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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrCaps.h" | 9 #include "GrCaps.h" |
10 #include "GrContextOptions.h" | 10 #include "GrContextOptions.h" |
11 | 11 |
12 GrShaderCaps::GrShaderCaps() { | 12 GrShaderCaps::GrShaderCaps() { |
13 fShaderDerivativeSupport = false; | 13 fShaderDerivativeSupport = false; |
14 fGeometryShaderSupport = false; | 14 fGeometryShaderSupport = false; |
15 fPathRenderingSupport = false; | 15 fPathRenderingSupport = false; |
16 fDstReadInShaderSupport = false; | 16 fDstReadInShaderSupport = false; |
17 fDualSourceBlendingSupport = false; | 17 fDualSourceBlendingSupport = false; |
| 18 fProgrammableSampleLocationsSupport = false; |
18 fShaderPrecisionVaries = false; | 19 fShaderPrecisionVaries = false; |
19 } | 20 } |
20 | 21 |
21 static const char* shader_type_to_string(GrShaderType type) { | 22 static const char* shader_type_to_string(GrShaderType type) { |
22 switch (type) { | 23 switch (type) { |
23 case kVertex_GrShaderType: | 24 case kVertex_GrShaderType: |
24 return "vertex"; | 25 return "vertex"; |
25 case kGeometry_GrShaderType: | 26 case kGeometry_GrShaderType: |
26 return "geometry"; | 27 return "geometry"; |
27 case kFragment_GrShaderType: | 28 case kFragment_GrShaderType: |
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43 } | 44 } |
44 | 45 |
45 SkString GrShaderCaps::dump() const { | 46 SkString GrShaderCaps::dump() const { |
46 SkString r; | 47 SkString r; |
47 static const char* gNY[] = { "NO", "YES" }; | 48 static const char* gNY[] = { "NO", "YES" }; |
48 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivat
iveSupport]); | 49 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivat
iveSupport]); |
49 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShade
rSupport]); | 50 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShade
rSupport]); |
50 r.appendf("Path Rendering Support : %s\n", gNY[fPathRendering
Support]); | 51 r.appendf("Path Rendering Support : %s\n", gNY[fPathRendering
Support]); |
51 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShad
erSupport]); | 52 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShad
erSupport]); |
52 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBle
ndingSupport]); | 53 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBle
ndingSupport]); |
| 54 r.appendf("Programmable Sample Locations Support : %s\n", gNY[fProgrammableS
ampleLocationsSupport]); |
53 | 55 |
54 r.appendf("Shader Float Precisions (varies: %s) :\n", gNY[fShaderPrecisionV
aries]); | 56 r.appendf("Shader Float Precisions (varies: %s) :\n", gNY[fShaderPrecisionV
aries]); |
55 | 57 |
56 for (int s = 0; s < kGrShaderTypeCount; ++s) { | 58 for (int s = 0; s < kGrShaderTypeCount; ++s) { |
57 GrShaderType shaderType = static_cast<GrShaderType>(s); | 59 GrShaderType shaderType = static_cast<GrShaderType>(s); |
58 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); | 60 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); |
59 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | 61 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
60 if (fFloatPrecisions[s][p].supported()) { | 62 if (fFloatPrecisions[s][p].supported()) { |
61 GrSLPrecision precision = static_cast<GrSLPrecision>(p); | 63 GrSLPrecision precision = static_cast<GrSLPrecision>(p); |
62 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", | 64 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", |
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83 fNPOTTextureTileSupport = false; | 85 fNPOTTextureTileSupport = false; |
84 fTwoSidedStencilSupport = false; | 86 fTwoSidedStencilSupport = false; |
85 fStencilWrapOpsSupport = false; | 87 fStencilWrapOpsSupport = false; |
86 fDiscardRenderTargetSupport = false; | 88 fDiscardRenderTargetSupport = false; |
87 fReuseScratchTextures = true; | 89 fReuseScratchTextures = true; |
88 fReuseScratchBuffers = true; | 90 fReuseScratchBuffers = true; |
89 fGpuTracingSupport = false; | 91 fGpuTracingSupport = false; |
90 fCompressedTexSubImageSupport = false; | 92 fCompressedTexSubImageSupport = false; |
91 fOversizedStencilSupport = false; | 93 fOversizedStencilSupport = false; |
92 fTextureBarrierSupport = false; | 94 fTextureBarrierSupport = false; |
93 fMultisampleDisableSupport = false; | |
94 fProgrammableSampleLocationsSupport = false; | |
95 fMixedSamplesSupport = false; | 95 fMixedSamplesSupport = false; |
96 fSupportsInstancedDraws = false; | 96 fSupportsInstancedDraws = false; |
97 fFullClearIsFree = false; | 97 fFullClearIsFree = false; |
98 fMustClearUploadedBufferData = false; | 98 fMustClearUploadedBufferData = false; |
99 | 99 |
100 fUseDrawInsteadOfClear = false; | 100 fUseDrawInsteadOfClear = false; |
101 | 101 |
102 fBlendEquationSupport = kBasic_BlendEquationSupport; | 102 fBlendEquationSupport = kBasic_BlendEquationSupport; |
103 fAdvBlendEqBlacklist = 0; | 103 fAdvBlendEqBlacklist = 0; |
104 | 104 |
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157 r.appendf("NPOT Texture Tile Support : %s\n", gNY[fNPOTTextureTileS
upport]); | 157 r.appendf("NPOT Texture Tile Support : %s\n", gNY[fNPOTTextureTileS
upport]); |
158 r.appendf("Two Sided Stencil Support : %s\n", gNY[fTwoSidedStencilS
upport]); | 158 r.appendf("Two Sided Stencil Support : %s\n", gNY[fTwoSidedStencilS
upport]); |
159 r.appendf("Stencil Wrap Ops Support : %s\n", gNY[fStencilWrapOpsSu
pport]); | 159 r.appendf("Stencil Wrap Ops Support : %s\n", gNY[fStencilWrapOpsSu
pport]); |
160 r.appendf("Discard Render Target Support : %s\n", gNY[fDiscardRenderTar
getSupport]); | 160 r.appendf("Discard Render Target Support : %s\n", gNY[fDiscardRenderTar
getSupport]); |
161 r.appendf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchText
ures]); | 161 r.appendf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchText
ures]); |
162 r.appendf("Reuse Scratch Buffers : %s\n", gNY[fReuseScratchBuff
ers]); | 162 r.appendf("Reuse Scratch Buffers : %s\n", gNY[fReuseScratchBuff
ers]); |
163 r.appendf("Gpu Tracing Support : %s\n", gNY[fGpuTracingSuppor
t]); | 163 r.appendf("Gpu Tracing Support : %s\n", gNY[fGpuTracingSuppor
t]); |
164 r.appendf("Compressed Update Support : %s\n", gNY[fCompressedTexSub
ImageSupport]); | 164 r.appendf("Compressed Update Support : %s\n", gNY[fCompressedTexSub
ImageSupport]); |
165 r.appendf("Oversized Stencil Support : %s\n", gNY[fOversizedStencil
Support]); | 165 r.appendf("Oversized Stencil Support : %s\n", gNY[fOversizedStencil
Support]); |
166 r.appendf("Texture Barrier Support : %s\n", gNY[fTextureBarrierSu
pport]); | 166 r.appendf("Texture Barrier Support : %s\n", gNY[fTextureBarrierSu
pport]); |
167 r.appendf("Multisample Disable Support : %s\n", gNY[fMultisampleDisab
leSupport]); | |
168 r.appendf("Programmable Sample Locations Support : %s\n", | |
169 gNY[fProgrammableSampleLocationsSupport]); | |
170 r.appendf("Mixed Samples Support : %s\n", gNY[fMixedSamplesSupp
ort]); | 167 r.appendf("Mixed Samples Support : %s\n", gNY[fMixedSamplesSupp
ort]); |
171 r.appendf("Supports instanced draws : %s\n", gNY[fSupportsInstance
dDraws]); | 168 r.appendf("Supports instanced draws : %s\n", gNY[fSupportsInstance
dDraws]); |
172 r.appendf("Full screen clear is free : %s\n", gNY[fFullClearIsFree]
); | 169 r.appendf("Full screen clear is free : %s\n", gNY[fFullClearIsFree]
); |
173 r.appendf("Must clear buffer memory : %s\n", gNY[fMustClearUploade
dBufferData]); | 170 r.appendf("Must clear buffer memory : %s\n", gNY[fMustClearUploade
dBufferData]); |
174 r.appendf("Draw Instead of Clear [workaround] : %s\n", gNY[fUseDrawInsteadOf
Clear]); | 171 r.appendf("Draw Instead of Clear [workaround] : %s\n", gNY[fUseDrawInsteadOf
Clear]); |
175 r.appendf("Draw Instead of TexSubImage [workaround] : %s\n", | 172 r.appendf("Draw Instead of TexSubImage [workaround] : %s\n", |
176 gNY[fUseDrawInsteadOfPartialRenderTargetWrite]); | 173 gNY[fUseDrawInsteadOfPartialRenderTargetWrite]); |
177 r.appendf("Prefer VRAM Use over flushes [workaround] : %s\n", gNY[fPreferVRA
MUseOverFlushes]); | 174 r.appendf("Prefer VRAM Use over flushes [workaround] : %s\n", gNY[fPreferVRA
MUseOverFlushes]); |
178 | 175 |
179 if (this->advancedBlendEquationSupport()) { | 176 if (this->advancedBlendEquationSupport()) { |
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246 SkASSERT(!fConfigTextureSupport[kUnknown_GrPixelConfig]); | 243 SkASSERT(!fConfigTextureSupport[kUnknown_GrPixelConfig]); |
247 | 244 |
248 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { | 245 for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) { |
249 r.appendf("%s is uploadable to a texture: %s\n", | 246 r.appendf("%s is uploadable to a texture: %s\n", |
250 kConfigNames[i], | 247 kConfigNames[i], |
251 gNY[fConfigTextureSupport[i]]); | 248 gNY[fConfigTextureSupport[i]]); |
252 } | 249 } |
253 | 250 |
254 return r; | 251 return r; |
255 } | 252 } |
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