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Side by Side Diff: include/gpu/GrCaps.h

Issue 1407063011: Revert of Fix mixed samples stencil clip (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #ifndef GrCaps_DEFINED 8 #ifndef GrCaps_DEFINED
9 #define GrCaps_DEFINED 9 #define GrCaps_DEFINED
10 10
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
55 55
56 GrShaderCaps(); 56 GrShaderCaps();
57 57
58 virtual SkString dump() const; 58 virtual SkString dump() const;
59 59
60 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } 60 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
61 bool geometryShaderSupport() const { return fGeometryShaderSupport; } 61 bool geometryShaderSupport() const { return fGeometryShaderSupport; }
62 bool pathRenderingSupport() const { return fPathRenderingSupport; } 62 bool pathRenderingSupport() const { return fPathRenderingSupport; }
63 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } 63 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
64 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } 64 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
65 bool programmableSampleLocationsSupport() const { return fProgrammableSample LocationsSupport; }
65 66
66 /** 67 /**
67 * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSL Type, etc in a 68 * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSL Type, etc in a
68 * given shader type. If the shader type is not supported or the precision le vel is not 69 * given shader type. If the shader type is not supported or the precision le vel is not
69 * supported in that shader type then the returned struct will report false w hen supported() is 70 * supported in that shader type then the returned struct will report false w hen supported() is
70 * called. 71 * called.
71 */ 72 */
72 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, 73 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType,
73 GrSLPrecision precision) const { 74 GrSLPrecision precision) const {
74 return fFloatPrecisions[shaderType][precision]; 75 return fFloatPrecisions[shaderType][precision];
75 }; 76 };
76 77
77 /** 78 /**
78 * Is there any difference between the float shader variable precision types? If this is true 79 * Is there any difference between the float shader variable precision types? If this is true
79 * then unless the shader type is not supported, any call to getFloatShaderPr ecisionInfo() would 80 * then unless the shader type is not supported, any call to getFloatShaderPr ecisionInfo() would
80 * report the same info for all precisions in all shader types. 81 * report the same info for all precisions in all shader types.
81 */ 82 */
82 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } 83 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; }
83 84
84 protected: 85 protected:
85 /** Subclasses must call this after initialization in order to apply caps ov errides requested by 86 /** Subclasses must call this after initialization in order to apply caps ov errides requested by
86 the client. Note that overrides will only reduce the caps never expand t hem. */ 87 the client. Note that overrides will only reduce the caps never expand t hem. */
87 void applyOptionsOverrides(const GrContextOptions& options); 88 void applyOptionsOverrides(const GrContextOptions& options);
88 89
89 bool fShaderDerivativeSupport : 1; 90 bool fShaderDerivativeSupport : 1;
90 bool fGeometryShaderSupport : 1; 91 bool fGeometryShaderSupport : 1;
91 bool fPathRenderingSupport : 1; 92 bool fPathRenderingSupport : 1;
92 bool fDstReadInShaderSupport : 1; 93 bool fDstReadInShaderSupport : 1;
93 bool fDualSourceBlendingSupport : 1; 94 bool fDualSourceBlendingSupport : 1;
95 bool fProgrammableSampleLocationsSupport : 1;
94 96
95 bool fShaderPrecisionVaries; 97 bool fShaderPrecisionVaries;
96 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; 98 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount];
97 99
98 private: 100 private:
99 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; 101 virtual void onApplyOptionsOverrides(const GrContextOptions&) {};
100 typedef SkRefCnt INHERITED; 102 typedef SkRefCnt INHERITED;
101 }; 103 };
102 104
103 /** 105 /**
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119 bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; } 121 bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; }
120 bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport ; } 122 bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport ; }
121 #if GR_FORCE_GPU_TRACE_DEBUGGING 123 #if GR_FORCE_GPU_TRACE_DEBUGGING
122 bool gpuTracingSupport() const { return true; } 124 bool gpuTracingSupport() const { return true; }
123 #else 125 #else
124 bool gpuTracingSupport() const { return fGpuTracingSupport; } 126 bool gpuTracingSupport() const { return fGpuTracingSupport; }
125 #endif 127 #endif
126 bool compressedTexSubImageSupport() const { return fCompressedTexSubImageSup port; } 128 bool compressedTexSubImageSupport() const { return fCompressedTexSubImageSup port; }
127 bool oversizedStencilSupport() const { return fOversizedStencilSupport; } 129 bool oversizedStencilSupport() const { return fOversizedStencilSupport; }
128 bool textureBarrierSupport() const { return fTextureBarrierSupport; } 130 bool textureBarrierSupport() const { return fTextureBarrierSupport; }
129 bool multisampleDisableSupport() const { return fMultisampleDisableSupport; }
130 bool programmableSampleLocationsSupport() const { return fProgrammableSample LocationsSupport; }
131 bool mixedSamplesSupport() const { return fMixedSamplesSupport; } 131 bool mixedSamplesSupport() const { return fMixedSamplesSupport; }
132 132
133 bool useDrawInsteadOfClear() const { return fUseDrawInsteadOfClear; } 133 bool useDrawInsteadOfClear() const { return fUseDrawInsteadOfClear; }
134 bool useDrawInsteadOfPartialRenderTargetWrite() const { 134 bool useDrawInsteadOfPartialRenderTargetWrite() const {
135 return fUseDrawInsteadOfPartialRenderTargetWrite; 135 return fUseDrawInsteadOfPartialRenderTargetWrite;
136 } 136 }
137 137
138 bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; } 138 bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; }
139 139
140 /** 140 /**
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239 bool fMipMapSupport : 1; 239 bool fMipMapSupport : 1;
240 bool fTwoSidedStencilSupport : 1; 240 bool fTwoSidedStencilSupport : 1;
241 bool fStencilWrapOpsSupport : 1; 241 bool fStencilWrapOpsSupport : 1;
242 bool fDiscardRenderTargetSupport : 1; 242 bool fDiscardRenderTargetSupport : 1;
243 bool fReuseScratchTextures : 1; 243 bool fReuseScratchTextures : 1;
244 bool fReuseScratchBuffers : 1; 244 bool fReuseScratchBuffers : 1;
245 bool fGpuTracingSupport : 1; 245 bool fGpuTracingSupport : 1;
246 bool fCompressedTexSubImageSupport : 1; 246 bool fCompressedTexSubImageSupport : 1;
247 bool fOversizedStencilSupport : 1; 247 bool fOversizedStencilSupport : 1;
248 bool fTextureBarrierSupport : 1; 248 bool fTextureBarrierSupport : 1;
249 bool fMultisampleDisableSupport : 1;
250 bool fProgrammableSampleLocationsSupport : 1;
251 bool fMixedSamplesSupport : 1; 249 bool fMixedSamplesSupport : 1;
252 bool fSupportsInstancedDraws : 1; 250 bool fSupportsInstancedDraws : 1;
253 bool fFullClearIsFree : 1; 251 bool fFullClearIsFree : 1;
254 bool fMustClearUploadedBufferData : 1; 252 bool fMustClearUploadedBufferData : 1;
255 253
256 // Driver workaround 254 // Driver workaround
257 bool fUseDrawInsteadOfClear : 1; 255 bool fUseDrawInsteadOfClear : 1;
258 bool fUseDrawInsteadOfPartialRenderTargetWrite : 1; 256 bool fUseDrawInsteadOfPartialRenderTargetWrite : 1;
259 257
260 // ANGLE workaround 258 // ANGLE workaround
(...skipping 18 matching lines...) Expand all
279 private: 277 private:
280 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; 278 virtual void onApplyOptionsOverrides(const GrContextOptions&) {};
281 279
282 bool fSupressPrints : 1; 280 bool fSupressPrints : 1;
283 bool fDrawPathMasksToCompressedTextureSupport : 1; 281 bool fDrawPathMasksToCompressedTextureSupport : 1;
284 282
285 typedef SkRefCnt INHERITED; 283 typedef SkRefCnt INHERITED;
286 }; 284 };
287 285
288 #endif 286 #endif
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