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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "nanobenchAndroid.h" | 8 #include "nanobenchAndroid.h" |
9 | 9 |
10 #include "AnimationContext.h" | |
11 #include "IContextFactory.h" | |
12 #include "SkiaCanvasProxy.h" | |
13 #include "android/rect.h" | |
14 #include "android/native_window.h" | |
15 #include "renderthread/TimeLord.h" | |
16 | |
17 /* These functions are only compiled in the Android Framework. */ | 10 /* These functions are only compiled in the Android Framework. */ |
18 | 11 |
19 HWUITarget::HWUITarget(const Config& c, Benchmark* bench) : Target(c) { } | 12 HWUITarget::HWUITarget(const Config& c, Benchmark* bench) : Target(c) { } |
20 | 13 |
21 void HWUITarget::setup() { | 14 void HWUITarget::setup() { |
22 this->renderer.proxy->fence(); | 15 this->renderer.fence(); |
23 } | 16 } |
24 | 17 |
25 SkCanvas* HWUITarget::beginTiming(SkCanvas* canvas) { | 18 SkCanvas* HWUITarget::beginTiming(SkCanvas* canvas) { |
26 SkCanvas* targetCanvas = this->renderer.prepareToDraw(); | 19 SkCanvas* targetCanvas = this->renderer.prepareToDraw(); |
27 if (targetCanvas) { | 20 if (targetCanvas) { |
28 this->fc.reset(targetCanvas); | 21 this->fc.reset(targetCanvas); |
29 canvas = &this->fc; | 22 canvas = &this->fc; |
30 // This might minimally distort timing, but canvas isn't valid outside t
he timer. | 23 // This might minimally distort timing, but canvas isn't valid outside t
he timer. |
31 canvas->clear(SK_ColorWHITE); | 24 canvas->clear(SK_ColorWHITE); |
32 } | 25 } |
33 | 26 |
34 return canvas; | 27 return canvas; |
35 } | 28 } |
36 | 29 |
37 void HWUITarget::endTiming() { | 30 void HWUITarget::endTiming() { |
38 this->renderer.finishDrawing(); | 31 this->renderer.finishDrawing(); |
39 } | 32 } |
40 | 33 |
41 void HWUITarget::fence() { | 34 void HWUITarget::fence() { |
42 this->renderer.proxy->fence(); | 35 this->renderer.fence(); |
43 } | 36 } |
44 | 37 |
45 bool HWUITarget::needsFrameTiming(int* frameLag) const { | 38 bool HWUITarget::needsFrameTiming(int* frameLag) const { |
46 extern int FLAGS_gpuFrameLag; | 39 extern int FLAGS_gpuFrameLag; |
47 *frameLag = FLAGS_gpuFrameLag; | 40 *frameLag = FLAGS_gpuFrameLag; |
48 return true; | 41 return true; |
49 } | 42 } |
50 | 43 |
51 bool HWUITarget::init(SkImageInfo info, Benchmark* bench) { | 44 bool HWUITarget::init(SkImageInfo info, Benchmark* bench) { |
52 this->renderer.initialize({bench->getSize().x(), bench->getSize().y()}); | 45 this->renderer.initialize(bench->getSize().x(), bench->getSize().y()); |
53 return true; | 46 return true; |
54 } | 47 } |
55 | 48 |
56 bool HWUITarget::capturePixels(SkBitmap* bmp) { | 49 bool HWUITarget::capturePixels(SkBitmap* bmp) { |
57 return this->renderer.capturePixels(bmp); | 50 return this->renderer.capturePixels(bmp); |
58 } | 51 } |
59 | 52 |
60 | 53 |
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