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Issue 140753005: Add the UI compositor to the Mac build (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 11 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/run_loop.h"
6 #include "cc/output/context_provider.h"
7 #include "content/browser/aura/image_transport_factory.h"
8 #include "content/public/browser/gpu_data_manager.h"
9 #include "content/test/content_browser_test.h"
10 #include "gpu/GLES2/gl2extchromium.h"
11 #include "gpu/command_buffer/client/gles2_interface.h"
12 #include "testing/gmock/include/gmock/gmock.h"
13 #include "ui/compositor/compositor.h"
14
15 namespace content {
16 namespace {
17
18 class ImageTransportFactoryBrowserTest : public ContentBrowserTest {
19 public:
20 ImageTransportFactoryBrowserTest() {}
21
22 virtual void SetUp() OVERRIDE {
23 UseRealGLContexts();
24 ContentBrowserTest::SetUp();
25 }
26 };
27
28 class MockImageTransportFactoryObserver : public ImageTransportFactoryObserver {
29 public:
30 MOCK_METHOD0(OnLostResources, void());
31 };
32
33 // Checks that upon context loss, the observer is called and the created
34 // resources are reset.
35 IN_PROC_BROWSER_TEST_F(ImageTransportFactoryBrowserTest, TestLostContext) {
36 // This test doesn't make sense in software compositing mode.
37 if (!GpuDataManager::GetInstance()->CanUseGpuBrowserCompositor())
38 return;
39
40 ImageTransportFactory* factory = ImageTransportFactory::GetInstance();
41 scoped_refptr<ui::Texture> texture = factory->CreateTransportClient(1.f);
42 ASSERT_TRUE(texture.get());
43
44 MockImageTransportFactoryObserver observer;
45 factory->AddObserver(&observer);
46
47 base::RunLoop run_loop;
48 EXPECT_CALL(observer, OnLostResources())
49 .WillOnce(testing::InvokeWithoutArgs(&run_loop, &base::RunLoop::Quit));
50
51 ui::ContextFactory* context_factory = ui::ContextFactory::GetInstance();
52
53 gpu::gles2::GLES2Interface* gl =
54 context_factory->SharedMainThreadContextProvider()->ContextGL();
55 gl->LoseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB,
56 GL_INNOCENT_CONTEXT_RESET_ARB);
57
58 // We have to flush to make sure that the client side gets a chance to notice
59 // the context is gone.
60 gl->Flush();
61
62 run_loop.Run();
63 EXPECT_EQ(0u, texture->PrepareTexture());
64
65 factory->RemoveObserver(&observer);
66 }
67
68 } // anonymous namespace
69 } // namespace content
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