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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
11 // with the distribution. | 11 // with the distribution. |
12 // * Neither the name of Google Inc. nor the names of its | 12 // * Neither the name of Google Inc. nor the names of its |
13 // contributors may be used to endorse or promote products derived | 13 // contributors may be used to endorse or promote products derived |
14 // from this software without specific prior written permission. | 14 // from this software without specific prior written permission. |
15 // | 15 // |
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | 27 |
| 28 // TODO(jochen): Remove this after the setting is turned on globally. |
| 29 #define V8_IMMINENT_DEPRECATION_WARNINGS |
| 30 |
28 #include "src/v8.h" | 31 #include "src/v8.h" |
29 #include "test/cctest/cctest.h" | 32 #include "test/cctest/cctest.h" |
30 | 33 |
31 #include "src/accessors.h" | 34 #include "src/accessors.h" |
32 #include "src/api.h" | 35 #include "src/api.h" |
33 #include "test/cctest/heap-tester.h" | 36 #include "test/cctest/heap-tester.h" |
34 | 37 |
35 | 38 |
36 using namespace v8::internal; | 39 using namespace v8::internal; |
37 | 40 |
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92 // are wrapping the allocator function in an AlwaysAllocateScope. Test that | 95 // are wrapping the allocator function in an AlwaysAllocateScope. Test that |
93 // all allocations succeed immediately without any retry. | 96 // all allocations succeed immediately without any retry. |
94 CcTest::heap()->CollectAllAvailableGarbage("panic"); | 97 CcTest::heap()->CollectAllAvailableGarbage("panic"); |
95 AlwaysAllocateScope scope(CcTest::i_isolate()); | 98 AlwaysAllocateScope scope(CcTest::i_isolate()); |
96 return handle(AllocateAfterFailures().ToObjectChecked(), CcTest::i_isolate()); | 99 return handle(AllocateAfterFailures().ToObjectChecked(), CcTest::i_isolate()); |
97 } | 100 } |
98 | 101 |
99 | 102 |
100 HEAP_TEST(StressHandles) { | 103 HEAP_TEST(StressHandles) { |
101 v8::HandleScope scope(CcTest::isolate()); | 104 v8::HandleScope scope(CcTest::isolate()); |
102 v8::Handle<v8::Context> env = v8::Context::New(CcTest::isolate()); | 105 v8::Local<v8::Context> env = v8::Context::New(CcTest::isolate()); |
103 env->Enter(); | 106 env->Enter(); |
104 Handle<Object> o = TestAllocateAfterFailures(); | 107 Handle<Object> o = TestAllocateAfterFailures(); |
105 CHECK(o->IsTrue()); | 108 CHECK(o->IsTrue()); |
106 env->Exit(); | 109 env->Exit(); |
107 } | 110 } |
108 | 111 |
109 | 112 |
110 void TestGetter( | 113 void TestGetter( |
111 v8::Local<v8::Name> name, | 114 v8::Local<v8::Name> name, |
112 const v8::PropertyCallbackInfo<v8::Value>& info) { | 115 const v8::PropertyCallbackInfo<v8::Value>& info) { |
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130 Handle<String> name = isolate->factory()->NewStringFromStaticChars("get"); | 133 Handle<String> name = isolate->factory()->NewStringFromStaticChars("get"); |
131 return Accessors::MakeAccessor(isolate, name, &TestGetter, &TestSetter, | 134 return Accessors::MakeAccessor(isolate, name, &TestGetter, &TestSetter, |
132 attributes); | 135 attributes); |
133 } | 136 } |
134 | 137 |
135 | 138 |
136 TEST(StressJS) { | 139 TEST(StressJS) { |
137 Isolate* isolate = CcTest::i_isolate(); | 140 Isolate* isolate = CcTest::i_isolate(); |
138 Factory* factory = isolate->factory(); | 141 Factory* factory = isolate->factory(); |
139 v8::HandleScope scope(CcTest::isolate()); | 142 v8::HandleScope scope(CcTest::isolate()); |
140 v8::Handle<v8::Context> env = v8::Context::New(CcTest::isolate()); | 143 v8::Local<v8::Context> env = v8::Context::New(CcTest::isolate()); |
141 env->Enter(); | 144 env->Enter(); |
142 Handle<JSFunction> function = factory->NewFunction( | 145 Handle<JSFunction> function = factory->NewFunction( |
143 factory->function_string()); | 146 factory->function_string()); |
144 // Force the creation of an initial map and set the code to | 147 // Force the creation of an initial map and set the code to |
145 // something empty. | 148 // something empty. |
146 factory->NewJSObject(function); | 149 factory->NewJSObject(function); |
147 function->ReplaceCode(CcTest::i_isolate()->builtins()->builtin( | 150 function->ReplaceCode(CcTest::i_isolate()->builtins()->builtin( |
148 Builtins::kEmptyFunction)); | 151 Builtins::kEmptyFunction)); |
149 // Patch the map to have an accessor for "get". | 152 // Patch the map to have an accessor for "get". |
150 Handle<Map> map(function->initial_map()); | 153 Handle<Map> map(function->initial_map()); |
151 Handle<DescriptorArray> instance_descriptors(map->instance_descriptors()); | 154 Handle<DescriptorArray> instance_descriptors(map->instance_descriptors()); |
152 DCHECK(instance_descriptors->IsEmpty()); | 155 DCHECK(instance_descriptors->IsEmpty()); |
153 | 156 |
154 PropertyAttributes attrs = static_cast<PropertyAttributes>(0); | 157 PropertyAttributes attrs = static_cast<PropertyAttributes>(0); |
155 Handle<AccessorInfo> foreign = TestAccessorInfo(isolate, attrs); | 158 Handle<AccessorInfo> foreign = TestAccessorInfo(isolate, attrs); |
156 Map::EnsureDescriptorSlack(map, 1); | 159 Map::EnsureDescriptorSlack(map, 1); |
157 | 160 |
158 AccessorConstantDescriptor d(Handle<Name>(Name::cast(foreign->name())), | 161 AccessorConstantDescriptor d(Handle<Name>(Name::cast(foreign->name())), |
159 foreign, attrs); | 162 foreign, attrs); |
160 map->AppendDescriptor(&d); | 163 map->AppendDescriptor(&d); |
161 | 164 |
162 // Add the Foo constructor the global object. | 165 // Add the Foo constructor the global object. |
163 env->Global()->Set(v8::String::NewFromUtf8(CcTest::isolate(), "Foo"), | 166 CHECK(env->Global() |
164 v8::Utils::CallableToLocal(function)); | 167 ->Set(env, v8::String::NewFromUtf8(CcTest::isolate(), "Foo", |
| 168 v8::NewStringType::kNormal) |
| 169 .ToLocalChecked(), |
| 170 v8::Utils::CallableToLocal(function)) |
| 171 .FromJust()); |
165 // Call the accessor through JavaScript. | 172 // Call the accessor through JavaScript. |
166 v8::Handle<v8::Value> result = v8::Script::Compile( | 173 v8::Local<v8::Value> result = |
167 v8::String::NewFromUtf8(CcTest::isolate(), "(new Foo).get"))->Run(); | 174 v8::Script::Compile( |
168 CHECK_EQ(true, result->BooleanValue()); | 175 env, v8::String::NewFromUtf8(CcTest::isolate(), "(new Foo).get", |
| 176 v8::NewStringType::kNormal) |
| 177 .ToLocalChecked()) |
| 178 .ToLocalChecked() |
| 179 ->Run(env) |
| 180 .ToLocalChecked(); |
| 181 CHECK_EQ(true, result->BooleanValue(env).FromJust()); |
169 env->Exit(); | 182 env->Exit(); |
170 } | 183 } |
171 | 184 |
172 | 185 |
173 // CodeRange test. | 186 // CodeRange test. |
174 // Tests memory management in a CodeRange by allocating and freeing blocks, | 187 // Tests memory management in a CodeRange by allocating and freeing blocks, |
175 // using a pseudorandom generator to choose block sizes geometrically | 188 // using a pseudorandom generator to choose block sizes geometrically |
176 // distributed between 2 * Page::kPageSize and 2^5 + 1 * Page::kPageSize. | 189 // distributed between 2 * Page::kPageSize and 2^5 + 1 * Page::kPageSize. |
177 // Ensure that the freed chunks are collected and reused by allocating (in | 190 // Ensure that the freed chunks are collected and reused by allocating (in |
178 // total) more than the size of the CodeRange. | 191 // total) more than the size of the CodeRange. |
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234 code_range.FreeRawMemory(blocks[index].base, blocks[index].size); | 247 code_range.FreeRawMemory(blocks[index].base, blocks[index].size); |
235 current_allocated -= blocks[index].size; | 248 current_allocated -= blocks[index].size; |
236 if (index < blocks.length() - 1) { | 249 if (index < blocks.length() - 1) { |
237 blocks[index] = blocks.RemoveLast(); | 250 blocks[index] = blocks.RemoveLast(); |
238 } else { | 251 } else { |
239 blocks.RemoveLast(); | 252 blocks.RemoveLast(); |
240 } | 253 } |
241 } | 254 } |
242 } | 255 } |
243 } | 256 } |
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