| Index: content/renderer/render_thread_impl.h
|
| diff --git a/content/renderer/render_thread_impl.h b/content/renderer/render_thread_impl.h
|
| index 05b18f2a75052ef936781bb6eca7f4f6617b5925..79a1b6e04bddef6bf906ccab74c0ba61ee9123b0 100644
|
| --- a/content/renderer/render_thread_impl.h
|
| +++ b/content/renderer/render_thread_impl.h
|
| @@ -12,7 +12,6 @@
|
| #include "base/memory/memory_pressure_listener.h"
|
| #include "base/metrics/user_metrics_action.h"
|
| #include "base/observer_list.h"
|
| -#include "base/process/process_handle.h"
|
| #include "base/strings/string16.h"
|
| #include "base/threading/thread_checker.h"
|
| #include "base/timer/timer.h"
|
| @@ -340,10 +339,6 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
|
| // Retrieve current gamepad data.
|
| void SampleGamepads(blink::WebGamepads* data);
|
|
|
| - // DO NOT USE THIS METHOD!
|
| - // TODO(kbr): remove: crbug.com/333501
|
| - base::ProcessId renderer_process_id() const;
|
| -
|
| // Called by a RenderWidget when it is created or destroyed. This
|
| // allows the process to know when there are no visible widgets.
|
| void WidgetCreated();
|
| @@ -386,7 +381,6 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
|
| void OnNetworkStateChanged(bool online);
|
| void OnGetAccessibilityTree();
|
| void OnTempCrashWithData(const GURL& data);
|
| - void OnSetRendererProcessID(base::ProcessId process_id);
|
| void OnMemoryPressure(
|
| base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level);
|
| #if defined(OS_ANDROID)
|
| @@ -500,8 +494,6 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
|
|
|
| scoped_ptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_;
|
|
|
| - base::ProcessId renderer_process_id_;
|
| -
|
| // TODO(reveman): Allow AllocateGpuMemoryBuffer to be called from
|
| // multiple threads. Current allocation mechanism for IOSurface
|
| // backed GpuMemoryBuffers prevent this. crbug.com/325045
|
|
|