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|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 388 const GLenum BOOL_VEC3 = 0x8B58; | 388 const GLenum BOOL_VEC3 = 0x8B58; |
| 389 const GLenum BOOL_VEC4 = 0x8B59; | 389 const GLenum BOOL_VEC4 = 0x8B59; |
| 390 const GLenum FLOAT_MAT2 = 0x8B5A; | 390 const GLenum FLOAT_MAT2 = 0x8B5A; |
| 391 const GLenum FLOAT_MAT3 = 0x8B5B; | 391 const GLenum FLOAT_MAT3 = 0x8B5B; |
| 392 const GLenum FLOAT_MAT4 = 0x8B5C; | 392 const GLenum FLOAT_MAT4 = 0x8B5C; |
| 393 const GLenum SAMPLER_2D = 0x8B5E; | 393 const GLenum SAMPLER_2D = 0x8B5E; |
| 394 const GLenum SAMPLER_CUBE = 0x8B60; | 394 const GLenum SAMPLER_CUBE = 0x8B60; |
| 395 | 395 |
| 396 /* Vertex Arrays */ | 396 /* Vertex Arrays */ |
| 397 const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; | 397 const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
| 398 const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; | 398 const GLenum VERTEX_ATTRIB_WTF_ARRAY_LENGTH = 0x8623; |
|
esprehn
2015/11/20 22:48:03
This is wrong, you're changing the web exposed API
haraken
2015/11/24 05:40:42
Done.
| |
| 399 const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; | 399 const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
| 400 const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; | 400 const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
| 401 const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; | 401 const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
| 402 const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; | 402 const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
| 403 const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; | 403 const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
| 404 | 404 |
| 405 /* Read Format */ | 405 /* Read Format */ |
| 406 const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; | 406 const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; |
| 407 const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; | 407 const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; |
| 408 | 408 |
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| 695 void vertexAttrib3fv(GLuint indx, Float32Array values); | 695 void vertexAttrib3fv(GLuint indx, Float32Array values); |
| 696 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); | 696 void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); |
| 697 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ; | 697 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ; |
| 698 void vertexAttrib4fv(GLuint indx, Float32Array values); | 698 void vertexAttrib4fv(GLuint indx, Float32Array values); |
| 699 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); | 699 void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); |
| 700 [CallWith=ScriptState] void vertexAttribPointer(GLuint indx, GLint size, GLe num type, GLboolean normalized, | 700 [CallWith=ScriptState] void vertexAttribPointer(GLuint indx, GLint size, GLe num type, GLboolean normalized, |
| 701 GLsizei stride, GLintptr off set); | 701 GLsizei stride, GLintptr off set); |
| 702 | 702 |
| 703 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); | 703 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| 704 }; | 704 }; |
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