Index: src/effects/SkGpuBlurUtils.cpp |
diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp |
index e5236775e100429c7d30f5ee4dd3ee597736e170..5d6d014dfda5aec0c8191ce698e00fed30e0af99 100644 |
--- a/src/effects/SkGpuBlurUtils.cpp |
+++ b/src/effects/SkGpuBlurUtils.cpp |
@@ -71,20 +71,16 @@ |
int radiusY, |
SkScalar sigmaX, |
SkScalar sigmaY, |
- const SkRect* srcBounds) { |
+ bool useBounds, |
+ SkIRect bounds) { |
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
SkMatrix localMatrix = SkMatrix::MakeTrans(srcRect.x(), srcRect.y()); |
SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); |
SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); |
GrPaint paint; |
- SkIRect bounds; |
- if (srcBounds) { |
- srcBounds->roundOut(&bounds); |
- } |
- |
SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaussian( |
texture, bounds, size, 1.0, 0.0, kernelOffset, |
- srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode, |
+ useBounds ? GrTextureDomain::kClamp_Mode : GrTextureDomain::kIgnore_Mode, |
true, sigmaX, sigmaY)); |
paint.addColorFragmentProcessor(conv); |
drawContext->drawNonAARectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix); |
@@ -97,62 +93,46 @@ |
Gr1DKernelEffect::Direction direction, |
int radius, |
float sigma, |
- const SkRect* srcBounds, |
- const SkPoint& srcOffset) { |
+ bool cropToSrcRect) { |
float bounds[2] = { 0.0f, 1.0f }; |
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
- if (!srcBounds) { |
+ SkPoint srcOffset = SkPoint::Make(srcRect.x(), srcRect.y()); |
+ if (!cropToSrcRect) { |
convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture, |
direction, radius, sigma, false, bounds); |
return; |
} |
- SkRect midRect = *srcBounds, leftRect, rightRect; |
- midRect.offset(srcOffset); |
- SkIRect topRect, bottomRect; |
+ SkRect lowerDstRect = dstRect; |
+ SkRect middleDstRect = dstRect; |
+ SkRect upperDstRect = dstRect; |
+ SkScalar size; |
SkScalar rad = SkIntToScalar(radius); |
if (direction == Gr1DKernelEffect::kX_Direction) { |
- bounds[0] = SkScalarToFloat(srcBounds->left()) / texture->width(); |
- bounds[1] = SkScalarToFloat(srcBounds->right()) / texture->width(); |
- SkRect::MakeLTRB(0, 0, dstRect.right(), midRect.top()).roundOut(&topRect); |
- SkRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom()) |
- .roundOut(&bottomRect); |
- midRect.inset(rad, 0); |
- leftRect = SkRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom()); |
- rightRect = |
- SkRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom()); |
- dstRect.fTop = midRect.top(); |
- dstRect.fBottom = midRect.bottom(); |
+ bounds[0] = SkScalarToFloat(srcRect.left()) / texture->width(); |
+ bounds[1] = SkScalarToFloat(srcRect.right()) / texture->width(); |
+ size = dstRect.width(); |
+ lowerDstRect.fRight = dstRect.left() + rad; |
+ upperDstRect.fLeft = dstRect.right() - rad; |
+ middleDstRect.inset(rad, 0); |
} else { |
- bounds[0] = SkScalarToFloat(srcBounds->top()) / texture->height(); |
- bounds[1] = SkScalarToFloat(srcBounds->bottom()) / texture->height(); |
- SkRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom()).roundOut(&topRect); |
- SkRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom()) |
- .roundOut(&bottomRect);; |
- midRect.inset(0, rad); |
- leftRect = SkRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top()); |
- rightRect = |
- SkRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height()); |
- dstRect.fLeft = midRect.left(); |
- dstRect.fRight = midRect.right(); |
- } |
- if (!topRect.isEmpty()) { |
- drawContext->clear(&topRect, 0, false); |
- } |
- |
- if (!bottomRect.isEmpty()) { |
- drawContext->clear(&bottomRect, 0, false); |
- } |
- if (midRect.isEmpty()) { |
- // Blur radius covers srcBounds; use bounds over entire draw |
- convolve_gaussian_1d(drawContext, clip, dstRect, -srcOffset, texture, |
+ bounds[0] = SkScalarToFloat(srcRect.top()) / texture->height(); |
+ bounds[1] = SkScalarToFloat(srcRect.bottom()) / texture->height(); |
+ size = dstRect.height(); |
+ lowerDstRect.fBottom = dstRect.top() + rad; |
+ upperDstRect.fTop = dstRect.bottom() - rad; |
+ middleDstRect.inset(0, rad); |
+ } |
+ if (radius >= size * SK_ScalarHalf) { |
+ // Blur radius covers srcRect; use bounds over entire draw |
+ convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture, |
direction, radius, sigma, true, bounds); |
} else { |
- // Draw right and left margins with bounds; middle without. |
- convolve_gaussian_1d(drawContext, clip, leftRect, -srcOffset, texture, |
+ // Draw upper and lower margins with bounds; middle without. |
+ convolve_gaussian_1d(drawContext, clip, lowerDstRect, srcOffset, texture, |
direction, radius, sigma, true, bounds); |
- convolve_gaussian_1d(drawContext, clip, rightRect, -srcOffset, texture, |
+ convolve_gaussian_1d(drawContext, clip, upperDstRect, srcOffset, texture, |
direction, radius, sigma, true, bounds); |
- convolve_gaussian_1d(drawContext, clip, midRect, -srcOffset, texture, |
+ convolve_gaussian_1d(drawContext, clip, middleDstRect, srcOffset, texture, |
direction, radius, sigma, false, bounds); |
} |
} |
@@ -160,12 +140,13 @@ |
GrTexture* GaussianBlur(GrContext* context, |
GrTexture* srcTexture, |
bool canClobberSrc, |
- const SkRect& dstBounds, |
- const SkRect* srcBounds, |
+ const SkRect& rect, |
+ bool cropToRect, |
float sigmaX, |
float sigmaY, |
GrTextureProvider::SizeConstraint constraint) { |
SkASSERT(context); |
+ |
SkIRect clearRect; |
int scaleFactorX, radiusX; |
int scaleFactorY, radiusY; |
@@ -173,25 +154,14 @@ |
sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); |
sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY); |
- SkPoint srcOffset = SkPoint::Make(-dstBounds.x(), -dstBounds.y()); |
- SkRect localDstBounds = SkRect::MakeWH(dstBounds.width(), dstBounds.height()); |
- SkRect localSrcBounds; |
- SkRect srcRect; |
- if (srcBounds) { |
- srcRect = localSrcBounds = *srcBounds; |
- srcRect.offset(srcOffset); |
- srcBounds = &localSrcBounds; |
- } else { |
- srcRect = localDstBounds; |
- } |
- |
+ SkRect srcRect(rect); |
scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); |
srcRect.roundOut(&srcRect); |
scale_rect(&srcRect, static_cast<float>(scaleFactorX), |
static_cast<float>(scaleFactorY)); |
// setup new clip |
- GrClip clip(localDstBounds); |
+ GrClip clip(SkRect::MakeWH(srcRect.width(), srcRect.height())); |
SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() || |
kRGBA_8888_GrPixelConfig == srcTexture->config() || |
@@ -199,8 +169,8 @@ |
GrSurfaceDesc desc; |
desc.fFlags = kRenderTarget_GrSurfaceFlag; |
- desc.fWidth = SkScalarFloorToInt(dstBounds.width()); |
- desc.fHeight = SkScalarFloorToInt(dstBounds.height()); |
+ desc.fWidth = SkScalarFloorToInt(srcRect.width()); |
+ desc.fHeight = SkScalarFloorToInt(srcRect.height()); |
desc.fConfig = srcTexture->config(); |
GrTexture* dstTexture; |
@@ -227,11 +197,12 @@ |
SkMatrix matrix; |
matrix.setIDiv(srcTexture->width(), srcTexture->height()); |
SkRect dstRect(srcRect); |
- if (srcBounds && i == 1) { |
+ if (cropToRect && i == 1) { |
+ dstRect.offset(-dstRect.fLeft, -dstRect.fTop); |
SkRect domain; |
- matrix.mapRect(&domain, *srcBounds); |
- domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f, |
- (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f); |
+ matrix.mapRect(&domain, rect); |
+ domain.inset(i < scaleFactorX ? SK_ScalarHalf / srcTexture->width() : 0.0f, |
+ i < scaleFactorY ? SK_ScalarHalf / srcTexture->height() : 0.0f); |
SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create( |
srcTexture, |
matrix, |
@@ -239,8 +210,6 @@ |
GrTextureDomain::kDecal_Mode, |
GrTextureParams::kBilerp_FilterMode)); |
paint.addColorFragmentProcessor(fp); |
- srcRect.offset(-srcOffset); |
- srcOffset.set(0, 0); |
} else { |
GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); |
paint.addColorTextureProcessor(srcTexture, matrix, params); |
@@ -259,8 +228,9 @@ |
srcRect = dstRect; |
srcTexture = dstTexture; |
SkTSwap(dstTexture, tempTexture); |
- localSrcBounds = srcRect; |
- } |
+ } |
+ |
+ const SkIRect srcIRect = srcRect.roundOut(); |
// For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just |
// launch a single non separable kernel vs two launches |
@@ -275,7 +245,7 @@ |
return nullptr; |
} |
convolve_gaussian_2d(dstDrawContext, clip, srcRect, |
- srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds); |
+ srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect); |
srcDrawContext.swap(dstDrawContext); |
srcRect.offsetTo(0, 0); |
@@ -283,10 +253,6 @@ |
SkTSwap(dstTexture, tempTexture); |
} else { |
- srcRect = localDstBounds; |
- scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); |
- srcRect.roundOut(&srcRect); |
- const SkIRect srcIRect = srcRect.roundOut(); |
if (sigmaX > 0.0f) { |
if (scaleFactorX > 1) { |
// TODO: if we pass in the source draw context we don't need this here |
@@ -311,13 +277,12 @@ |
} |
convolve_gaussian(dstDrawContext, clip, srcRect, |
srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, |
- srcBounds, srcOffset); |
+ cropToRect); |
+ |
srcDrawContext.swap(dstDrawContext); |
srcTexture = dstTexture; |
srcRect.offsetTo(0, 0); |
SkTSwap(dstTexture, tempTexture); |
- localSrcBounds = srcRect; |
- srcOffset.set(0, 0); |
} |
if (sigmaY > 0.0f) { |
@@ -344,7 +309,7 @@ |
} |
convolve_gaussian(dstDrawContext, clip, srcRect, |
srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, |
- srcBounds, srcOffset); |
+ cropToRect); |
srcDrawContext.swap(dstDrawContext); |
srcTexture = dstTexture; |
@@ -352,7 +317,6 @@ |
SkTSwap(dstTexture, tempTexture); |
} |
} |
- const SkIRect srcIRect = srcRect.roundOut(); |
if (scaleFactorX > 1 || scaleFactorY > 1) { |
SkASSERT(srcDrawContext); |