OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 16 matching lines...) Expand all Loading... |
27 #include "platform/scroll/Scrollbar.h" | 27 #include "platform/scroll/Scrollbar.h" |
28 | 28 |
29 #include <algorithm> | 29 #include <algorithm> |
30 #include "platform/PlatformGestureEvent.h" | 30 #include "platform/PlatformGestureEvent.h" |
31 #include "platform/PlatformMouseEvent.h" | 31 #include "platform/PlatformMouseEvent.h" |
32 #include "platform/graphics/paint/CullRect.h" | 32 #include "platform/graphics/paint/CullRect.h" |
33 #include "platform/scroll/ScrollAnimatorBase.h" | 33 #include "platform/scroll/ScrollAnimatorBase.h" |
34 #include "platform/scroll/ScrollableArea.h" | 34 #include "platform/scroll/ScrollableArea.h" |
35 #include "platform/scroll/ScrollbarTheme.h" | 35 #include "platform/scroll/ScrollbarTheme.h" |
36 | 36 |
37 #if ((OS(POSIX) && !OS(MACOSX)) || OS(WIN)) | |
38 // The position of the scrollbar thumb affects the appearance of the steppers, s
o | |
39 // when the thumb moves, we have to invalidate them for painting. | |
40 #define THUMB_POSITION_AFFECTS_BUTTONS | |
41 #endif | |
42 | |
43 namespace blink { | 37 namespace blink { |
44 | 38 |
45 PassRefPtrWillBeRawPtr<Scrollbar> Scrollbar::create(ScrollableArea* scrollableAr
ea, ScrollbarOrientation orientation, ScrollbarControlSize size) | 39 PassRefPtrWillBeRawPtr<Scrollbar> Scrollbar::create(ScrollableArea* scrollableAr
ea, ScrollbarOrientation orientation, ScrollbarControlSize size) |
46 { | 40 { |
47 return adoptRefWillBeNoop(new Scrollbar(scrollableArea, orientation, size)); | 41 return adoptRefWillBeNoop(new Scrollbar(scrollableArea, orientation, size)); |
48 } | 42 } |
49 | 43 |
50 Scrollbar::Scrollbar(ScrollableArea* scrollableArea, ScrollbarOrientation orient
ation, ScrollbarControlSize controlSize, ScrollbarTheme* theme) | 44 Scrollbar::Scrollbar(ScrollableArea* scrollableArea, ScrollbarOrientation orient
ation, ScrollbarControlSize controlSize, ScrollbarTheme* theme) |
51 : m_scrollableArea(scrollableArea) | 45 : m_scrollableArea(scrollableArea) |
52 , m_orientation(orientation) | 46 , m_orientation(orientation) |
53 , m_controlSize(controlSize) | 47 , m_controlSize(controlSize) |
54 , m_theme(theme) | 48 , m_theme(theme) |
55 , m_visibleSize(0) | 49 , m_visibleSize(0) |
56 , m_totalSize(0) | 50 , m_totalSize(0) |
57 , m_currentPos(0) | 51 , m_currentPos(0) |
58 , m_dragOrigin(0) | 52 , m_dragOrigin(0) |
59 , m_hoveredPart(NoPart) | 53 , m_hoveredPart(NoPart) |
60 , m_pressedPart(NoPart) | 54 , m_pressedPart(NoPart) |
61 , m_pressedPos(0) | 55 , m_pressedPos(0) |
62 , m_scrollPos(0) | 56 , m_scrollPos(0) |
63 , m_draggingDocument(false) | 57 , m_draggingDocument(false) |
64 , m_documentDragPos(0) | 58 , m_documentDragPos(0) |
65 , m_enabled(true) | 59 , m_enabled(true) |
66 , m_scrollTimer(this, &Scrollbar::autoscrollTimerFired) | 60 , m_scrollTimer(this, &Scrollbar::autoscrollTimerFired) |
67 , m_overlapsResizer(false) | 61 , m_overlapsResizer(false) |
68 , m_suppressInvalidation(false) | |
69 , m_isAlphaLocked(false) | 62 , m_isAlphaLocked(false) |
70 , m_elasticOverscroll(0) | 63 , m_elasticOverscroll(0) |
71 { | 64 { |
72 if (!m_theme) | 65 if (!m_theme) |
73 m_theme = ScrollbarTheme::theme(); | 66 m_theme = ScrollbarTheme::theme(); |
74 | 67 |
75 m_theme->registerScrollbar(this); | 68 m_theme->registerScrollbar(this); |
76 | 69 |
77 // FIXME: This is ugly and would not be necessary if we fix cross-platform c
ode to actually query for | 70 // FIXME: This is ugly and would not be necessary if we fix cross-platform c
ode to actually query for |
78 // scrollbar thickness and use it when sizing scrollbars (rather than leavin
g one dimension of the scrollbar | 71 // scrollbar thickness and use it when sizing scrollbars (rather than leavin
g one dimension of the scrollbar |
(...skipping 13 matching lines...) Expand all Loading... |
92 { | 85 { |
93 visitor->trace(m_scrollableArea); | 86 visitor->trace(m_scrollableArea); |
94 Widget::trace(visitor); | 87 Widget::trace(visitor); |
95 } | 88 } |
96 | 89 |
97 void Scrollbar::setFrameRect(const IntRect& frameRect) | 90 void Scrollbar::setFrameRect(const IntRect& frameRect) |
98 { | 91 { |
99 if (frameRect == this->frameRect()) | 92 if (frameRect == this->frameRect()) |
100 return; | 93 return; |
101 | 94 |
102 invalidate(); | |
103 Widget::setFrameRect(frameRect); | 95 Widget::setFrameRect(frameRect); |
104 invalidate(); | 96 setNeedsPaintInvalidation(); |
105 } | 97 } |
106 | 98 |
107 ScrollbarOverlayStyle Scrollbar::scrollbarOverlayStyle() const | 99 ScrollbarOverlayStyle Scrollbar::scrollbarOverlayStyle() const |
108 { | 100 { |
109 return m_scrollableArea ? m_scrollableArea->scrollbarOverlayStyle() : Scroll
barOverlayStyleDefault; | 101 return m_scrollableArea ? m_scrollableArea->scrollbarOverlayStyle() : Scroll
barOverlayStyleDefault; |
110 } | 102 } |
111 | 103 |
112 void Scrollbar::getTickmarks(Vector<IntRect>& tickmarks) const | 104 void Scrollbar::getTickmarks(Vector<IntRect>& tickmarks) const |
113 { | 105 { |
114 if (m_scrollableArea) | 106 if (m_scrollableArea) |
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
153 return; | 145 return; |
154 | 146 |
155 m_visibleSize = visibleSize; | 147 m_visibleSize = visibleSize; |
156 m_totalSize = totalSize; | 148 m_totalSize = totalSize; |
157 | 149 |
158 updateThumbProportion(); | 150 updateThumbProportion(); |
159 } | 151 } |
160 | 152 |
161 void Scrollbar::updateThumb() | 153 void Scrollbar::updateThumb() |
162 { | 154 { |
163 #ifdef THUMB_POSITION_AFFECTS_BUTTONS | 155 setNeedsPaintInvalidation(); |
164 invalidate(); | |
165 #else | |
166 theme()->invalidateParts(this, ForwardTrackPart | BackTrackPart | ThumbPart)
; | |
167 #endif | |
168 } | 156 } |
169 | 157 |
170 void Scrollbar::updateThumbPosition() | 158 void Scrollbar::updateThumbPosition() |
171 { | 159 { |
172 updateThumb(); | 160 updateThumb(); |
173 } | 161 } |
174 | 162 |
175 void Scrollbar::updateThumbProportion() | 163 void Scrollbar::updateThumbProportion() |
176 { | 164 { |
177 updateThumb(); | 165 updateThumb(); |
(...skipping 21 matching lines...) Expand all Loading... |
199 } | 187 } |
200 | 188 |
201 void Scrollbar::autoscrollPressedPart(double delay) | 189 void Scrollbar::autoscrollPressedPart(double delay) |
202 { | 190 { |
203 // Don't do anything for the thumb or if nothing was pressed. | 191 // Don't do anything for the thumb or if nothing was pressed. |
204 if (m_pressedPart == ThumbPart || m_pressedPart == NoPart) | 192 if (m_pressedPart == ThumbPart || m_pressedPart == NoPart) |
205 return; | 193 return; |
206 | 194 |
207 // Handle the track. | 195 // Handle the track. |
208 if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) &&
thumbUnderMouse(this)) { | 196 if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) &&
thumbUnderMouse(this)) { |
209 theme()->invalidatePart(this, m_pressedPart); | 197 setNeedsPaintInvalidation(); |
210 setHoveredPart(ThumbPart); | 198 setHoveredPart(ThumbPart); |
211 return; | 199 return; |
212 } | 200 } |
213 | 201 |
214 // Handle the arrows and track. | 202 // Handle the arrows and track. |
215 if (m_scrollableArea && m_scrollableArea->userScroll(pressedPartScrollDirect
ionPhysical(), pressedPartScrollGranularity()).didScroll) | 203 if (m_scrollableArea && m_scrollableArea->userScroll(pressedPartScrollDirect
ionPhysical(), pressedPartScrollGranularity()).didScroll) |
216 startTimerIfNeeded(delay); | 204 startTimerIfNeeded(delay); |
217 } | 205 } |
218 | 206 |
219 void Scrollbar::startTimerIfNeeded(double delay) | 207 void Scrollbar::startTimerIfNeeded(double delay) |
220 { | 208 { |
221 // Don't do anything for the thumb. | 209 // Don't do anything for the thumb. |
222 if (m_pressedPart == ThumbPart) | 210 if (m_pressedPart == ThumbPart) |
223 return; | 211 return; |
224 | 212 |
225 // Handle the track. We halt track scrolling once the thumb is level | 213 // Handle the track. We halt track scrolling once the thumb is level |
226 // with us. | 214 // with us. |
227 if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) &&
thumbUnderMouse(this)) { | 215 if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) &&
thumbUnderMouse(this)) { |
228 theme()->invalidatePart(this, m_pressedPart); | 216 setNeedsPaintInvalidation(); |
229 setHoveredPart(ThumbPart); | 217 setHoveredPart(ThumbPart); |
230 return; | 218 return; |
231 } | 219 } |
232 | 220 |
233 // We can't scroll if we've hit the beginning or end. | 221 // We can't scroll if we've hit the beginning or end. |
234 ScrollDirectionPhysical dir = pressedPartScrollDirectionPhysical(); | 222 ScrollDirectionPhysical dir = pressedPartScrollDirectionPhysical(); |
235 if (dir == ScrollUp || dir == ScrollLeft) { | 223 if (dir == ScrollUp || dir == ScrollLeft) { |
236 if (m_currentPos == 0) | 224 if (m_currentPos == 0) |
237 return; | 225 return; |
238 } else { | 226 } else { |
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
312 float newPosition = static_cast<float>(thumbPos + delta) * (maxPos - min
Pos) / (trackLen - thumbLen) + minPos; | 300 float newPosition = static_cast<float>(thumbPos + delta) * (maxPos - min
Pos) / (trackLen - thumbLen) + minPos; |
313 m_scrollableArea->setScrollPositionSingleAxis(m_orientation, newPosition
, UserScroll); | 301 m_scrollableArea->setScrollPositionSingleAxis(m_orientation, newPosition
, UserScroll); |
314 } | 302 } |
315 } | 303 } |
316 | 304 |
317 void Scrollbar::setHoveredPart(ScrollbarPart part) | 305 void Scrollbar::setHoveredPart(ScrollbarPart part) |
318 { | 306 { |
319 if (part == m_hoveredPart) | 307 if (part == m_hoveredPart) |
320 return; | 308 return; |
321 | 309 |
322 if ((m_hoveredPart == NoPart || part == NoPart) && theme()->invalidateOnMous
eEnterExit()) | 310 if (((m_hoveredPart == NoPart || part == NoPart) && theme()->invalidateOnMou
seEnterExit()) |
323 invalidate(); // Just invalidate the whole scrollbar, since the buttons
at either end change anyway. | 311 // When there's a pressed part, we don't draw a hovered state, so there'
s no reason to invalidate. |
324 else if (m_pressedPart == NoPart) { // When there's a pressed part, we don'
t draw a hovered state, so there's no reason to invalidate. | 312 || m_pressedPart == NoPart) |
325 theme()->invalidatePart(this, part); | 313 setNeedsPaintInvalidation(); |
326 theme()->invalidatePart(this, m_hoveredPart); | 314 |
327 } | |
328 m_hoveredPart = part; | 315 m_hoveredPart = part; |
329 } | 316 } |
330 | 317 |
331 void Scrollbar::setPressedPart(ScrollbarPart part) | 318 void Scrollbar::setPressedPart(ScrollbarPart part) |
332 { | 319 { |
333 if (m_pressedPart != NoPart) | 320 if (m_pressedPart != NoPart |
334 theme()->invalidatePart(this, m_pressedPart); | 321 // When we no longer have a pressed part, we can start drawing a hovered
state on the hovered part. |
| 322 || m_hoveredPart != NoPart) |
| 323 setNeedsPaintInvalidation(); |
335 m_pressedPart = part; | 324 m_pressedPart = part; |
336 if (m_pressedPart != NoPart) | |
337 theme()->invalidatePart(this, m_pressedPart); | |
338 else if (m_hoveredPart != NoPart) // When we no longer have a pressed part,
we can start drawing a hovered state on the hovered part. | |
339 theme()->invalidatePart(this, m_hoveredPart); | |
340 } | 325 } |
341 | 326 |
342 bool Scrollbar::gestureEvent(const PlatformGestureEvent& evt) | 327 bool Scrollbar::gestureEvent(const PlatformGestureEvent& evt) |
343 { | 328 { |
344 switch (evt.type()) { | 329 switch (evt.type()) { |
345 case PlatformEvent::GestureTapDown: | 330 case PlatformEvent::GestureTapDown: |
346 setPressedPart(theme()->hitTest(this, evt.position())); | 331 setPressedPart(theme()->hitTest(this, evt.position())); |
347 m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContain
ingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y(); | 332 m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContain
ingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y(); |
348 return true; | 333 return true; |
349 case PlatformEvent::GestureTapDownCancel: | 334 case PlatformEvent::GestureTapDownCancel: |
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
399 if (m_pressedPart != NoPart) | 384 if (m_pressedPart != NoPart) |
400 m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContain
ingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y(); | 385 m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContain
ingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y(); |
401 | 386 |
402 ScrollbarPart part = theme()->hitTest(this, evt.position()); | 387 ScrollbarPart part = theme()->hitTest(this, evt.position()); |
403 if (part != m_hoveredPart) { | 388 if (part != m_hoveredPart) { |
404 if (m_pressedPart != NoPart) { | 389 if (m_pressedPart != NoPart) { |
405 if (part == m_pressedPart) { | 390 if (part == m_pressedPart) { |
406 // The mouse is moving back over the pressed part. We | 391 // The mouse is moving back over the pressed part. We |
407 // need to start up the timer action again. | 392 // need to start up the timer action again. |
408 startTimerIfNeeded(theme()->autoscrollTimerDelay()); | 393 startTimerIfNeeded(theme()->autoscrollTimerDelay()); |
409 theme()->invalidatePart(this, m_pressedPart); | 394 setNeedsPaintInvalidation(); |
410 } else if (m_hoveredPart == m_pressedPart) { | 395 } else if (m_hoveredPart == m_pressedPart) { |
411 // The mouse is leaving the pressed part. Kill our timer | 396 // The mouse is leaving the pressed part. Kill our timer |
412 // if needed. | 397 // if needed. |
413 stopTimerIfNeeded(); | 398 stopTimerIfNeeded(); |
414 theme()->invalidatePart(this, m_pressedPart); | 399 setNeedsPaintInvalidation(); |
415 } | 400 } |
416 } | 401 } |
417 | 402 |
418 setHoveredPart(part); | 403 setHoveredPart(part); |
419 } | 404 } |
420 | 405 |
421 return; | 406 return; |
422 } | 407 } |
423 | 408 |
424 void Scrollbar::mouseEntered() | 409 void Scrollbar::mouseEntered() |
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
483 if (m_scrollableArea) | 468 if (m_scrollableArea) |
484 m_scrollableArea->scrollbarVisibilityChanged(); | 469 m_scrollableArea->scrollbarVisibilityChanged(); |
485 } | 470 } |
486 | 471 |
487 void Scrollbar::setEnabled(bool e) | 472 void Scrollbar::setEnabled(bool e) |
488 { | 473 { |
489 if (m_enabled == e) | 474 if (m_enabled == e) |
490 return; | 475 return; |
491 m_enabled = e; | 476 m_enabled = e; |
492 theme()->updateEnabledState(this); | 477 theme()->updateEnabledState(this); |
493 invalidate(); | 478 setNeedsPaintInvalidation(); |
494 } | 479 } |
495 | 480 |
496 bool Scrollbar::isOverlayScrollbar() const | 481 bool Scrollbar::isOverlayScrollbar() const |
497 { | 482 { |
498 return m_theme->usesOverlayScrollbars(); | 483 return m_theme->usesOverlayScrollbars(); |
499 } | 484 } |
500 | 485 |
501 bool Scrollbar::shouldParticipateInHitTesting() | 486 bool Scrollbar::shouldParticipateInHitTesting() |
502 { | 487 { |
503 // Non-overlay scrollbars should always participate in hit testing. | 488 // Non-overlay scrollbars should always participate in hit testing. |
504 if (!isOverlayScrollbar()) | 489 if (!isOverlayScrollbar()) |
505 return true; | 490 return true; |
506 return m_scrollableArea->scrollAnimator()->shouldScrollbarParticipateInHitTe
sting(this); | 491 return m_scrollableArea->scrollAnimator()->shouldScrollbarParticipateInHitTe
sting(this); |
507 } | 492 } |
508 | 493 |
509 bool Scrollbar::isWindowActive() const | 494 bool Scrollbar::isWindowActive() const |
510 { | 495 { |
511 return m_scrollableArea && m_scrollableArea->isActive(); | 496 return m_scrollableArea && m_scrollableArea->isActive(); |
512 } | 497 } |
513 | 498 |
514 void Scrollbar::invalidateRect(const IntRect& rect) | |
515 { | |
516 if (suppressInvalidation()) | |
517 return; | |
518 | |
519 if (m_scrollableArea) | |
520 m_scrollableArea->invalidateScrollbar(this, rect); | |
521 } | |
522 | |
523 IntRect Scrollbar::convertToContainingView(const IntRect& localRect) const | 499 IntRect Scrollbar::convertToContainingView(const IntRect& localRect) const |
524 { | 500 { |
525 if (m_scrollableArea) | 501 if (m_scrollableArea) |
526 return m_scrollableArea->convertFromScrollbarToContainingView(this, loca
lRect); | 502 return m_scrollableArea->convertFromScrollbarToContainingView(this, loca
lRect); |
527 | 503 |
528 return Widget::convertToContainingView(localRect); | 504 return Widget::convertToContainingView(localRect); |
529 } | 505 } |
530 | 506 |
531 IntRect Scrollbar::convertFromContainingView(const IntRect& parentRect) const | 507 IntRect Scrollbar::convertFromContainingView(const IntRect& parentRect) const |
532 { | 508 { |
(...skipping 23 matching lines...) Expand all Loading... |
556 { | 532 { |
557 if (!m_scrollableArea) | 533 if (!m_scrollableArea) |
558 return 0; | 534 return 0; |
559 | 535 |
560 if (m_orientation == HorizontalScrollbar) | 536 if (m_orientation == HorizontalScrollbar) |
561 return m_scrollableArea->scrollPosition().x() - m_scrollableArea->minimu
mScrollPosition().x(); | 537 return m_scrollableArea->scrollPosition().x() - m_scrollableArea->minimu
mScrollPosition().x(); |
562 | 538 |
563 return m_scrollableArea->scrollPosition().y() - m_scrollableArea->minimumScr
ollPosition().y(); | 539 return m_scrollableArea->scrollPosition().y() - m_scrollableArea->minimumScr
ollPosition().y(); |
564 } | 540 } |
565 | 541 |
| 542 void Scrollbar::setNeedsPaintInvalidation() |
| 543 { |
| 544 if (m_scrollableArea) |
| 545 m_scrollableArea->setScrollbarNeedsPaintInvalidation(this); |
| 546 } |
| 547 |
566 } // namespace blink | 548 } // namespace blink |
OLD | NEW |