Index: content/renderer/render_thread_impl.h |
diff --git a/content/renderer/render_thread_impl.h b/content/renderer/render_thread_impl.h |
index 3670165106166a4d665fa12324a619f75eac740f..e948d4c51c404cba8e007360db05add37be40c30 100644 |
--- a/content/renderer/render_thread_impl.h |
+++ b/content/renderer/render_thread_impl.h |
@@ -12,7 +12,6 @@ |
#include "base/memory/memory_pressure_listener.h" |
#include "base/metrics/user_metrics_action.h" |
#include "base/observer_list.h" |
-#include "base/process/process_handle.h" |
#include "base/strings/string16.h" |
#include "base/threading/thread_checker.h" |
#include "base/timer/timer.h" |
@@ -340,10 +339,6 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread, |
// Retrieve current gamepad data. |
void SampleGamepads(blink::WebGamepads* data); |
- // DO NOT USE THIS METHOD! |
- // TODO(kbr): remove: crbug.com/333501 |
- base::ProcessId renderer_process_id() const; |
- |
// Called by a RenderWidget when it is created or destroyed. This |
// allows the process to know when there are no visible widgets. |
void WidgetCreated(); |
@@ -386,7 +381,6 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread, |
void OnNetworkStateChanged(bool online); |
void OnGetAccessibilityTree(); |
void OnTempCrashWithData(const GURL& data); |
- void OnSetRendererProcessID(base::ProcessId process_id); |
void OnMemoryPressure( |
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level); |
#if defined(OS_ANDROID) |
@@ -501,8 +495,6 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread, |
scoped_ptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_; |
- base::ProcessId renderer_process_id_; |
- |
// TODO(reveman): Allow AllocateGpuMemoryBuffer to be called from |
// multiple threads. Current allocation mechanism for IOSurface |
// backed GpuMemoryBuffers prevent this. crbug.com/325045 |