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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
11 #include "SkBitmapProcShader.h" | 11 #include "SkBitmapProcShader.h" |
12 #include "SkCanvas.h" | 12 #include "SkCanvas.h" |
13 #include "SkImage.h" | |
14 #include "SkImageGenerator.h" | 13 #include "SkImageGenerator.h" |
15 #include "SkMatrixUtils.h" | 14 #include "SkMatrixUtils.h" |
16 #include "SkPicture.h" | 15 #include "SkPicture.h" |
17 #include "SkReadBuffer.h" | 16 #include "SkReadBuffer.h" |
18 #include "SkResourceCache.h" | 17 #include "SkResourceCache.h" |
19 | 18 |
20 #if SK_SUPPORT_GPU | 19 #if SK_SUPPORT_GPU |
21 #include "GrContext.h" | 20 #include "GrContext.h" |
22 #include "GrCaps.h" | 21 #include "GrCaps.h" |
23 #endif | 22 #endif |
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211 BitmapShaderKey key(fPicture->uniqueID(), | 210 BitmapShaderKey key(fPicture->uniqueID(), |
212 fTile, | 211 fTile, |
213 fTmx, | 212 fTmx, |
214 fTmy, | 213 fTmy, |
215 tileScale, | 214 tileScale, |
216 this->getLocalMatrix()); | 215 this->getLocalMatrix()); |
217 | 216 |
218 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { | 217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { |
219 SkMatrix tileMatrix; | 218 SkMatrix tileMatrix; |
220 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi
ze.height()), | 219 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi
ze.height()), |
221 SkMatrix::kFill_ScaleToFit); | 220 SkMatrix::kFill_ScaleToFit); |
222 | 221 SkBitmap bm; |
223 SkAutoTDelete<SkImageGenerator> tileGenerator( | 222 if (!SkDEPRECATED_InstallDiscardablePixelRef( |
224 SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nu
llptr)); | 223 SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nu
llptr), &bm)) { |
225 if (!tileGenerator) { | |
226 return nullptr; | |
227 } | |
228 | |
229 // Grab this before the generator goes poof! | |
230 const SkImageInfo tileInfo = tileGenerator->getInfo(); | |
231 | |
232 SkAutoTUnref<SkImage> tileImage(SkImage::NewFromGenerator(tileGenerator.
detach())); | |
233 if (!tileImage) { | |
234 return nullptr; | 224 return nullptr; |
235 } | 225 } |
236 | 226 |
237 SkMatrix shaderMatrix = this->getLocalMatrix(); | 227 SkMatrix shaderMatrix = this->getLocalMatrix(); |
238 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | 228 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
239 tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix)); | 229 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); |
240 | 230 |
241 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), | 231 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSi
ze())); |
242 tileInfo.getSafeSize(tileInfo.m
inRowBytes()))); | |
243 } | 232 } |
244 | 233 |
245 return tileShader.detach(); | 234 return tileShader.detach(); |
246 } | 235 } |
247 | 236 |
248 size_t SkPictureShader::contextSize() const { | 237 size_t SkPictureShader::contextSize() const { |
249 return sizeof(PictureShaderContext); | 238 return sizeof(PictureShaderContext); |
250 } | 239 } |
251 | 240 |
252 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void*
storage) const { | 241 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void*
storage) const { |
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334 if (context) { | 323 if (context) { |
335 maxTextureSize = context->caps()->maxTextureSize(); | 324 maxTextureSize = context->caps()->maxTextureSize(); |
336 } | 325 } |
337 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); | 326 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); |
338 if (!bitmapShader) { | 327 if (!bitmapShader) { |
339 return nullptr; | 328 return nullptr; |
340 } | 329 } |
341 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); | 330 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); |
342 } | 331 } |
343 #endif | 332 #endif |
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