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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/at_exit.h" | 5 #include "base/at_exit.h" |
| 6 #include "base/command_line.h" | 6 #include "base/command_line.h" |
| 7 #include "base/memory/scoped_vector.h" | 7 #include "base/memory/scoped_vector.h" |
| 8 #include "base/message_loop/message_loop.h" | 8 #include "base/message_loop/message_loop.h" |
| 9 #include "base/run_loop.h" | 9 #include "base/run_loop.h" |
| 10 #include "base/thread_task_runner_handle.h" | 10 #include "base/thread_task_runner_handle.h" |
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| 148 } | 148 } |
| 149 void OnCloseRequest() override { Quit(); } | 149 void OnCloseRequest() override { Quit(); } |
| 150 void OnClosed() override {} | 150 void OnClosed() override {} |
| 151 void OnWindowStateChanged(ui::PlatformWindowState new_state) override {} | 151 void OnWindowStateChanged(ui::PlatformWindowState new_state) override {} |
| 152 void OnLostCapture() override {} | 152 void OnLostCapture() override {} |
| 153 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget, | 153 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget, |
| 154 float device_pixel_ratio) override { | 154 float device_pixel_ratio) override { |
| 155 DCHECK_NE(widget, gfx::kNullAcceleratedWidget); | 155 DCHECK_NE(widget, gfx::kNullAcceleratedWidget); |
| 156 widget_ = widget; | 156 widget_ = widget; |
| 157 } | 157 } |
| 158 void OnAcceleratedWidgetDestroyed() override { |
| 159 NOTREACHED(); |
| 160 } |
| 158 void OnActivationChanged(bool active) override {} | 161 void OnActivationChanged(bool active) override {} |
| 159 | 162 |
| 160 private: | 163 private: |
| 161 // Since we pretend to have a GPU process, we should also pretend to | 164 // Since we pretend to have a GPU process, we should also pretend to |
| 162 // initialize the GPU resources via a posted task. | 165 // initialize the GPU resources via a posted task. |
| 163 void StartOnGpu() { | 166 void StartOnGpu() { |
| 164 renderer_ = | 167 renderer_ = |
| 165 renderer_factory_->CreateRenderer(GetAcceleratedWidget(), GetSize()); | 168 renderer_factory_->CreateRenderer(GetAcceleratedWidget(), GetSize()); |
| 166 renderer_->Initialize(); | 169 renderer_->Initialize(); |
| 167 } | 170 } |
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| 331 ->SetCurrentLayoutByName("us"); | 334 ->SetCurrentLayoutByName("us"); |
| 332 | 335 |
| 333 base::RunLoop run_loop; | 336 base::RunLoop run_loop; |
| 334 | 337 |
| 335 WindowManager window_manager(run_loop.QuitClosure()); | 338 WindowManager window_manager(run_loop.QuitClosure()); |
| 336 | 339 |
| 337 run_loop.Run(); | 340 run_loop.Run(); |
| 338 | 341 |
| 339 return 0; | 342 return 0; |
| 340 } | 343 } |
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