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Side by Side Diff: src/gpu/GrDrawTarget.cpp

Issue 1406173003: Loosen requirement that there be only one GrDrawTarget (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix comment Created 5 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrDrawTarget.h" 9 #include "GrDrawTarget.h"
10 10
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30 30
31 #include "SkStrokeRec.h" 31 #include "SkStrokeRec.h"
32 32
33 //////////////////////////////////////////////////////////////////////////////// 33 ////////////////////////////////////////////////////////////////////////////////
34 34
35 GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider) 35 GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider)
36 : fGpu(SkRef(gpu)) 36 : fGpu(SkRef(gpu))
37 , fResourceProvider(resourceProvider) 37 , fResourceProvider(resourceProvider)
38 , fFlushState(fGpu, fResourceProvider, 0) 38 , fFlushState(fGpu, fResourceProvider, 0)
39 , fFlushing(false) 39 , fFlushing(false)
40 , fFirstUnpreparedBatch(0) { 40 , fFirstUnpreparedBatch(0)
41 , fClosed(false) {
41 // TODO: Stop extracting the context (currently needed by GrClipMaskManager) 42 // TODO: Stop extracting the context (currently needed by GrClipMaskManager)
42 fContext = fGpu->getContext(); 43 fContext = fGpu->getContext();
43 fClipMaskManager.reset(new GrClipMaskManager(this)); 44 fClipMaskManager.reset(new GrClipMaskManager(this));
44 } 45 }
45 46
46 GrDrawTarget::~GrDrawTarget() { 47 GrDrawTarget::~GrDrawTarget() {
47 fGpu->unref(); 48 fGpu->unref();
48 } 49 }
49 50
50 //////////////////////////////////////////////////////////////////////////////// 51 ////////////////////////////////////////////////////////////////////////////////
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111 dstTexture->setOffset(copyRect.fLeft, copyRect.fTop); 112 dstTexture->setOffset(copyRect.fLeft, copyRect.fTop);
112 return true; 113 return true;
113 } 114 }
114 115
115 void GrDrawTarget::flush() { 116 void GrDrawTarget::flush() {
116 if (fFlushing) { 117 if (fFlushing) {
117 return; 118 return;
118 } 119 }
119 fFlushing = true; 120 fFlushing = true;
120 121
122 // Semi-usually the drawTargets are already closed at this point, but someti mes Ganesh
123 // needs to flush mid-draw. In that case, the SkGpuDevice's drawTargets won' t be closed
124 // but need to be flushed anyway. Closing such drawTargets here will mean ne w
125 // drawTargets will be created to replace them if the SkGpuDevice(s) write t o them again.
126 this->makeClosed();
127
121 // Loop over all batches and generate geometry 128 // Loop over all batches and generate geometry
122 for (; fFirstUnpreparedBatch < fBatches.count(); ++fFirstUnpreparedBatch) { 129 for (; fFirstUnpreparedBatch < fBatches.count(); ++fFirstUnpreparedBatch) {
123 fBatches[fFirstUnpreparedBatch]->prepare(&fFlushState); 130 fBatches[fFirstUnpreparedBatch]->prepare(&fFlushState);
124 } 131 }
125 132
126 // Upload all data to the GPU 133 // Upload all data to the GPU
127 fFlushState.preIssueDraws(); 134 fFlushState.preIssueDraws();
128 135
129 // Draw all the generated geometry. 136 // Draw all the generated geometry.
130 for (int i = 0; i < fBatches.count(); ++i) { 137 for (int i = 0; i < fBatches.count(); ++i) {
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399 } 406 }
400 } 407 }
401 408
402 template <class Left, class Right> static bool intersect(const Left& a, const Ri ght& b) { 409 template <class Left, class Right> static bool intersect(const Left& a, const Ri ght& b) {
403 SkASSERT(a.fLeft <= a.fRight && a.fTop <= a.fBottom && 410 SkASSERT(a.fLeft <= a.fRight && a.fTop <= a.fBottom &&
404 b.fLeft <= b.fRight && b.fTop <= b.fBottom); 411 b.fLeft <= b.fRight && b.fTop <= b.fBottom);
405 return a.fLeft < b.fRight && b.fLeft < a.fRight && a.fTop < b.fBottom && b.f Top < a.fBottom; 412 return a.fLeft < b.fRight && b.fLeft < a.fRight && a.fTop < b.fBottom && b.f Top < a.fBottom;
406 } 413 }
407 414
408 void GrDrawTarget::recordBatch(GrBatch* batch) { 415 void GrDrawTarget::recordBatch(GrBatch* batch) {
416 // A closed drawTarget should never receive new/more batches
417 SkASSERT(!fClosed);
418
409 // Check if there is a Batch Draw we can batch with by linearly searching ba ck until we either 419 // Check if there is a Batch Draw we can batch with by linearly searching ba ck until we either
410 // 1) check every draw 420 // 1) check every draw
411 // 2) intersect with something 421 // 2) intersect with something
412 // 3) find a 'blocker' 422 // 3) find a 'blocker'
413 // Experimentally we have found that most batching occurs within the first 1 0 comparisons. 423 // Experimentally we have found that most batching occurs within the first 1 0 comparisons.
414 static const int kMaxLookback = 10; 424 static const int kMaxLookback = 10;
415 425
416 GrBATCH_INFO("Re-Recording (%s, B%u)\n" 426 GrBATCH_INFO("Re-Recording (%s, B%u)\n"
417 "\tBounds LRTB (%f, %f, %f, %f)\n", 427 "\tBounds LRTB (%f, %f, %f, %f)\n",
418 batch->name(), 428 batch->name(),
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481 } 491 }
482 492
483 return true; 493 return true;
484 } 494 }
485 495
486 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend erTarget* rt) { 496 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend erTarget* rt) {
487 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); 497 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt);
488 this->recordBatch(batch); 498 this->recordBatch(batch);
489 batch->unref(); 499 batch->unref();
490 } 500 }
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