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Side by Side Diff: src/gpu/GrClipMaskManager.cpp

Issue 1407063011: Revert of Fix mixed samples stencil clip (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrClipMaskManager.h" 8 #include "GrClipMaskManager.h"
9 #include "GrCaps.h" 9 #include "GrCaps.h"
10 #include "GrDrawingManager.h" 10 #include "GrDrawingManager.h"
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361 if (nullptr == devBounds || 361 if (nullptr == devBounds ||
362 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) { 362 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
363 out->fScissorState.set(scissorSpaceIBounds); 363 out->fScissorState.set(scissorSpaceIBounds);
364 } 364 }
365 this->setPipelineBuilderStencil(pipelineBuilder, ars); 365 this->setPipelineBuilderStencil(pipelineBuilder, ars);
366 out->fClipCoverageFP.reset(clipFP); 366 out->fClipCoverageFP.reset(clipFP);
367 return true; 367 return true;
368 } 368 }
369 } 369 }
370 370
371 SkASSERT(!pipelineBuilder.isHWAntialias() || rt->isStencilBufferMultisampled ()); 371 // If MSAA is enabled we can do everything in the stencil buffer.
372 372 if (0 == rt->numStencilSamples() && requiresAA) {
373 bool hasHWAntialias = pipelineBuilder.isHWAntialias();
374
375 if (rt->isStencilBufferMultisampled() && !hasHWAntialias) {
376 if (!this->caps()->multisampleDisableSupport()) {
377 hasHWAntialias = true; // This will be on regardless, it's impossibl e to turn it off.
378 } else if (this->caps()->programmableSampleLocationsSupport()) {
379 // Enable HW antialias, but leave the draw non-antialiased by co-cen tering the samples.
380 out->fIsCoCenteredMultisampledDraw = true;
381 hasHWAntialias = true;
382 }
383 }
384
385 // If we have HW antialias, or don't need AA, we can do everything in the st encil buffer.
386 if (!hasHWAntialias && requiresAA) {
387 SkAutoTUnref<GrTexture> result; 373 SkAutoTUnref<GrTexture> result;
388 374
389 // The top-left of the mask corresponds to the top-left corner of the bo unds. 375 // The top-left of the mask corresponds to the top-left corner of the bo unds.
390 SkVector clipToMaskOffset = { 376 SkVector clipToMaskOffset = {
391 SkIntToScalar(-clipSpaceIBounds.fLeft), 377 SkIntToScalar(-clipSpaceIBounds.fLeft),
392 SkIntToScalar(-clipSpaceIBounds.fTop) 378 SkIntToScalar(-clipSpaceIBounds.fTop)
393 }; 379 };
394 380
395 if (this->useSWOnlyPath(pipelineBuilder, rt, clipToMaskOffset, elements) ) { 381 if (this->useSWOnlyPath(pipelineBuilder, rt, clipToMaskOffset, elements) ) {
396 // The clip geometry is complex enough that it will be more efficien t to create it 382 // The clip geometry is complex enough that it will be more efficien t to create it
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1110 1096
1111 //////////////////////////////////////////////////////////////////////////////// 1097 ////////////////////////////////////////////////////////////////////////////////
1112 1098
1113 void GrClipMaskManager::adjustPathStencilParams(const GrStencilAttachment* stenc ilAttachment, 1099 void GrClipMaskManager::adjustPathStencilParams(const GrStencilAttachment* stenc ilAttachment,
1114 GrStencilSettings* settings) { 1100 GrStencilSettings* settings) {
1115 if (stencilAttachment) { 1101 if (stencilAttachment) {
1116 int stencilBits = stencilAttachment->bits(); 1102 int stencilBits = stencilAttachment->bits();
1117 this->adjustStencilParams(settings, fClipMode, stencilBits); 1103 this->adjustStencilParams(settings, fClipMode, stencilBits);
1118 } 1104 }
1119 } 1105 }
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