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Side by Side Diff: src/core/SkPictureShader.cpp

Issue 1407043008: Revert of Remove SkDEPRECATED_InstallDiscardablePixelRef from SkPictureShader (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPictureShader.h" 8 #include "SkPictureShader.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
11 #include "SkBitmapProcShader.h" 11 #include "SkBitmapProcShader.h"
12 #include "SkCanvas.h" 12 #include "SkCanvas.h"
13 #include "SkImage.h"
14 #include "SkImageGenerator.h" 13 #include "SkImageGenerator.h"
15 #include "SkMatrixUtils.h" 14 #include "SkMatrixUtils.h"
16 #include "SkPicture.h" 15 #include "SkPicture.h"
17 #include "SkReadBuffer.h" 16 #include "SkReadBuffer.h"
18 #include "SkResourceCache.h" 17 #include "SkResourceCache.h"
19 18
20 #if SK_SUPPORT_GPU 19 #if SK_SUPPORT_GPU
21 #include "GrContext.h" 20 #include "GrContext.h"
22 #include "GrCaps.h" 21 #include "GrCaps.h"
23 #endif 22 #endif
(...skipping 187 matching lines...) Expand 10 before | Expand all | Expand 10 after
211 BitmapShaderKey key(fPicture->uniqueID(), 210 BitmapShaderKey key(fPicture->uniqueID(),
212 fTile, 211 fTile,
213 fTmx, 212 fTmx,
214 fTmy, 213 fTmy,
215 tileScale, 214 tileScale,
216 this->getLocalMatrix()); 215 this->getLocalMatrix());
217 216
218 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { 217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
219 SkMatrix tileMatrix; 218 SkMatrix tileMatrix;
220 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi ze.height()), 219 tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSi ze.height()),
221 SkMatrix::kFill_ScaleToFit); 220 SkMatrix::kFill_ScaleToFit);
222 221 SkBitmap bm;
223 SkAutoTDelete<SkImageGenerator> tileGenerator( 222 if (!SkDEPRECATED_InstallDiscardablePixelRef(
224 SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nu llptr)); 223 SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nu llptr), &bm)) {
225 if (!tileGenerator) {
226 return nullptr;
227 }
228
229 // Grab this before the generator goes poof!
230 const SkImageInfo tileInfo = tileGenerator->getInfo();
231
232 SkAutoTUnref<SkImage> tileImage(SkImage::NewFromGenerator(tileGenerator. detach()));
233 if (!tileImage) {
234 return nullptr; 224 return nullptr;
235 } 225 }
236 226
237 SkMatrix shaderMatrix = this->getLocalMatrix(); 227 SkMatrix shaderMatrix = this->getLocalMatrix();
238 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); 228 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
239 tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix)); 229 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix));
240 230
241 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), 231 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSi ze()));
242 tileInfo.getSafeSize(tileInfo.m inRowBytes())));
243 } 232 }
244 233
245 return tileShader.detach(); 234 return tileShader.detach();
246 } 235 }
247 236
248 size_t SkPictureShader::contextSize() const { 237 size_t SkPictureShader::contextSize() const {
249 return sizeof(PictureShaderContext); 238 return sizeof(PictureShaderContext);
250 } 239 }
251 240
252 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { 241 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
334 if (context) { 323 if (context) {
335 maxTextureSize = context->caps()->maxTextureSize(); 324 maxTextureSize = context->caps()->maxTextureSize();
336 } 325 }
337 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); 326 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize));
338 if (!bitmapShader) { 327 if (!bitmapShader) {
339 return nullptr; 328 return nullptr;
340 } 329 }
341 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); 330 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq);
342 } 331 }
343 #endif 332 #endif
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