "content/browser/aura/software_output_device_ozone.h" 8 #include "content/browser/compositor/software_output_device_ozone.h"
9 #include "testing/gtest/include/gtest/gtest.h" 9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "third_party/skia/include/core/SkBitmapDevice.h" 10 #include "third_party/skia/include/core/SkBitmapDevice.h"
11 #include "ui/compositor/compositor.h" 11 #include "ui/compositor/compositor.h"
12 #include "ui/compositor/test/context_factories_for_test.h" 12 #include "ui/compositor/test/context_factories_for_test.h"
13 #include "ui/gfx/ozone/surface_factory_ozone.h" 13 #include "ui/gfx/ozone/surface_factory_ozone.h"
14 #include "ui/gfx/size.h" 14 #include "ui/gfx/size.h"
15 #include "ui/gfx/skia_util.h" 15 #include "ui/gfx/skia_util.h"
16 #include "ui/gfx/vsync_provider.h" 16 #include "ui/gfx/vsync_provider.h"
17 #include "ui/gl/gl_implementation.h" 17 #include "ui/gl/gl_implementation.h"
18 18
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187 // painted. 187 // painted.
188 for (int i = 0; i < area.height(); ++i) { 188 for (int i = 0; i < area.height(); ++i) {
189 for (int j = 0; j < area.width(); ++j) { 189 for (int j = 0; j < area.width(); ++j) {
190 if (j < damage.width() && i < damage.height()) 190 if (j < damage.width() && i < damage.height())
191 EXPECT_EQ(SK_ColorWHITE, bitmap.getColor(j, i)); 191 EXPECT_EQ(SK_ColorWHITE, bitmap.getColor(j, i));
192 else 192 else
193 EXPECT_EQ(SK_ColorBLACK, bitmap.getColor(j, i)); 193 EXPECT_EQ(SK_ColorBLACK, bitmap.getColor(j, i));
194 } 194 }
195 } 195 }
196 } 196 }
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