| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "nanobenchAndroid.h" | 8 #include "nanobenchAndroid.h" |
| 9 | 9 |
| 10 #include "AnimationContext.h" | |
| 11 #include "IContextFactory.h" | |
| 12 #include "SkiaCanvasProxy.h" | |
| 13 #include "android/rect.h" | |
| 14 #include "android/native_window.h" | |
| 15 #include "renderthread/TimeLord.h" | |
| 16 | |
| 17 /* These functions are only compiled in the Android Framework. */ | 10 /* These functions are only compiled in the Android Framework. */ |
| 18 | 11 |
| 19 HWUITarget::HWUITarget(const Config& c, Benchmark* bench) : Target(c) { } | 12 HWUITarget::HWUITarget(const Config& c, Benchmark* bench) : Target(c) { } |
| 20 | 13 |
| 21 void HWUITarget::setup() { | 14 void HWUITarget::setup() { |
| 22 this->renderer.proxy->fence(); | 15 this->renderer.fence(); |
| 23 } | 16 } |
| 24 | 17 |
| 25 SkCanvas* HWUITarget::beginTiming(SkCanvas* canvas) { | 18 SkCanvas* HWUITarget::beginTiming(SkCanvas* canvas) { |
| 26 SkCanvas* targetCanvas = this->renderer.prepareToDraw(); | 19 SkCanvas* targetCanvas = this->renderer.prepareToDraw(); |
| 27 if (targetCanvas) { | 20 if (targetCanvas) { |
| 28 this->fc.reset(targetCanvas); | 21 this->fc.reset(targetCanvas); |
| 29 canvas = &this->fc; | 22 canvas = &this->fc; |
| 30 // This might minimally distort timing, but canvas isn't valid outside t
he timer. | 23 // This might minimally distort timing, but canvas isn't valid outside t
he timer. |
| 31 canvas->clear(SK_ColorWHITE); | 24 canvas->clear(SK_ColorWHITE); |
| 32 } | 25 } |
| 33 | 26 |
| 34 return canvas; | 27 return canvas; |
| 35 } | 28 } |
| 36 | 29 |
| 37 void HWUITarget::endTiming() { | 30 void HWUITarget::endTiming() { |
| 38 this->renderer.finishDrawing(); | 31 this->renderer.finishDrawing(); |
| 39 } | 32 } |
| 40 | 33 |
| 41 void HWUITarget::fence() { | 34 void HWUITarget::fence() { |
| 42 this->renderer.proxy->fence(); | 35 this->renderer.fence(); |
| 43 } | 36 } |
| 44 | 37 |
| 45 bool HWUITarget::needsFrameTiming(int* frameLag) const { | 38 bool HWUITarget::needsFrameTiming(int* frameLag) const { |
| 46 extern int FLAGS_gpuFrameLag; | 39 extern int FLAGS_gpuFrameLag; |
| 47 *frameLag = FLAGS_gpuFrameLag; | 40 *frameLag = FLAGS_gpuFrameLag; |
| 48 return true; | 41 return true; |
| 49 } | 42 } |
| 50 | 43 |
| 51 bool HWUITarget::init(SkImageInfo info, Benchmark* bench) { | 44 bool HWUITarget::init(SkImageInfo info, Benchmark* bench) { |
| 52 this->renderer.initialize({bench->getSize().x(), bench->getSize().y()}); | 45 this->renderer.initialize(bench->getSize().x(), bench->getSize().y()); |
| 53 return true; | 46 return true; |
| 54 } | 47 } |
| 55 | 48 |
| 56 bool HWUITarget::capturePixels(SkBitmap* bmp) { | 49 bool HWUITarget::capturePixels(SkBitmap* bmp) { |
| 57 return this->renderer.capturePixels(bmp); | 50 return this->renderer.capturePixels(bmp); |
| 58 } | 51 } |
| 59 | 52 |
| 60 | 53 |
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